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Returning 35 results for 'details inspired are buy'.
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
, prophecy, clan history, and other esoteric factors. Tabaxi names can apply to both males and females, and most use nicknames derived from or inspired by their full names.
Clan names are usually based
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of the Outer Planes. Consult the Dungeon Master’s Guide for general details about the planes and their organization. DMs can determine how much of this book they want to share with their players
. Characters native to a Material Plane world might know nothing of the details herein, while experienced planar explorers could know everything in this book. This introduction presents an overview of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
The Celestial Suite These four chapters are inspired by astrological phenomena: Chapter 10: Sun. This chapter describes knights of the Solar Bastion, who monitor the deck and protect innocent people
chapter details the Sky of Many Things, a zodiac of twelve constellations that creates magical effects in the world as each constellation rises and falls.
Backgrounds
Guildmasters’ Guide to Ravnica
laboratories. The Izzet are obsessive, brilliant, inspired, and an unpredictable force of chaos in Ravnica, and you epitomize all of those qualities.
Skill Proficiencies: Arcana, Investigation
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Darklord’s Shadows A Darklord lurks at the heart of every Domain of Dread. Everything in their realm is inspired by or personalized to them in some way. Some domains might be dismal ruins reflective
? Once you’ve considered these questions, write down your answers and review them. Mark or highlight the words that resonate or feel creepily evocative. As you proceed through domain creation, refer back to these details for inspiration.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
didn’t want someone else to have it? Theft Details Define the particulars of the party’s theft, either by having the players craft their own or by rolling on the Theft Details table. Theft Details
d6 Theft Details
1 You did it for the prestige as much as the money. It took months to plan and even longer to get everyone into place. The High Hall is locked down tight every evening. Its
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
didn’t want someone else to have it? Theft Details Define the particulars of the party’s theft, either by having the players craft their own or by rolling on the Theft Details table. Theft Details d6
Theft Details 1 You did it for the prestige as much as the money. It took months to plan and even longer to get everyone into place. The High Hall is locked down tight every evening. Its crypts
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
would ever need, inspired by visions of Abyssal palaces. If Gasbide interacts with the characters using rapport spores, it demands descriptions of surface-world structures, bristling with an excitement
seldom seen in myconids. It asks for exasperatingly minor details such as the precise dimensions of bricks or the density of lumber. Gasbide reveals through the rapport that it dreams of building a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, speaking in measured sentences or noticing pleasant details about the environment or a character’s clothing. Patience. Devils are rarely in a rush to make a deal or sign a contract. As masters of the
long con, devils make genuinely good deals with mortals to buy appreciation and trust that can be leveraged during more consequential dealings later on. Civility. Devils like to pretend that they run
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in Sarlona known to Khorvairians are described below. The
SHARN INQUISITIVE
Beneath the Basalt Towers, Part 3
When I first spoke to the Morgrave board, I hid the details I share with you now. I
travelers remain confined in the foreign quarter. Merchants from across Khorvaire trade for exotic Riedran goods, while envoys from many nations negotiate with the emissaries of the Inspired. To enter
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sylvan ask the wynling questions, the Fey creature squeaks the following details in reply: Kasem found the wynlings in the nearby mountains and brought them to the market recently. The wynlings live with
confronted with the wynlings, the creatures are clearly friendly with him. Kasem then confesses he sowed discord between the Tyenmo and Xungoon families to make it easier to buy their stalls.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos’s divinely inspired intuition, could find themselves succumbing to megalomania and hubris, with disastrous consequences for a polis. Keranos’s followers can become too narrowly focused on fulfilling
blue dragon* MM
23 Ancient blue dragon* MM
* See chapter 6 for details about these creatures in Theros. The mountain temples of Keranos are constantly wrapped in storm clouds
(YEONG-HAO HAN)
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
notes on new places you invent. Local Color A settlement might serve as a place where the characters stop to rest and to buy supplies. A settlement of this sort needs no more than a brief description
of the inn where the characters spend the night, the mannerisms of the shopkeeper they buy supplies from — you can add this level of detail, but you don’t have to. If the characters return to the same
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chapter 3) to flesh out the details of encounters with these giants. Giant Children
Generally, it’s a good idea to avoid situations where you treat a giant child as a monster. While even giant
for a giant who is less than full grown, use the following guidelines (inspired by the examples presented in the Storm King’s Thunder adventure).
For a giant child, use the commoner stat block
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to employ a servant or two, or they endeavor to appear as such. For the best experience in the North Ward, go there just before dawn, buy a broadsheet, and settle in at a café with a view of the
Waterdeep Deity or Deities Temple Name Location All deities Holyhands House North Ward All elven deities Temple of the Seldarine Castle Ward Gond House of Inspired Hands Sea Ward Helm Helm’s Hall
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. (See “Travelers in the Mists” at the end of this chapter for details on the Vistani.) The stories of Barovia’s people are full of hidden evils: treacherous witches, secretive cults, portentous ravens
but functional clothes, have a wide range of skin and hair colors, and often have names inspired by Slavic peoples. When players create characters from Barovia, ask them the following questions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
have achieved this degree of consistency, you can provide an occasional change. If the adventurers come back to buy more horses at the stables, they might discover that the man who ran the place went
game you want to run, and helps you nail down a few important details about your world and its overarching conflicts. Chapter 2 helps you put your world in the greater context of the multiverse
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters in contact with an adventuring party on any kind of journey. Each of these characters might spark an entire new adventure, or might be little more than a momentary diversion. Determine details
questions about possible escape procedures. 57–58 A one-eyed human (actually an Inspired agent of the Dreaming Dark) watches everyone carefully. 59–60 A disheveled human magewright offers meager magical
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
increases. The Magic Items by Tier table provides the details. For instance, treasure points from a tier 1 adventure can be spent on items from tables A, B, C, and F. Any item on the first three tables costs
can be spread across multiple items. Many items cost more treasure points than a character can earn in a 2- or 4-hour adventure. To buy such an item, a character can make a deposit, spending treasure points on the item until it’s paid off, at which time the character gains the item.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
partners. The most prominent of the town’s locations (as well as a few additional NPCs) are detailed in this section. You can come up with details for additional locations and NPCs based on the needs
adventurer and one of the oldest people in Phandalin, he remains aloof from town politics and focuses his interest on the traveling merchants and food-related businesses in Phandalin that buy his wares
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
company of Syndra Silvane. For details of a sample villa, see “Merchant Prince’s Villa.” 6. Grand Souk The Grand Souk, or market, is one of the three beating hearts of Port Nyanzaru — the others being
the jewel market and the Red Bazaar. True to its name, the Grand Souk is the grandest of the three. Traders from up and down the Sword Coast come to this market to buy timber, spices, medicines
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have learned to cast spells through your bardic arts. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
have learned to cast spells through your bardic arts. See “Spells” for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see “Kobolds”). During their time at
this check. Tarak does not willingly discuss the details of his past with anyone but trusted friends. Tarak frequently visits the sea caves on the south side of the island to acquire heart cap mushrooms
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, hellish tune erupts from the organ instead. Inspired by this cacophony, each devil the characters face in the next combat encounter in the cathedral has advantage on attack rolls during its first turn. H8
decomposed. Her nonmagical greatsword was placed at her side. Rumors suggest that she was an incarnation of Torm, or that Torm’s essence filled the woman and inspired her to defeat the threat. Any devil
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to serve. If the characters run out of platinum chips, he offers them one in exchange for a valuable secret, such as details about the attacks on Rigus from chapter 10 or anything the Scholar in
globally ravaged by the Blood War. Buying into the Game. A character can buy into the game with 1 platinum chip, which a tiefling attendant exchanges for several dozen iron tokens. Dozens of stars in the sky
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
that she had some means to buy her way into the dragon’s good graces. The other giants split their loyalties: half of them followed the treacherous Aerstigga, while the other half remained true to
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lizardfolk god splashed in his favorite pool? Who else would use Thor’s hammer to pound a nail and thus be inspired to invent the lightning rod? Garl never needs to persuade Nebelun to join an excursion
example of what befalls mortals who conduct themselves the same way. For the gnomes, this niche is filled by Urdlen, also known as the Glutton for its selfish and cruel behavior. Though the details
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Bedtime Rhyme” later in this book for details). The Hearth From outside, the Hearth appears to be a modest tavern of sturdy construction, with warm light emanating from a pair of small windows on
privilege of entering the library unaccompanied. Erudite Outfitters & Clothiers Seekers and members of the Avowed can buy new robes or have their well-worn clothes mended at this modest exchange. In
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can buy, protects the bank and its grounds at all hours. Within, a princely statue of Abbathor oversees the main banking hall. Massive emeralds form his eyes, which glint with every transaction, no
purchase any adventuring gear in the Player’s Handbook at normal cost in the Great Bazaar, though shrewd bargainers can secure their purchases for less. The Bazaar Shops table details a few vendors one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
discover that no one wants to buy an ugly statue of Death or a medusa. A character who has a passive Perception score of 14 or higher notices that the floor by the statue of the medusa shows evidence of wear
discover that the ancient books describe procedures and details for several evil rites and ceremonies. The books make grim and harrowing reading for any character. The tomes can be turned over to any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Development. Brawn knows a great deal about Tresendar Manor, including the location and layout of its dungeon. Characters who talk to him about his past can learn a few details of the entrance to the
dungeons (see “Tresendar Manor” below). If effective roleplaying or ability checks get the characters on Brawn’s good side, he can be convinced to provide further details of the layout of dungeon areas
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
details, he says she was “see-through.” 2 A priest from the Church of the Last Hope entreats the party to help find a patient who’s wandered off. 3 An obviously magical axe menaces passersby as it floats
left ear and offers to buy it for 15 gp. 6 A member of the Little Calimshan’s Right Pashas tries to sell characters some fresh-made brownies, made with his grandmother’s secret recipe, to raise money
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
beds. Hostel Visitors. The Hostel Visitors table details guests the characters might encounter in the hostel. All adult visitors use the commoner stat block. If the characters failed to earn Hadley’s
casts the Arcane Lock spell on the door to buy themselves time. Silence. A permanent Silence spell pervades the library, eliminating all sound in this area. A Dispel Magic spell ends the effect. The






