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Returning 35 results for 'details interest are broad'.
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Monsters
Van Richtenâs Guide to Ravenloft
tables are meant to be broad, so feel free to describe the details of an unspeakable horrorâs form and the interplay between its parts however you desire. The more discordant and unexpected a
fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist
Monsters
Van Richtenâs Guide to Ravenloft
the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable
Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This
Monsters
Van Richtenâs Guide to Ravenloft
these tables are meant to be broad, so feel free to describe the details of an unspeakable horrorâs form and the interplay between its parts however you desire. The more discordant and
the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a
Monsters
Van Richtenâs Guide to Ravenloft
multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horrorâs form and the interplay
them appear to be composed of living mist. Further details of a mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form
Monsters
Van Richtenâs Guide to Ravenloft
.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horrorâs form and the interplay between its parts however you desire. The more discordant
details of a mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
excitement. Their fair hair has a tendency to stick out in every direction, as if expressing the gnomeâs insatiable interest in everything around.
A gnomeâs personality is writ large in
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
usually limited, though a few elves make a good living by trading crafted items for metals (which they have no interest in mining).
Elves encountered outside their own lands are commonly traveling
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Yellowcrest Lore A thorough reading of the diary reveals the broad details of the lives of Sarah and the Yellowcrest family. Alternatively, if the characters call Sarah back (see below) and are able
. The details of the murders at Yellowcrest Manor can be learned from a few hoursâ research into recent Waterdeep history, or by consulting any scholar at the library who has an interest in that
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonlance campaign setting. The introduction and chapter 1 cover broad details of the world but focus on the lands surrounding the city of Kalaman in the nation of Solamniaâthe setting of the adventure
presented in this book. Prominent details about the setting are covered in these sections, but the wider world is left for you to detail as you please.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if
expressing the gnomeâs insatiable interest in everything around. A gnomeâs personality is writ large in his or her appearance. A male gnomeâs beard, in contrast to his wild hair, is kept carefully trimmed
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if
expressing the gnomeâs insatiable interest in everything around. A gnomeâs personality is writ large in his or her appearance. A male gnomeâs beard, in contrast to his wild hair, is kept carefully trimmed
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Brevity Keep your descriptions short and evocative. Focus on the more important information to keep playersâ interest and to highlight important clues and details. Players need to know about
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hill Giant Bags The items found in hill giant bags reflect a diversity of taste and interest as broad as that found among any other giants. Some hill giants carry only food and boulders for throwing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their interest. To protect such treasure, white dragons coax ice to form over their hoards or sink their wealth in frigid pools. For white dragons, each piece of treasure embodies a victoryâthe details of which inflate as these dragons age.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rain forest near Zinda, following a caravan of merchants. Read the following description to set the scene: Heat rises from the jungle floor and clings to the broad leaves in the canopy above
celebration of the cityâs prosperity. The travelers can also share any details about Zinda from the âZinda Gazetteerâ section at the end of this adventure.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2 and 3. If you come across a game concept in part 1 that you donât understand, consult the bookâs index. Part 2 (chapters 7â9) details the rules of how to play the game, beyond the basics described
in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your character attempts, and describes the three broad categories of activity in the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
knows anything that they know. The God-Brain delegates broad goals to its most effective servants, encouraging them to indulge all manner of radical experiments. Mist Vibrations. Through the awesome
-Aberration who leaves Bluetspur is transported to a familiar place where they soon wake up, even if they werenât previously asleep. Their time in Bluetspur is repressed, altered as if by the modify memory spell. See âRecovering Memoriesâ below for more details.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: A large, oxidized silver statue of a tapir stands before a broad stone structure covered in carvings of stylized local animalsâtapirs, capybaras, hawks, and more. Dozens of people stand outside the
coming dusk. At Melecioâs invitation, leaders from across Atagua are gathering to represent their people during this rare, important ritual. Melecio can also share details on the Green Doctors and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your
character attempts, and describes the three broad categories of activity in the game: exploration, interaction, and combat.
Part 3 is all about magic. It covers the nature of magic in the worlds of D
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
children run away and the onlookers rapidly lose interest. Master Refrum (LG male human priest) introduces himself, thanks the characters for saving him from a humiliating fate, and asks them to escort
them as adventurers as he asks for help clearing Jarmeâs name. He pleads for the characters to accompany him to his workshop to get the details of the situation.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
âand drank her blood. He intends to kill Ireena during their next meeting and turn her into his vampire spawn consort. Chapter 3 gives details about Ireena and where to find her in the village of
interest in them. If they exhibit great fortitude and defiance, his interest is piquedâeven more so if the character displays uncommon knowledge or beauty. Such a person might not be worthy to succeed him, but the man or woman might provide amusement to Strahd as a new possession.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
table; roll a d10, or choose a location of interest. Bazaar Merchants d10 Merchant 1 Secondhand Strings. A must-stop shop for the bard on a budget, with a variety of gently used instruments. 2
primary attractions is the Hollow Tower, an enormous arena that features aerial jousting and racing. The King of Fire is a grand tavern that hosts a broad range of gambling and bookmaking activities
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
players that they spend three uneventful days on the road before reaching the next point of interest.
Using a Map A map can help you or your players visualize a location or region that the characters are
.
Often a map is intended for the DMâs eyes only. You can copy portions of a DMâs map to share with your players as a visual aid while omitting details that should remain hidden from them. Virtual
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
â travel from the great city of Waterdeep. A handful of small towns and outposts are scattered through the region, linked to more populous lands by ancient roads and the broad river. The heart of this
-level characters. Chapter 7 details NPCs, new monsters, and new magic items. Appendix A and appendix B contain new material for players to use in creating their characters for the campaign. Appendix C provides advice for adapting this adventure to other D&D campaign settings.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
attendees know nothing about the Murkmire Stone beyond basic details about its discovery. However, if the characters fish for information about the stone or the museum and succeed on a DC 12 Charisma
with Dr. Dannell. She deeply dislikes the anthropologist due to Dr. Dannellâs interest in the occult. If the characters mention Dr. Dannellâs fears about the Murkmire Stone, Alda snorts, dismisses their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
-saving help to those on the brink of death. All the while, Pharika watches with interest to see how mortals contend with both good fortune and misfortune, gleaning new knowledge through every cry of
Basilisk* MM
6 Medusa* MM
8 Assassin MM
8 Hydra MM
8 Spirit naga MM
17 Hythonia MOoT
* See chapter 6 for details about these creatures in Theros. Pharikaâs clerics believe that they are better healers because they are so well acquainted with death
(CHASE STONE)
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Under Temple. A broad shaft in the temple opens into a treasury chamber below, where the dragonâs hoard is arranged in gleaming splendor. Additional Lair Action At your discretion, a legendary (adult or
advantage on the saving throw; creatures that have immunity to cold damage succeed automatically. DâARGENT
Like so many silver dragons, Dâargent takes considerable interest in the matters of mortals on
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bakaris is spreading rumors that the characters couldâve saved Kalamanâs leaders. Some locals are looking for someone to blame for the terrifying slaughter. If characters mention Lord Sothâs interest in
while she and Darrett discuss details, suggesting they visit the castleâs small library and learn what they can about the Northern Wastes.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
best interest of Silvanesti first.â Meeting Zhelsuel Zhelsuel confronts Dalamar and the characters when they arrive. He wants nothing to do with outsiders and sees them as an obstacle to the elves
interest in the City of Lost Names, he proposes an arrangement that would allow him to advance his research without technically disobeying Zhelsuel. He points the characters to sites in the Northern
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clan information before personal details, and the few folk in the city who have no clanâwhether they were ejected from a clan or never adopted into oneâare viewed with sympathy. When people marry
. These somber magistrates are known for the traditional, broad-brimmed black hat, called a gat, that they each wear as part of their uniform. Names Family comes first in Yeonido, and thus an
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Ward introduces them to the five other group members and provides basic details about each person, described below. Each of these five individuals is initially Indifferent toward the characters. A
husbands and knows a lot about history because she was there when it happened. Her hair cascades in thick ringlets over her broad shoulders. When Friendly, Kelra shares the following: âMy first husband
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
eyes regard you with intense interest.
âStep forward, heroes,â the queen says. âWord of your exploits has brought solace to my ears in these troubled times, and I am honored that youâve answered my
believe these cult leaders work as we speak to bring about the cataclysm this page predicts. The details arenât clear. However, we believe the cultists plan to use a chamber underneath the temple to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
3. Entrance to the Tomb This broad tunnel is currently being shaped into the tombâs elaborate entryway. This is an active site, featuring a number of artisans working by lantern light to plaster the
, spiders, and all manner of things are shown on the walls.
Looking South The muralistsâ lantern light illuminates the north half of this area. The details of area 6 are visible only when characters
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Horror in Your Game Ominous shadows rise beyond the campfireâs light. Steps echo through the halls of a supposedly empty house. Something whispers from under the stairs. Such details fill horror
suspense and mystery with familiar features of D&D, creating gloom so your heroesâ light shines all the brighter. Genres of Horror. Horror comes in broad varieties. You and your players decide what
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Using Survivors Survivors are premade characters that are simple and easy for players to master, while being customizable enough to fill broad roles in your adventuresâwhether they be farmers or
playersâ other characters get involved in the investigations, the players know the details. Survivors give every player a part to play in one characterâs ominous nightmares, such as those resulting






