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Returning 18 results for 'devils ignore are bards'.
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Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
are traditionally neutral, as are typical townsfolk.â
Chaotic Neutral. âMany rogues and bards are chaotic neutral.â
Lawful Evil. âDevils and blue dragons are typically lawful evil.â
Neutral Evil. âYugoloths are typically neutral evil.â
Chaotic Evil. âDemons and red dragons are typically chaotic evil.â
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
seriously, which means they all but ignore the adventurers unless the characters attack. If the devils are questioned politely, they tell the characters only that they were ordered to remain here. They
â written in chalk on it. The door down the southern stairs is spiked shut, and has âDANGERâ scrawled on it in chalk. Five bearded devils are seated at the marble tableâthe last survivors of Varramâs
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
seriously, which means they all but ignore the adventurers unless the characters attack. If the devils are questioned politely, they tell the characters only that they were ordered to remain here
â written in chalk on it. The door down the southern stairs is spiked shut, and has âDANGERâ scrawled on it in chalk. Five bearded devils are seated at the marble table â the last survivors of Varramâs
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grew obsessed with the Blood War, and a thirst for battle grew within her that she couldnât ignore. In time, she became frustrated that she and the other angels were forced to remain spectators while
the demons and devils battled. The hosts of Mount Celestia, she believed, could descend upon Avernus en masse and wipe both hordes of evil from the cosmos if they so desired. After her repeated requests
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
townsfolk. Chaotic neutral (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful evil (LE) creatures methodically take what
they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral evil (NE) is the alignment of those who do whatever they can get away
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
number on both dice, you can ignore the number and choose any effect on the table. SPIRIT TALES
Storytellers, like bards of the College of Spirits, often give voice to tales inspired by some greater
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent powerâbe they legends, histories, or fictionsâand bring their subjects to life. Using occult trappings, these bards
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Endshift Street in the Field Ward, are being robbed nightly, and the innkeeper says heâs seen giant rats prowling around the back alleys. Sounds dull, but itâs a plea for help that we canât ignore
report that spined devils are terrorizing citizens in Twelvedog Court, in the Field Ward. Come, let us slay them together and find their evil summoner!â The characters must help Savra defeat five spined
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
what they want, within the limits of a code of tradition, loyalty, or order. Devils and blue dragons are typically lawful evil. Neutral Evil. (NE) is the alignment of those who do whatever they can get
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
meeting â including Sir Isteval, Ontharr Frume, and Ambassador Brawnanvil â are doing their best to ignore the secret Zhentarim delegate, who makes no statements unless addressed by the party. Follow-Up
â securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragon â as long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
meetingâincluding Sir Isteval, Ontharr Frume, and Ambassador Brawnanvilâare doing their best to ignore the secret Zhentarim delegate, who makes no statements unless addressed by the party. Follow-Up
â securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragonâas long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up: Metallic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
Brother Broumane want to learn the scope of the charactersâ mission. They largely ignore each other as they each attempt to win the characters to their side. During the conversation, Zisatta focuses on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
smithies accustomed to the forgeâs unbearable temperatures. Azers, fire elementals, and chain devils number among the Armoryâs blacksmiths, along with dwarves and other Doomguard smiths. Aslan Ashfang, a
, supposedly impartial magistrate appointed by the Guvners. Punishments are tailored to fit the crime, and advocates are strongly encouraged. Lawyers and orators, these civil servants include bards
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
supplies. Only if the characters ignore the cooksâ instructions do the duergar become suspicious, attacking while shouting to the duergar in area B18 if the characters canât justify their presence
devils of the Nine Hells and the demons of the Abyss. The tome is worth 500 gp to a collector. Scribbled in the margin of one page is the sequence for a teleportation circle that leads to Avernus, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
twisted experiments (each uses the gray ooze stat block but is an Undead instead of Ooze). The masses ignore the roomâs difficult terrain and attack if approached. N10: Crypt of the Silenced Singers
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
up the stairs: a fiendish giant scorpion trailed by five dretches. In response, the mezzoloths (and Gideon, if present) ignore the characters completely, focusing all their attacks on the scorpion and
against their incursions, and expounding that the demonic threat must be defeated at all costs. It praises the devils that stoically stand against the unending demonic tide, while chastising Helm, Torm
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
donât leave this room, and they ignore orders that would cause them to do so. Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in âInterior Security
surviving bargains with devils. Eight for Dinner (first edition, signed by the author) is a murder mystery in which an inquisitive mind flayer detective solves a murder aboard a planar locomotive called
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
throw or have the prone condition. The umber hulks ignore this effect. Tunnel. If the characters excavate the entrance to the tunnel through which the umber hulks entered this cavern, they find it runs
, mirrorlike ceiling high above. The columns are carved in the likeness of two alluring yet imposing devils whose eyes seem to follow you. Ruddy light filters into the room from somewhere beyond the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
region containing a legendary blue dragonâs lair is warped by the dragonâs magic, which creates one or more of the following effects: Thunderstorms rage within 6 miles of the lair. Dust devils scour the






