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Returning 13 results for 'devils ignore are beards'.
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and Intimidation
Bearded devilsâ eponymous beards consist of tentacle-like growths that prevent magical healing.Fire, PoisonCold
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
seriously, which means they all but ignore the adventurers unless the characters attack. If the devils are questioned politely, they tell the characters only that they were ordered to remain here. They
â written in chalk on it. The door down the southern stairs is spiked shut, and has âDANGERâ scrawled on it in chalk. Five bearded devils are seated at the marble tableâthe last survivors of Varramâs
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
seriously, which means they all but ignore the adventurers unless the characters attack. If the devils are questioned politely, they tell the characters only that they were ordered to remain here
â written in chalk on it. The door down the southern stairs is spiked shut, and has âDANGERâ scrawled on it in chalk. Five bearded devils are seated at the marble table â the last survivors of Varramâs
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devilsâ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
Bearded Devil Devil of Force and Intimidation Habitat: Planar (Nine Hells); Treasure: Armaments Bearded devils, also known as barbazus, fill the legions of the Nine Hells. These cruel soldiers follow
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
monsters with glaives and snakelike beards. The fiends are laughing darkly.
Three bearded devils named Blass, Nodd, and Thunn have infiltrated the city and are looking to wreak havoc. Harkina Hunt and
Unwelcome Party The charactersâ first encounter in Elturel is a gruesome one. A number of innocent residents of the city have been in hiding to avoid the devils patrolling their streets, but a lack
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grew obsessed with the Blood War, and a thirst for battle grew within her that she couldnât ignore. In time, she became frustrated that she and the other angels were forced to remain spectators while
the demons and devils battled. The hosts of Mount Celestia, she believed, could descend upon Avernus en masse and wipe both hordes of evil from the cosmos if they so desired. After her repeated requests
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Endshift Street in the Field Ward, are being robbed nightly, and the innkeeper says heâs seen giant rats prowling around the back alleys. Sounds dull, but itâs a plea for help that we canât ignore
report that spined devils are terrorizing citizens in Twelvedog Court, in the Field Ward. Come, let us slay them together and find their evil summoner!â The characters must help Savra defeat five spined
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
meeting â including Sir Isteval, Ontharr Frume, and Ambassador Brawnanvil â are doing their best to ignore the secret Zhentarim delegate, who makes no statements unless addressed by the party. Follow-Up
â securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragon â as long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
meetingâincluding Sir Isteval, Ontharr Frume, and Ambassador Brawnanvilâare doing their best to ignore the secret Zhentarim delegate, who makes no statements unless addressed by the party. Follow-Up
â securing the allegiance of Red Wizards, giants, or even devils in the fight against the Cult of the Dragonâas long as such allies are conveniently arrayed in front of his elves in battle. Follow-Up: Metallic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
up the stairs: a fiendish giant scorpion trailed by five dretches. In response, the mezzoloths (and Gideon, if present) ignore the characters completely, focusing all their attacks on the scorpion and
against their incursions, and expounding that the demonic threat must be defeated at all costs. It praises the devils that stoically stand against the unending demonic tide, while chastising Helm, Torm
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
donât leave this room, and they ignore orders that would cause them to do so. Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in âInterior Security
surviving bargains with devils. Eight for Dinner (first edition, signed by the author) is a murder mystery in which an inquisitive mind flayer detective solves a murder aboard a planar locomotive called
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
supplies. Only if the characters ignore the cooksâ instructions do the duergar become suspicious, attacking while shouting to the duergar in area B18 if the characters canât justify their presence
devils of the Nine Hells and the demons of the Abyss. The tome is worth 500 gp to a collector. Scribbled in the margin of one page is the sequence for a teleportation circle that leads to Avernus, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
throw or have the prone condition. The umber hulks ignore this effect. Tunnel. If the characters excavate the entrance to the tunnel through which the umber hulks entered this cavern, they find it runs
, mirrorlike ceiling high above. The columns are carved in the likeness of two alluring yet imposing devils whose eyes seem to follow you. Ruddy light filters into the room from somewhere beyond the






