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Returning 9 results for 'detected inhabited are brutal'.
Other Suggestions:
detect inherited are brutal
detect inhabited are brutal
detected inherited are brutal
detect inhabited are brutes
detected inherited are brutes
Monsters
Eberron: Rising from the Last War
, destructive wave, fly, mass suggestion, staggering smite, suggestion, true seeing
Limited Magic Immunity. Mordakhesh can't be affected or detected by spells of 6th level or lower unless he wishes to be
horrors of the Last War were instigated â or at least encouraged â by Mordakhesh's operatives, and his claws are known to have perpetrated some of the most brutal massacres of that conflict. No one knows
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Mountain Door. The Mountain Door comprises the uppermost level of the cavern complex. It is currently inhabited by a tribe of fierce orcs, led by a brutal ogre known as Great Ulfe. The Glitterhame. The
come to the Stone Tooth in search of a reputed cache of Durgeddinâs superior blades and find the stronghold inhabited by dangerous monsters. The complex consists of the following five sections: The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, influence, and foreign trade. Most of the empire is arid and difficult to cultivate, so the regions between the city-states are sparsely inhabited and often lack the resources available in
that claimed the lives of her husband and eldest son. When the grieving empress announced she would appoint her successor from among the royal families of Anisa, Niba, or Tarikh as tradition dictated, the rulers of the city-states began to fight for favorâand competition for that favor is brutal.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tide of blood. Many of the horrors of the Last War were instigatedâor at least encouragedâby Mordakheshâs operatives, and his claws are known to have perpetrated some of the most brutal massacres of that
canât be affected or detected by spells of 6th level or lower unless he wishes to be. Mordakhesh has advantage on saving throws against all other spells and magical effects.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enclave Within the Enclave Horn Enclave is a fully inhabited living space, workshop, and stronghold. Residents. The enclave is home to more than one hundred dwarves, with nearly half of those working as
infrequent due to the overall security level of the enclave, but a group of four guards is dispatched if an attempt to pick a vaultâs locks is detected. If the guards find trouble they canât handle, they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
corpse also yields more valuable belongings (see âTreasureâ below). Advice from the Spirits Any characters inhabited by the spirits of Papazotl or Shagambi receive advice when entering this area
halfway point of the circular corridor, directly âoppositeâ the intersection, is an invisible planar gate that cannot be detected with magic. Any creature passing through this gate emerges into a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Wisdom (Perception) check. To set an appropriate DC for the check, see chapter 8. Opening a Secret Door. Once a secret door is detected, a successful Intelligence (Investigation) check might be required
inhabited dungeon might have light sources. In subterranean settlements, even races that have darkvision use fire for warmth, cooking, and defense. But many creatures have no need of warmth or light
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Shelter and Wyrmdoom Crag are two mountain strongholds inhabited by goliaths. The former is home to the Skytower (Akannathi) clan, the latter to the Wyrmdoom (Thuunlakalaga) clan. The two groups refuse
across, for the weather and the geography of Icewind Dale can be brutal. They know the safest routes across the tundra, and they can help guide travelers through the Sea of Moving Ice and across its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
because of the general hubbub, but their presence will certainly be detected if they move into the room. Even when their intrusion is noticed, the characters will not be greeted with hostility unless
havenât been unnecessarily brutal in their treatment of other lizardfolk, he reaches this conclusion if any character makes a successful DC 10 Charisma (Persuasion) check. But if they have slain any






