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Returning 35 results for 'details injured are battle'.
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Battle Smith
Legacy
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Classes
Tasha’s Cauldron of Everything
Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an expert at defending others and repairing both
material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. In battle, a mist focuses its attacks on injured targets, since open wounds are a more ready source of blood.PoisonAcid, Cold, Lightning, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Bigby Presents: Glory of the Giants
amalgam forms when multiple trolls fuse together during regeneration. This sometimes occurs when many trolls are slain in a single battle, when troll parts are thrown into charnel pits or mass graves
troll amalgam.
Trolls
The dwarven tale titled The Saga of Gnarldan Steelshield claims the god Vaprak the Destroyer came into being when Annam was injured and his blood spilled on the ground. The
Goliath
Legacy
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Species
Elemental Evil Player's Companion
seek out a larger, more powerful wyrm to battle. Few goliath adventurers reach old age, as most die attempting to surpass their past accomplishments.
Fair Play
For goliaths, competition exists only
little chance of survival, especially an older or weaker one. Goliaths have little pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of
Species
Mythic Odysseys of Theros
, or belligerent. The truth is that many leonin simply enjoy fighting, whether verbal or physical. They take pleasure in argument, wrestling, sparring, and even battle, enjoying the opportunity to
.
Leonin rely on themselves and their prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and
Backgrounds
Ghosts of Saltmarsh
You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second
home, the rain your shelter, and the crashing waves your battle cry.
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
greatest respect is reserved for those who earn their glory in battle. In theory, the fortunes of war can elevate the lowest-ranking banner in a legion to the highest status. In practice, warlords are
Glorious Action. Hobgoblins never deny advancement in status to a banner that has earned it, nor do they withhold higher rank from a deserving individual. If a banner attains great glory in battle
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
.
6
I do what I can to help out the spouse of a comrade who died in battle.
Flaws
d6
Flaw
1
I act bravely when I’m in a group, but I’m a coward when I&rsquo
Compendium
- Sources->Dungeons & Dragons->Divine Contention
wounds to heal the injured. In the chaos of battle, spells such as message, sending, or thaumaturgy can make the difference between triumph and disaster. In a narrative battle, the simplest way to
adjudicate such spells outside of combat is to grant an ad-hoc benefit to the party (see “Narrative Combat”). If a spell creates a powerful effect that sways the course of the battle, consider granting the caster’s side an additional victory.
Backgrounds
Sword Coast Adventurer's Guide
abandoned the soft ways of civilization.
BARBARIAN TRIBES OF FAERÛN
Though this section details the Uthgardt specifically, either it or the outlander background from the Player
formidable adventurer.
See the “Uthgardt Lands” section of chapter 2 for details on each tribe’s territory and its activities that will help you choose your affiliation.
Skill
Backgrounds
Sword Coast Adventurer's Guide
important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the
order’s cause.
The “Knightly Orders of Faerûn” sidebar details several of the orders that are active at present and is designed to help inform your decision about which group
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pity for adults who can’t take care of themselves, though a sick or injured individual is treated, as a result of the goliath concept of fair play. A permanently injured goliath is still expected to
themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
for details on moving through the region, but play the trek briskly; reporting to Kalaman about the flying citadel should feel like a race against time. If you wish, run one or more random encounters
hue. A Dragon Army rider whips a net at their desperately fleeing quarry, and the unfortunate creature tumbles from the sky, crashing near you.
The injured wasteland dragonnel (see appendix B) crashes
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
frequently brings injured animals here to be healed and rehabilitated. The Preserve is where the druids keep animals that can no longer survive in their native habitats, creating a menagerie of rare
jewels and assemble into amalgamations known as Incarnates. Some are small collections of spirits, but the greatest—related to the citadel’s founding civilizations—are larger-than-life beings that embody the wisdom of ages (see the “Incarnates” section for details).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
frequently brings injured animals here to be healed and rehabilitated. The Preserve is where the druids keep animals that can no longer survive in their native habitats, creating a menagerie of rare
jewels and assemble into amalgamations known as Incarnates. Some are small collections of spirits, but the greatest—related to the citadel’s founding civilizations—are larger-than-life beings that embody the wisdom of ages (see the “Incarnates” section for details).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Hospital and Armory Drow in the service of House Auvryndar come here to equip themselves for battle and to have their wounds treated. 28a. Hospital This chamber contains two dozen wooden cots in
. Tending to the injured are three junior priestesses of Lolth named Nyleene Auvryndar (Vlonwelv’s grand-niece), Ereldra Abbath, and Llezorna Do’ett. These three are drow priests, with these changes: They are
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
permanently. (The wyrmling is now forcing Armin to defend area R4.) Gwenhumara Goldmoss. Gwenhumara (Medium Priest Acolyte) is an elf healer who tended to the wounded after the battle against Death-at-Sunset
. Recently, she’s had nightmares of the dragon’s return; she worries that the dragon’s spirit lingers among the redwoods’ roots. Gwenhumara happily heals characters who are injured, though she is too
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
d12 War Outcome 1 You were knocked out and left for dead. You woke up hours later with no recollection of the battle. 2–3 You were badly injured in the fight, and you still bear the awful scars of
You survived the battle, but you suffer from terrible nightmares in which you relive the experience. 10–11 You escaped the battle unscathed, though many of your friends were injured or lost. 12 You
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
War, these artificers led efforts to aid those who were injured in the war’s horrific battles. Tool Proficiency 3rd-level Battle Smith feature You gain proficiency with smith’s tools. If you already
Battle Smith Commanding nothing less than the power to create life, many battle smiths turn their genius toward forging technologically remarkable puppies and kitties.
Maybe I’ve underestimated
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
The Devil in the Details In the likely event that the characters want more information, Varrin answers their questions succinctly and honestly. He has spent the last of his personal fortune gathering
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
animate whenever a creature moves within 5 feet of the table, playing out a mock battle between giants and dragons. Disturbing the battle is dangerous, though. Anyone who touches the table or a figurine
wardrobe having been treated to a full makeover, featuring fresh makeup and perfume, coiffured hair, and pressed clothes. The process is invigorating, and any creature that undertakes it while injured
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
The Devil in the Details In the likely event that the characters want more information, Varrin answers their questions succinctly and honestly. He has spent the last of his personal fortune gathering
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
A Quick Sharn Story Use these tables as inspiration for the weary DM who needs to put together a story in a hurry. Don’t feel bound to use any of these details exactly as presented—this is purely a
retrieval of dangerous artifacts.
2 The PCs are caught in the middle of a pitched battle… and they don’t know the people on either side.
3 The PCs notice a corpse in an alley… a corpse that looks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the basilisks from their hooks and lead them into battle like war hounds. If the alarm has not been raised but combat ensues here, one broodguard runs to sound the gong in area 9. If the triceratops is
threatened with fire or injured by an attack, it smashes through the walls of its pen and heads toward area 1. Giant Cobra Statue The statue is not dangerous. A character can climb it with a successful DC 15 Strength (Athletics) check. Wagons The supply wagons in the northeast corner are empty.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Characters in Airship Combat When an airship engages in combat, characters have two options for how to participate in the battle: They can use their own spells, weapons, and other features to join in
the battle as they would in any other environment, or they can take up a crew station and wield the ship’s armaments and other capabilities. Some players enjoy the challenge of having new things to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battle Smith Battle Smith with Steel Defender Armies require protection, and someone has to put things back together if defenses fail. A combination of protector and medic, a Battle Smith is an
expert at defending others and repairing both material and personnel. To aid in their work, Battle Smiths are usually accompanied by a steel defender, a protective companion of their own creation. Many
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the characters wrap up a day of their new courses and head toward Bow’s End Tavern on the central campus for some socializing.
In this scene, the characters learn about the Battle of Strixhaven, a
you’re ready to begin, read or paraphrase the following, altering the text to incorporate the student’s name or other details:
Your peers’ shouts of camaraderie punctuate the air as you finish your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
code, a faith, or an ideal. But a true pragmatist fights only for coin, understanding that battle is a means to an end and not an end in itself. A fighter in an Acquisitions Incorporated campaign
fighters use any means necessary to gain the edge in battle, whether those tricks were learned from a long-gone drill instructor, first used by an opponent against you, or an original tactic perfected by
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of each round of battle. A knight that is injured leaves the hunt. When no more knights remain, the knights are out of the hunt. If the manticore has nothing to attack, the battle ends and it flies off
that find the manticore can engage it in battle.
If the knights find the manticore first, they blow their horns so that other groups can pinpoint the knights’ location and join the battle in 1d6
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
as Jeyev Veldrews, Cudgel’s lieutenant. He says he’s been sent by Becklin to pass on the following information: The battle with the Red Dragon Army went poorly, but a few of the Ironclad Regiment
now. A character who looks at the helmet he carries recognizes it’s the helmet of a Knight of Solamnia. Jeyev won’t say more until they’ve boarded the ship. See the “Lost in Battle” section for more
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle of High Hill The unexpected sound of metal clashing on armor rings across the field, silencing laughter and melodramatic boasts. A ribbon of red splashes over the grassy hill, followed by
shocked screams. Any pretense of a reenactment shatters—High Hill is the site of a true battle once more. Within moments, all around you, armed mercenaries attack unprepared villagers fighting for their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature
action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly — this ancient bond dates
the cult. The whole thing can be hidden under a veil of fog and cloud, or set to move slowly with the wind. See area 19 for details.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: Warriors of Krynn, then play that scenario. This scenario details the characters’ attempt to organize a retreat from this losing battle.
If the characters attain a win or hold during this scenario
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
the cult. The whole thing can be hidden under a veil of fog and cloud, or set to move slowly with the wind. See area 19 for details.






