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Returning 35 results for 'detect invoked are ball'.
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Magic Items
Dungeon Master’s Guide
items and have additional properties.
Crystal Ball of Mind Reading. You can use an action to cast the Detect Thoughts spell (save DC 17) while you are scrying with the crystal ball, targeting
creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this Detect Thoughts to maintain it during its duration, but it ends if Scrying ends.
Crystal Ball
Monsters
Bigby Presents: Glory of the Giants
saving throw, it can choose to succeed instead.
Scrying (Requires Storm Rune). The giant can use its crystal ball to cast the scrying spell (save DC 17).
Storm Rune. The giant has a storm rune
inscribed on a crystal ball. While the object bearing the rune is embedded in its body, the giant can use its Tempest Call action and its Scrying trait.
The object bearing the storm rune has AC 17; 50 hit
Magic Items
Bigby Presents: Glory of the Giants
thunder instead of piercing, and it doesn’t have the loading property.
Invoking the Rune. As a bonus action, you can invoke the weapon’s rune to launch a ball of energy to a point you can see
saving throw. On a failed save, a creature takes 3d6 thunder damage, and it can’t take reactions until the end of your next turn. On a successful save, a creature takes half as much damage only.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Monsters
Infernal Machine Rebuild
Special Equipment. Lynx's crystal eye is a magically shrunken crystal ball of true seeing. One of her teeth is a refashioned ring of mind shielding, while another has been magicked to place her under
a permanent Nystul's magic aura spell, concealing the magic of these items and hiding her true nature from magic or features that can detect undead.
Aversion of Fire. If Lynx takes fire damage, she
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
(save DC 17) with it. The following crystal ball variants are legendary items and have additional properties. Crystal Ball of Mind Reading. You can use an action to cast the detect thoughts spell (save
DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this detect thoughts to maintain it during
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(save DC 17) with it. The following crystal ball variants are legendary items and have additional properties. Crystal Ball of Mind Reading. You can use an action to cast the detect thoughts spell (save
DC 17) while you are scrying with the crystal ball, targeting creatures you can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this detect thoughts to maintain it during
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
can see within 30 feet of the spell’s sensor. You don’t need to concentrate on this Detect Thoughts spell to maintain it during its duration, but it ends if the Scrying spell ends.
Crystal Ball of
Yanner Crystal Ball
Crystal Ball Wondrous Item, Very Rare (Requires Attunement)
While touching this crystal orb, you can cast Scrying (save DC 17) with it.
Crystal Ball of Mind Reading
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
spell’s sensor. You don’t need to concentrate on this Detect Thoughts spell to maintain it during its duration, but it ends if the Scrying spell ends. Crystal Ball of Telepathy Wondrous Item, Legendary
Crystal Ball Wondrous Item, Very Rare (Requires Attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it. Crystal Ball of Mind Reading Wondrous Item, Legendary (Requires
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
area 56. If the chest is smashed by the granite ball (see below), the invisible key is lost in the wreckage but can be found with a successful DC 15 Wisdom (Perception) check. A detect magic spell or
with a rusty built-in lock. Just beyond the chest, the tunnel opens up to a huge, dark chamber.
The chest (area 54A) is the trigger for a trap. When the chest or its lid is lifted, a heavy stone ball
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
crystal ball to cast the scrying spell (save DC 17).
Storm Rune. The giant has a storm rune inscribed on a crystal ball. While the object bearing the rune is embedded in its body, the giant can use
at the end of every turn, but it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a storm rune on another crystal ball in its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Characters can apply magic or intuition to discern the response or behavior that a questioner expects. Use Wisdom (Insight) checks unless characters have access to mind-reading spells such as detect
thoughts or similar magic. Characters can fake it ’til they make it. Use Charisma (Deception) checks extensively as characters work their way through the ball. Failed checks draw increased attention
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Lightning is a game in which two teams of six players compete against each other. To win, a team must eliminate the other team’s players by hitting them with a 3-inch-diameter iron ball. A player struck by
the thrown ball is eliminated and teleported to the sidelines. The game ends when all of one team’s players have been eliminated.
When the game begins, an iron ball magically appears in a random
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Utilize: Detect poisoned drink (DC 15), or identify alcohol (DC 10) Craft: Antitoxin Calligrapher’s Supplies (10 GP) Ability: Dexterity Weight: 5 lb. Utilize: Write text with impressive flourishes
. Utilize: Improve food’s flavor (DC 10), or detect spoiled or poisoned food (DC 15) Craft: Rations Glassblower’s Tools (30 GP) Ability: Intelligence Weight: 5 lb. Utilize: Discern what a glass object
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
crystal eye is a magically shrunken crystal ball of true seeing. One of her teeth is a refashioned ring of mind shielding, while another has been magicked to place her under a permanent Nystul’s magic
aura spell, concealing the magic of these items and hiding her true nature from magic or features that can detect undead.
Aversion of Fire. If Lynx takes fire damage, she has disadvantage on attack
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Utilize: Detect poisoned drink (DC 15), or identify alcohol (DC 10) Craft: Antitoxin Calligrapher’s Supplies (10 GP) Ability: Dexterity Weight: 5 lb. Utilize: Write text with impressive flourishes
. Utilize: Improve food’s flavor (DC 10), or detect spoiled or poisoned food (DC 15) Craft: Rations Glassblower’s Tools (30 GP) Ability: Intelligence Weight: 5 lb. Utilize: Discern what a glass object
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warmth are illusions with which the characters can interact (see “Joining the Ball” below). The scene can be ended with a successful dispel magic spell (DC 19). If the illusory ball is dispelled, the
becoming a brain in a jar (see appendix C). The three wizards have been driven mad by their undead existence. Dispelling the illusion drives them into a furious rage. Visitors who ruin the ball in any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ball of toxic fog. If there’s anything at its hidden center, it must be very small and thus of no consequence. Toppled Statue. One of the floating islands is a toppled statue that depicts a mind flayer
detection and location is still on his headless corpse. (The amulet doesn’t block the psychic abilities of Ilvaash and the mind flayers, such as Creature Sense and detect thoughts.) Eclectic souvenirs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
detect magic spell reveals a powerful aura of abjuration magic around the seal. The seal has AC 17, 30 hit points, and immunity to poison and psychic damage. If the seal is destroyed, the rakshasa bound
be playing by itself.
Dancers. Waltzing about the room are a resplendently dressed man and woman. The man wears a gold ruffled shirt and blue trousers, while the woman wears a ruffled blue ball
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
green dust. This dust is made of tiny, hallucinogenic spores created by moss in the chamber. A detect magic spell reveals that the moss and spores radiate auras of enchantment magic. Whenever a
at the start of each of its turns until the slime is scraped off or destroyed. Pushing Vines. A detect magic spell reveals that the vines directly above the slime pools radiate an aura of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
transformed it into a miserable, obsessive shell of its former self. The Eyepiece. A detect magic spell or similar magic reveals an aura of divination magic on the unbroken eyepiece. A character who looks
into an oculorb. L6: Rune Chamber The ceiling of this dead-end passage slopes downward. At its end, the ceiling is only four feet high. An odd, furry ball the size and shape of a coconut dangles from a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
throne is fixed to the platform and can’t be moved. It radiates an aura of transmutation magic to a detect magic spell. A character who searches the throne and succeeds on a DC 20 Intelligence
her crystal ball of telepathy to scry on Zhong Yin soon after this area is revealed. See “Wei’s Betrayal” for details. Treasure. The chamber holds five cabinets carved with symbols that represent luck
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the size of their heads, and see the inn from an entirely different perspective. They cannot detect any magical effect upon themselves that could be ended, and the resizing appears permanent
opens up in the middle of the room. You hear Splugoth laughing again as a ball of yarn pops through the portal before it vanishes. Onyx sits up, suddenly attentive, her eyes following the ball as it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
clouded white crystal. To the right of the mosaic is a closed door.
A character who examines the relief with a Detect Magic spell or similar magic finds that the relief’s mouth radiates conjuration magic
one corner of this small room. A gold choker set with a large black stone hangs around the skeleton’s neck.
If examined with a Detect Magic spell or similar effect, the necklace radiates an aura of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wolves from Loch Wynnis. Each wolf can cast see invisibility on itself once per day, enabling it to see the invisible watermarks on the guests’ invitations as well as detect invisible party-crashers. The
spots the rune, which can also be found with a detect magic spell. Pressing the rune’s tile opens hidden pipes at the bottom of the pool and drains it completely in 1 minute. The pool remains empty
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
five charms. One of those charms is the key that unlocks the door to the antechamber (area T8). Cupboard. This magic cupboard radiates an aura of conjuration to a detect magic spell. It generates food
be confirmed by a detect evil and good spell or similar magic. Dark swirls of noxious steam fill this circular chamber, whose floor is taken up mostly by a large reflecting pool. Runes carved into the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
children of Wyrmdoom to a game of goat-ball. One of the children of Wyrmdoom, angered at being knocked off her perch, threw the ball at one of our griffons and struck it in the head. It wounded her in return
leadership found among the great predator birds of Icewind Dale. A detect magic spell reveals an aura of transmutation magic around the runestone. Any humanoid creature that prays or meditates next to the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
knocking her around like a ball, and it’s clear from her cries that Perilou is still alive. She has three levels of exhaustion but is otherwise unharmed. The appearance of intruders terrifies the yeti
, which contains the following wizard spells: alter self, cloud of daggers, comprehend languages, detect magic, expeditious retreat, scorching ray, shield, suggestion, and Tenser’s floating disk.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
vision steps through the wall. He approaches the brazier at the room’s center, above which roils a flaming orb. The knight holds up a scepter sculpted with screaming faces. Once touched to the ball
Sarlamir’s tomb is the distinctive head of a rusty spear—all that remains of his dragonlance. A detect magic spell reveals an aura of evocation magic, though the spearhead has no obvious properties. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
death. Crystal Sphere. The crystal sphere shows scenes of areas P1–area P4, scrying on them as if it were a crystal ball of true seeing. The scene in the sphere changes to a different scene every 10
seconds. If removed from where it hovers, the sphere functions as a normal crystal ball. Portal. A one-way portal here connects with area P1. It requires a powdered fox tooth to open—both archons here
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, facing south. Three more statues, unseen from this vantage point, are located under the hill in area E6.) A detect magic spell or similar magic reveals an aura of abjuration magic around each statue
symbol of the full moon in area E5. While its frame is lit, the mirror functions like an ordinary crystal ball. Currently, the mirror is attuned to the white moose, which uses it to locate hunters and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
tower’s roof is missing.
A detect magic spell cast here reveals an aura of divination magic. When the characters reach the top floor of the spire, read: Large gashes in the roof allow you to see the
(Religion) check, a character recalls that a crystal ball filled with eyes is the symbol of Savras, god of divination. Orb of Divination. The stone plinth upon which the orb rests is engraved with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
succumbing to temptation, dying at the hands of fiends, and suffering eternal torture. When viewed, those images shift and swirl unsettlingly. A detect magic spell reveals that the frescoes, mosaics
that it is enchanted with powerful magic, and a detect magic spell reveals an aura of enchantment magic around it. A character who plays the organ and succeeds on a DC 15 Charisma (Performance) check
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and Zerebor. Zalto has a hollow iron ball, about 4 feet across, riddled with holes and containing the roasted corpse of a rock gnome. Whenever he rolls the ball across the floor, the hounds chase after
east wall is a wooden chest, 10 feet long by 6 feet tall by 8 feet wide. The chest feels cold to the touch, and a detect magic spell reveals an aura of transmutation magic around the chest. Its interior
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dealing damage to the target or enveloping its head. Magic Mirror. A detect magic spell reveals an aura of conjuration magic around the freestanding mirror, which acts as a portal. Touching the reflective
doors leading to areas B8, B10, and B16. Oval Mirror and Secret Door. A detect magic spell reveals an aura of transmutation magic around this mirror. The mirror’s frame is stuck to the wall with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
an alcove and putting on her Black Viper mask and hood. She is wearing a sleek black leather suit, and a frilly ball gown lies at her feet. Esvele has slipped away from her overbearing parents
-diameter pentagram has been burned into the floor around him. A detect magic spell reveals a powerful aura of abjuration magic emanating from the symbol. Osvaldo’s chains are wrapped around the beams






