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Returning 19 results for 'detect its are board'.
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Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-foot-wide wooden gangplank allows creatures to board and disembark safely. One frost giant guards each ship. If the horn hasn’t sounded, the brothers are throwing ice at each other (the frost giant
equivalent of a snowball fight) when the characters approach. If they detect intruders, they hurl chunks of ice at them instead. Treasure Each greatship holds treasure that has been piled up and concealed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the others on board below fail to do so — his gaze is fixed at a higher level. If those on the deck below detect the characters’ intrusion, the crew member’s attention is attracted (even if his
have seen the ship, row ashore and pick the characters up (say in the cave below the haunted house), that takes 15 or 20 minutes. The characters then board the fishing boat, which is rowed out toward the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the captain board the characters’ vessel, hoping to draw the characters into one-on-one combat. Round 3 A second airship drops out of the clouds! This ship has no visible crew and no weapons, but it
on board. Round 4 and Beyond Any remaining goblins emerge to board the battle balloon and attack the characters. The hobgoblin captain rides her hippogriff into battle. The mephits assume that the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their act of kindness that she offers them free room and board for as long as the inn remains standing. Urgala and Darribeth remain lifelong friends of the characters henceforth. Quasit Darribeth’s
invisible and flees. Treasure Darribeth’s spellbook contains the following spells: cone of cold, counterspell, darkvision, detect magic, fireball, fly, greater invisibility, ice storm, jump, mage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
armor or carrying unconcealed weapons are turned away. Those who threaten the ship or try to board it are attacked. A battle on the pier frightens off the workers and guests who aren’t aboard. It
character who wins the contest can board the ship without raising suspicion. If Storn wins the contest, he views the character as suspicious and demands an explanation for the individual’s presence. Storn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magic of the portal network prevents a creature from gaining access to the headquarters on board The Maverick without a certain amount of experience traversing the network. As such, the first three
, roll a d8. Alternatively, you can allow the characters to reach the headquarters ship (see “On Board The Maverick” below) any time after they’ve returned from three other destinations. With the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
clouded white crystal. To the right of the mosaic is a closed door.
A character who examines the relief with a Detect Magic spell or similar magic finds that the relief’s mouth radiates conjuration magic
one corner of this small room. A gold choker set with a large black stone hangs around the skeleton’s neck.
If examined with a Detect Magic spell or similar effect, the necklace radiates an aura of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mantelpiece is a stuffed and mounted aarakocra with blue plumage. This poor creature is the remains of Jakka (see the “Aarakocra Simulacra” section earlier in this chapter). A detect magic spell reveals a
otherwise remains still, unless Sansuri or Thullen commands it to move to a new position on the board. 28. Greenhouse The door to Lyn Armaal’s dome-shaped greenhouse has a delicate mithral frame set with
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
scrubbing board rests under a spigot that protrudes from one wall, near a shelf lined with bars of soap.
Turning the spigot on the wall causes hot water, which is produced magically, to flow from a
. Trapped Secret Door. A secret door disguised to look like a section of wood-paneled wall is hidden behind the suit of armor. A character can detect the secret door by searching the wall and succeeding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on the map. View Player Version J1. Main Deck Three sailors (drow) and a mate (drow elite warrior) are on deck at all times. If the characters board the ship and ask to speak with the captain, the
spider on its forehead. A detect magic spell or similar magic reveals an aura of illusion magic around the figurehead — the effect that makes every drow aboard the ship appear as a human. A drow’s gender
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
balcony near a double door.
The harpsichord is a Medium object with AC 15, 12 hit points, and immunity to poison and psychic damage. A detect magic spell reveals an aura of transmutation magic around it
glides closer until it is near enough to board safely. The boat can carry up to eight Medium creatures. One creature can steer the boat using the tiller, and the boat has a speed of 20 feet. Dark Water
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Evil kite 5 Goblin procession 6 Goblin shadows 7 Pageant wagon 8 Tornado Astronomer’s Throne The characters come across a throne hewn from a boulder and etched with astronomical symbols. A detect
its attendant are magically animated. If the characters touch the hooded figure, it collapses into a pile of robes. If they try to board the wagon, it falls apart into a heap of wood scraps as thunder
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
glowing fungus reveals the eastern niche, which holds a pallet of matted furs, a wide wooden board on which a variety of weapons are affixed, and a great cloak of patchy black fur hung on a slender pole
.
Investigating. Viewed in white light, the circular tile is red. A detect magic spell can reveal that the tile and statue give off an aura of transmutation. The runes on the tile’s inner edge read, in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
languages, detect magic, mage hand, minor illusion, prestidigitation
2/day each: darkness, detect thoughts, ice storm
1/day each: banishment, cloudkill, disintegrate, etherealness, find the path (cast as
components and using Charisma as the spellcasting ability (spell save DC 19):
At will: detect magic, druidcraft, speak with animals
2/day each: animal messenger, cure wounds, dispel magic, entangle
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
water, or 1 gallon as part of a short rest. Brewer’s Supplies Activity DC Detect poison or impurities in a drink 10 Identify alcohol 15 Ignore effects of alcohol 20 Calligrapher’s Supplies Calligraphy
set has all the pieces needed to play a specific game or type of game, such as a complete deck of cards or a board and tokens. History. Your mastery of a game includes knowledge of its history, as
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
manifests to one character in the region, allowing them to ask one question and receive a short answer as through the augury spell. The force manifests as a planchette moving on a talking board
. Psychic Resonance Effects d100 Effect 01–06 One random creature in the region gains the ability to cast the detect thoughts spell (save DC 13) once over the next 24 hours, requiring no components
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
“Moonwood” section). Map 3.8: One Stone View Player Version Ancient Relic Casting a detect magic spell on the boulder reveals an aura of transmutation magic emanating from it. The boulder itself is a
giants left two winter wolves aboard the greatship to guard it (see the “Svardborg: General Features” sidebar in chapter 7, “Berg of the Frost Giants”). The wolves attack any characters who board the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
View Player Version Ancient Relic Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or
observe the party but pose no threat, fleeing if they are attacked or if they detect one or more party members within 60 feet of either one. Any creature that wounds or kills an elk on Flint Rock must
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Kitchen If the characters pause in the corridor near the door to this room, they detect a smell in the air; it reminds them of cooking meat, though with an acrid tang to it. This odor is being emitted
lizardfolk sits in each chair, hunched over the table. The table holds a square gaming board with alternating black and white squares, a silver bowl, a decanter, and two goblets.
A brocade upholstered






