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Returning 35 results for 'details interests are brute'.
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Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. Theyâre individuals with their own stories, interests, connections, and capabilities beyond those
that class and race define. This chapter expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. Theyâre individuals with their own stories, interests, connections, and capabilities beyond those
that class and race define. This section expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Relationship interests the characters are pursuing this academic year. Campus Heroes Thanks to the central role they played in dealing with the outbreaks of kerfuffles, the characters have become well
, and Beloveds, as well as any professors theyâve encountered this academic year. Theyâre also vaunted in the Strixhaven Star newspaper as heroes. Feel free to use additional roleplaying scenes and other details to reinforce how the charactersâ actions have made a name for them!
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
goals â of which there are many â often still prefers to use trickery and cunning rather than the unreliable tools of honesty or brute force. Most Zil gnomes belong to the forest gnome subrace. Their
investigator sending stories of your adventures back to the Korranberg Chronicle. Family is important to the Zil, and you could be pursuing your familyâs interests. You could even be working for the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
. Family is very important to the Zil, and you could be pursuing the interests of your family⊠or seeking to interfere with the plans of a rival family. You could even be working for the mysterious Trust
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from your acquaintance Sergeant Germaine Vilroy of the Sharn Watch that reads, âIâm calling on you for a job. I canât write the details, but it pays well and requires your skills. Meet me at the
same birthplace, fighting for the same side in the Last War, or having common backgrounds or interests. Once the charactersâ relationships to one another have been established, read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often
representatives of the cities and other governments that constitute the alliance. But, as a faction with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
. Prominent Patriar Families
Below are the names of and a few details about many of the other patriar families in the city.
Belt owns horses for sale and exchange.
Bormul is related to the Bormul
nobility in Amn and has interests in southern silver mines and vineyards.
Caldwell owns most of the cityâs art museums.
Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the adventure, claiming that she sought to protect not only the emperor but the stability of the empire. Sheâll go on to calmly answer any questions the characters have, revealing any details from the
âSecrets of Immortalityâ section. She clearly believes what she says and considers her actions to be in the best interests of the empire. After Secretary Wei has spoken on her own behalf, the emperor
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
questions about themselves, their travels, their weapons, and anything else about the world beyond Vogler. He knows all about the Kingfisher Festival and shares the following details: Darrett Highwater
. He always has their best interests in mind. Portray him as reliable and with whatever quirks your players are likely to find charming. Establish Darrettâs trustworthiness now so the characters know
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. PROMINENT PATRIAR FAMILIES
Below are the names of and a few details about many of the other patriar families in the city.
Belt owns horses for sale and exchange.
Bormul is related to the Bormul
nobility in Amn and has interests in southern silver mines and vineyards.
Caldwell owns most of the cityâs art museums.
Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym â indeed, of all FaerĂ»n â if they are successful. If the characters press for details
best interests of his people and home at heart. He is drawn to help characters who follow a strong moral and ethical code, and often seeks their help in return. Use his good humor and folksy demeanor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
interests and gathering and updating information on its settlements for her superiors, fellow agents, and potential recruits, including adventurers who might serve the Alliance or one of its members
. NOTE TO THE DM: MAKING THE REALMS YOURS
The information in this chapter is intentionally nonspecific with respect to threats, monsters, and statistics. While you can use these details to flavor your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
obviator, you hatch convoluted plots to fight the overwhelming odds presented by each mission â by whatever means are necessary. Sometimes, you might prefer brute strength and improvisation. Other times
see, trying to learn useful information about it. As a bonus action, make a DC 15 Wisdom (Insight) check. On a success, you learn three details of your choice about the creature. Once you use this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
through brute force. Beginning of the End All told, the empire of Ostoria dominated the world for four millennia before its decline began in a genocidal struggle against the dragons that came to be
being with no mortal equivalent. His temperament and interests are similar to those of the storm giants, so most of his followers are of that type. Similar statements can be made about the other five
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, she would much rather send them against her rival than fight them. At the same time, she knows she cannot be seen as disloyal to the cultâs interests. Negotiating with Talis Talis is wary of the
not for long. If pressed for details, Talis reveals that castle belongs to a cloud giant allied with the cult. The castle, she says, is hidden near the village of Parnast, which is under the cultâs
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
headed north. He doesnât know their destination, but he suspects theyâre not just wandering. He suggests that perhaps the Dragon Army, the elves, and the characters have similar interests in this
to him, he hopes heâll be able to determine the location of the City of Lost Names (see the end of the âE: Wakenrethâ section for details). With this, Dalamar sends the characters on their way, wishing them fruitful investigations.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
turned to her advantage, she would much rather send them against her rival than fight them. At the same time, she knows she cannot be seen as disloyal to the cultâs interests. Negotiating with Talis
pressed for details, Talis reveals that castle belongs to a cloud giant allied with the cult. The castle, she says, is hidden near the village of Parnast, which is under the cultâs control. If all
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
patient it is in resolving its agenda depends on its personality (work with your DM to determine these details). If you have an opportunity to advance its agenda and donât act on it, the symbiote can
symbiote seeks to defend the servants and interests of a powerful being or organization.
5 The symbiote wants to keep you from harm at all costs and believes it knows whatâs best for you.
6 The symbiote seeks to experience new sensations, the more bizarre the better.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
theyâre not necessarily bonds. People can be bonds if they inspire you, motivate you, or make you act against your best interests. (They can represent flaws if their existence amounts to a weakness
contacts are â facts that you can build on by working with your DM to add some details. The table entries for contacts are written in the first person, where âIâ is your character. Youâll roll twice on the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
15 Dismisses modern cultures as historical curiosities sure to collapse imminently
16 Has trouble discerning details of anything as small as Humanoids
17 Sharpens claws or horns on
I am devoted to Bahamut or Tiamat and put their interests ahead of my own.
6 Iâm determined to destroy the adventurers who slew my parentâand everyone connected to them.
7 Iâm obsessed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
similar to those of an individual house. Consider using the following details as a template if thereâs a particular dragonmarked house you wish to serve. Patronage. As a patron, the Twelve is
functionally similar to a dragonmarked house. Rather than advancing one houseâs interests, though, the Twelve seeks to advance magical developments that have practical value to society as well as potential for
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
houses built into its sides. Fog obscures the details, but you can see that these buildings feature elegantly carved woodwork and have decorative lanterns hanging from their sculpted eaves. Atop the hill
scream again. Standing in the bigger manâs shadow is a third man also clad in studded leather. âEasy, brother,â he says to the whip-wielding brute. âI think Alexei has learned his lesson.â The two men in
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. A towerâs interior chamber is empty except for a wooden ladder that climbs to an iron hatch held shut by an arcane lock spell (see the âPrison Featuresâ section for more details). This hatch leads to
arcane lock spell seals the hatch (see the âPrison Featuresâ section for more details), which opens onto the roof. R11: Courtyard This courtyard is paved with flagstones, which are covered with drifting
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A towerâs interior chamber is empty except for a wooden ladder that climbs to an iron hatch held shut by an arcane lock spell (see the âPrison Featuresâ section for more details). This hatch leads to
arcane lock spell seals the hatch (see the âPrison Featuresâ section for more details), which opens onto the roof. R11: Courtyard This courtyard is paved with flagstones, which are covered with drifting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
brute strength or weapons, and magical attempts to open or bypass them are thwarted by permanent antimagic fields. Each field encompasses one cell and its gate. Spells and other magical effects, except
,â with no details. A desk in the middle of the room has ten financial ledgers packed into a locked side drawer. The keys for the desk and the cabinets are in the wardenâs possession. A character with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
keeps all the cityâs factions at each otherâs throats and out of Horgarâs way. Council of Lairds This advisory body represents the interests of the different clans that have pledged allegiance to the
guile, and are always looking for ways to expand their influence. SECRETS OF GRACKLSTUGH
Wary outsiders visiting Gracklstugh quickly learn the most important details of life in the city.
Unseen
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have a great number of permanent structures, and a system of districts in which particular functions or activities are concentrated. TU'NARATH IN BRIEF
Here are some key details of Tuânarath
by categorizing the castaway items, making it easier for other githyanki to locate objects related to their personal interests. Creatures seeking to infiltrate Tuânarath have had success in using this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Development. Brawn knows a great deal about Tresendar Manor, including the location and layout of its dungeon. Characters who talk to him about his past can learn a few details of the entrance to the
dungeons (see âTresendar Manorâ below). If effective roleplaying or ability checks get the characters on Brawnâs good side, he can be convinced to provide further details of the layout of dungeon areas
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and damage values as shown below. Purpose Before diving into the details of your trap, think about its reason for being. Why would someone build such a trap? What is its purpose? Consider the trapâs
mechanism, or clog a valve that leaks poisonous gas into a room. A Strength check is often the method for thwarting traps that can be destroyed or prevented from operating through the use of brute force. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
example of what befalls mortals who conduct themselves the same way. For the gnomes, this niche is filled by Urdlen, also known as the Glutton for its selfish and cruel behavior. Though the details
the rest of the pantheon, Urdlen selfishly refused to set his own interests aside and contribute to the group. Every version of this story ends in some sort of tragedy â perhaps the loss of Gaerdalâs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
peer down suspiciously on all visitors. The gatehouse has an inner set and an outer set of double doors. When locked, these doors are too thick to be forced open using brute strength. They can be
commitment to protecting Waterdeepâs interests. The wizard serves for one year and acts as a liaison between the city and the abbot, while also aiding in the defense of Goldenfields. The guildâs current
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manifesto, in which Klondorn reveals that Asmodeus, in the guise of Deep Duerra, is using the duergar to further his interests. There are ninety-two granite tablets stacked about the room. Each tablet
, allowing access to area X37. The portcullis can also be raised with a knock spell or similar magic. Brute force, in the form of a successful DC 25 Strength (Athletics) check, also worksâbut circumventing
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door using brute strength, doing so with a successful DC 13 Strength (Athletics) check. Breaking down the door puts the guildhouse on high alert unless a silence spell or similar magic is used to
and crates.
The crates, barrels, and trunks are all empty. Secret Door. A secret door in the south wall canât be opened from this side without magic (see area G33 for details). It leads to area G33






