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Returning 35 results for 'details inherently are best'.
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Magic Items
Mythic Odysseys of Theros
.
See âArtifactsâ in chapter 7 of the Dungeon Masterâs Guide for details on randomly determined properties.
Arrows of the Seasons. The four arrowsâeach associated with a season
as best it can, and it takes its turns immediately after yours. The emissary remains for 1 hour before fading away.
Autumn. As an action, you can fire this arrow at a space on the ground that you can
Magic Items
Tashaâs Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
Noble
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
Skill Proficiencies: History, Persuasion
Tool
Privelege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every
Satyr
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mythic Odysseys of Theros
for more details on the satyr homeland, the Skola Vale.
The Art of the Revel
The humans of the poleis generally think of satyrsâ revels as raucous bacchanals, where anything and everything
that my clothes are my glorious soul on display for all the world to behold, and I dress accordingly.
7
Having horns is the best. They are fun to decorate, and they can pop open an amphora, no
Backgrounds
Baldurâs Gate: Descent into Avernus
your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
The patriars of Baldurâs Gate live in the
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
which of the following sections best matches the information the character recorded in their mimir. Each entry details the dataâs effects on X01âs personality and has ramifications in the âConclusion
â section. Accurate If the charactersâ mimir largely details the Outlands in an unbiased way, X01 realizes reality is behaving within expected parameters. It reactivates as a calm, logical modron that is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Ebony, onyx, and similar dark-hued valuables bring shadow dragons no particular joy, but they arenât as inherently repellent as silver, platinum, and diamonds. Beauty fills shadow dragons with contempt
, and that is true of the treasures they collect as well. Though they cannot abandon their hoards, shadow dragons hide them away even from their own sight. The most resplendent items are always the best
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the adventurers can pass on to their descendants. This section details the most common marks of prestige that adventurers might acquire during a campaign. The best rewards in an adventure are directly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Character relationships require players to invest in the story and work best when the DM and player collaborate to develop details (the group patrons in chapter 1 provide a framework for fleshing out
such details). A DM who introduces an old buddy who served with the player characters during the war could describe the person and then ask each player to define a connection to them. Present each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chapter 3) to flesh out the details of encounters with these giants. Giant Children
Generally, itâs a good idea to avoid situations where you treat a giant child as a monster. While even giant
toddlers can be dangerous, theyâre no match for adventurers who can handle giant parents. Young giants are no more inherently evil than any other free-willed creature, so fighting and killing them can raise
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
business; youâve been too busy going to the best parties. Just the other day, you were dancing with druids, and they summoned an Archfey from Thelanis. You donât remember all the details â it was one of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
seek to avoid the Mausoleum of Chronepsis, home to the legendary dragon Chronepsis (see Sigil and the Outlands for details). Outlands Dragons d4 Encounter 1 An ancient gold dragon disguised as a
canary gives the characters a nonmagical item and offers them Bahamutâs best wishes. 2 A lawful good faerie dragon with wings like stained glass has been influenced by Mount Celestia. It seeks the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, and the nature of domains and Darklords all claim part of the answer, but ultimately they reflect aspects of the same cause: nightmare logic. Ravenloft is inherently a vast nightmare. Most of those
masterminds exist to foster terror. The details described in this section are true, but truth is malleable in Ravenloft. The exact limits of the Dark Powersâ influence, the Mistsâ reach, and the Darklords
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
its description. You could tell the players that they see a merrow or hold up the creatureâs picture from the Monster Manual. But that first moment of revelation is the best time to paint a
, the whistled tune of a well-known nursery rhyme issuing from its lipless mouth, and the unnatural heat that forms ripples in the air around it. These details donât need to rely on grotesque
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
any matter in the same way. If you havenât yet thought about the details of your characterâs worldview, consider putting a finer point on things by summarizing that viewpoint in a short statement (such
as the entries on the following table). How might that feeling affect the way you conduct yourself? Views of the World d6 View 1 Towns and cities are the best places for those who canât survive on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 12: Comet The end is near!
This chapter details the Heralds of the Comet, an apocalyptic sect that plans to use the original Deck of Many Things to bring about the end of all things. It
believe the end really is the end; after the multiverseâs destruction, only a formless void will remain.
Vallez Gax
The Heralds of the Comet is best suited for use as an antagonist in an
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
didnât want someone else to have it? Theft Details Define the particulars of the partyâs theft, either by having the players craft their own or by rolling on the Theft Details table. Theft Details
d6 Theft Details
1 You did it for the prestige as much as the money. It took months to plan and even longer to get everyone into place. The High Hall is locked down tight every evening. Its
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
didnât want someone else to have it? Theft Details Define the particulars of the partyâs theft, either by having the players craft their own or by rolling on the Theft Details table. Theft Details d6
Theft Details 1 You did it for the prestige as much as the money. It took months to plan and even longer to get everyone into place. The High Hall is locked down tight every evening. Its crypts
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
emerges through imagination and the indescribable, not details. At its best, cosmic horror makes characters feel gradually unmoored from their familiar reality. Cosmic horror is about ineffable forces
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Devil in the Details In the likely event that the characters want more information, Varrin answers their questions succinctly and honestly. He has spent the last of his personal fortune gathering
information on the prison and making the arrangements for a team to confront Korda. These are the details he can provide: Entering the Prison. The prison staff rotate out periodically. Varrin knows
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
character receives a flood of sensations and their memories as this missing piece of themself returns. Among these are any other details about the character the player wants to be trueâsuch as how the
they create now. This is now their one and only characterâwho they truly are and have always been. The other incarnations arenât used again, and the details in the âGlitch Charactersâ section in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
have questions.â
Vendri patiently answers any questions about Kalaman, the cityâs military, and the charactersâ duties. Along with the details previously noted in the âKalamanâs Decisionâ section
they please from the armory on the castleâs first floor. Several people from Vogler have offered to lend Vendri their aid. Sheâs currently determining how best to use these enthusiastic conscripts
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
The Devil in the Details In the likely event that the characters want more information, Varrin answers their questions succinctly and honestly. He has spent the last of his personal fortune gathering
information on the prison and making the arrangements for a team to confront Korda. These are the details he can provide: Entering the Prison. The prison staff rotate out periodically. Varrin knows
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
!
2 Iâm skilled at making others feel that Iâm interested in the details of their tiny, meaningless lives.
3 Every word I say is worth hearing, so I speak loudly and eloquently to make
Hoarding knowledge is no fun. Itâs best when you can trade knowledge away for treasure.
6 Iâm fascinated by intelligence with no brainâtalking swords, sapient Constructs, and the like.
7 I
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their lairs inside the hulls of wrecked or abandoned ships. Best of Both Worlds Many hags settle in places where the barriers between the mortal world and the Feywild are thin, making it easy for
items, caged creatures, oddities, objects that hint of a magical purpose, preserved specimens, scraps of lore, and curiosities that have a supernatural origin but arenât inherently magical. For a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
. According to them, all the natural resources of the world exist for mortals to turn them into objects of great beauty. Gold dwarves donât want the most of everything; they want the best. Their
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, in which case the other prisoners are initially indifferent toward the characters. Handle the interactions using roleplaying, Charisma checks, or a balance of the two as best suits your group and the
from the hanging guard tower across the rope bridge, visible through the locked gate. The cell has some sort of antimagic effect on it (see area 11 for details). Jorlan the drow warrior suffered
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Realms, this chapter is the best time for that information to be revealed or confirmed. Although Talis wonât mention any details such as masks or summonings, the cultists share a general belief that the time is right for Tiamatâs arrival. The characters can find several clues that encourage this belief.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
committed. Consider selecting those that best complement the playersâ characters and that donât conflict with any boundaries discussed in your groupâs session zero (see âPreparing for Horrorâ in chapter 4
? Once youâve considered these questions, write down your answers and review them. Mark or highlight the words that resonate or feel creepily evocative. As you proceed through domain creation, refer back to these details for inspiration.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
youâre ready to begin, read or paraphrase the following, altering the text to incorporate the studentâs name or other details:
Your peersâ shouts of camaraderie punctuate the air as you finish your
for a game at the end of the year. Itâs the Battle of Strixhaven, and the winners and their supporters get bragging rights for life! All of us think youâd make the best team. Youâd win for sure!
âIf
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they donât know whatâs befallen the city or why, and they fear the strangeness is all in their own mind. Personality Trait. âPlease let me know how I can help. Iâll do my best!â Ideal. âI know who I
claim to have seen the fog and creatures within it as well, Ahn-Jun is relieved and shares the following details with the party: No one else in the city has seen the fog, but itâs been rising and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Realms, this chapter is the best time for that information to be revealed or confirmed. Although Talis wonât mention any details such as masks or summonings, the cultists share a general belief that the time is right for Tiamatâs arrival. The characters can find several clues that encourage this belief.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. This approach is best if thereâs a whole scene that plays out with just one character involved. Try to keep these scenes brief so other players donât get bored or feel left out. Secret Message. If you
just have a simple piece of information to convey, you can whisper to the player, pass a note to them, or send them a text or a direct message. KENT DAVIS A dungeon room offers plenty of details for adventurers to explore
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Campaign Tracking Consistent details bring your campaign to life, and continuity helps players imagine that their characters are living in a real world. If the adventurers frequent a particular
doors, disarmed traps, and the like. Events beyond the scope of a single adventure are best recorded in a notebook dedicated to your campaign. Whether itâs a physical book or an electronic file, such a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
âCompany Positionsâ in chapter 2. When they do so, Viari hands out any special position gear and instructs the characters in how best to fulfill their roles. Chapter 2 has more details on these
positions, the benefits they confer, and what they mean to the franchise. Hopefully, the players have already considered what positions are the best fit for their characters and for the franchise as a whole






