Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 34 results for 'die infused are bloody'.
Other Suggestions:
die infuses are blood
die infused are body
die infuse are blood
die infuses are body
die infuse are body
Monsters
Eberron: Rising from the Last War
can't die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM.
Rak Tulkhesh
Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cultural Melancholy The reason that elves are seldom frivolous and carefree is rooted in an inborn malaise or sorrow that infused the primal elves when they chose to stop following Corellon’s path
the schism between Corellon and Lolth, even if many of them ultimately remained loyal to Corellon. Now the elves of the world must forever live and die and live again, suffering the consequences of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying.
compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
try to kill him herself. Hook. Astarion recognized Violet in disguise days ago and eavesdropped on her conversation with the leader of the Bloody Knives, a local gang. Astarion asks the characters to
Bloody Knives confront Astarion and the characters near the bar (area R2a) and begin combat. These include the leaders Bretta and Sorven (Medium, Neutral Evil Bandit Captains) and their lackeys
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls
of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
proposed “short cut” leads only to the bloody demise of yourself and your work hands, you will believe me, because I have seen others make the same assumption, and die the same deaths.
—Aedyn
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
physical might with psi-infused weapon strikes, telekinetic lashes, and barriers of mental force. Many githyanki train to become such warriors, as do some of the most disciplined high elves. In the world of
you have, which are detailed below. Some of your powers expend the Psionic Energy die they use, as specified in a power’s description, and you can’t use a power if it requires you to use a die when your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, but when you die, the infusion vanishes after a number of days have passed equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you give up your knowledge of the
infusion for another one. You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, but when you die, the infusion vanishes after a number of days have passed equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you replace your knowledge of the
infusion. You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
indefinitely, but when you die, the infusion vanishes after a number of days equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you replace your knowledge of the infusion. You
can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
produced and moves to cull populations. She creates new plant species that feed on mortals, while her followers act oddly, running off to join bloody revels or sacrificing each other in the fields. How
many must die before balance is restored?
3 Karametra’s civilizing influence infringes on the territory and freedom of other nature gods, and so Nylea and Pharika band together to reduce her
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
one. Superiority Dice. You have four Superiority Dice, which are d8s. A Superiority Die is expended when you use it. You regain all expended Superiority Dice when you finish a Short or Long Rest. You
gain an additional Superiority Die when you reach Fighter levels 7 (five dice total) and 15 (six dice total). Saving Throws. If a maneuver requires a saving throw, the DC equals 8 plus your Strength or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
castle’s guards and wedding’s guests rose up to assassinate Strahd. Despite suffering countless wounds, Strahd did not die. The nature of his bargain with the Dark Powers was revealed, and Strahd
became the multiverse’s first vampire. A night of bloody rage followed, and when dawn touched the parapets of Castle Ravenloft, no living soul survived within. But Strahd remained. Little is known of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. The winged elephant fled and took to the red sky of Avernus, where it watched as a bloody scab grew up from the ground to engulf the palace and the enormous demon. The winged elephant fled and
devils, demons, and undead scouring the city. Though he’s willing to die fighting in Elturel’s defense, it’s up to the characters to help Lulu find the Sword of Zariel. If she’s still alive, Reya
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake
, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.
Actions
Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
having to make other people’s nice clothes all bloody, but some circumstances require carefully applied martial force. And others require the same thing, but with a lot less care. Sending a Clear Message
hand
4 Petals from your favorite flower
5 Six drops of blood, either your own or someone else’s
6 A carved ivory die with an eye instead of a pip on the 1 face
7 A copper coin
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
The Vampire’s History In life, Strahd von Zarovich was a count, a prince, a soldier, and a conqueror. After the death of his father, King Barov, Strahd waged long, bloody wars against his family’s
forever, shot their master with arrows. But Strahd did not die. The Dark Powers honored the pact they had made. The sky went black as Strahd turned on the guards, his eyes blazing red. He had become a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as tools to weaken his rival and doesn’t care if they succeed or die. Only by restoring Kaniaka’s sight (see area S4) can the characters convince Arn to meet with Ogolai and settle their differences
runestone for at least 1 hour gains a runestone die, a d6. Once within the next 24 hours, it can roll the die and add the number rolled to one Wisdom check or Charisma check it makes. It can wait
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into death and the great unknown. NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of
devises the strategies that allow the forces of Gruumsh to dominate the battle and fill their war wagons with plunder and severed heads. Ilneval stands with his bloody sword, calling to those who
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
this way, it can’t cast either spell until the next dawn. Your soul keeps this armor together. If you die while you are attuned to the armor, the armor is destroyed. Suzanne Helmigh Armor of the Fallen
armor was forged in the Feywild and is infused with that plane’s captivating magic. While wearing this armor, you have advantage on saving throws you make to avoid or end the charmed condition on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
can’t die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatred—these are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
wield this power are enlightened souls infused with radiance and the power of their deities’ discerning vision, charged with chasing away lies and burning away darkness. JODIE MUIR Light Domain
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
area J10) is 5 miles. The distance from the fleshy pit to Illithinoch is 2 miles. J1: Bloody Intersection A narrow side passage intersects the main tunnel, sloping downward to the south. A trail of blood
accompanying stat block) named Vundru. Vundru used to lurk much closer to Illithinoch, where he became infused with minor psychic abilities. He has no knowledge of the Far Realm and no desire to learn more
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ultimately offers only two options: submit or die. If the settlement has holy sites dedicated to conquered gods, these are converted into shrines to the Mighty One. All representations of the defeated gods
Maglubiyet’s bloody axe is used to decapitate all who refuse to bow to him. MAGLUBIYET'S ARMY OF IMMORTALS
The war horns of the host signal that every goblinoid has the chance to prove his or her worth to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
secretly believes he is the living incarnation of the derro god Diinkarazan — an avatar of murder offering bloody sacrifices to create a path of carnage through the Underdark for his people to follow
of his cowardly act and knows that Gruumsh, the god of the orcs, is punishing him. But he also doesn’t want to die, or at least not in drow captivity. Ront is mean, stupid, and hateful, but he also
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
he is freed, Therzt babbles about the weakness he demonstrated in being captured and declares that he must die. As an action, Therzt casts Melf’s acid arrow on himself while screaming his devotion to
: A creature that rolls a natural 1 on an attack roll takes the damage from its attack. A creature that scores a critical hit can roll the extra damage die twice instead of just once. A creature that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Animals born here are paragons of their species, infused with primal power that put even the finest specimens of House Vadalis to shame. Lamannia Manifest Zone Features d4 Feature 1 Spells that
decay. Mabar Manifest Zone Features d4 Feature 1 Undead animated here have 2 extra hit points per Hit Die and make saving throws against being turned or frightened with advantage. 2 Vegetation here
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
magic comes from the gift of a dragon. Perhaps an ancient dragon facing death bequeathed some of its magical power to you or your ancestor. You might have absorbed magic from a site infused with
you cast a spell that deals damage within the next minute, don’t roll the spell’s damage dice for the damage. Instead use the highest number possible for each damage die.
33–36 You have
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a metallic object, coming from the other side of the opening. The hall outside this place is tinged a bloody red by the light emitted from the lava pool and the flaming gas jets that are found inside
this place, although he would not mind seeing evil characters in the party die also. Guardroom (G). One fire giant guard and three wererats in human form (appearing as female humans in tattered
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
infused with necromantic magic. A creature that drinks any amount of the liquor must make a DC 20 Constitution saving throw, taking 22 (5d8) necrotic damage on a failed save or half as much damage on a
that explains that the combination for the crypt doors (area T25) is the word “die” in Draconic T20a–T20b: Void Closets These two storage closets are identical. The door to each room is locked. As an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
piece of bloody cloth.
The iron grate covers a pit that’s 5 feet square and 3 feet deep. The openings in the iron grate are 5 inches square. A character who can reach the harp can carefully tilt it and
from the pit but fell victim to the trap on the grate. The trap tore away half of the cultist’s jacket—the bloody cloth now at the pit’s bottom—and papers tumbled from the cultist’s pocket and through
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
halfling doesn’t want to die in a pointless battle and screams for help. If the characters intervene, the arena spectators turn violent and attack them. If the characters let the fight play out, Noska
in front of it, as seen through the eyes of the stuffed beholder that hangs in the shop’s display window (see “Old Xoblob Shop”). Spores. The purple spores are infused with faerzress, a magical
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
leers atop a pillar
infused with Abyssal energy Mushrooms. The fungi in this cavern are edible, and characters can forage food here without having to make an ability check. G7: Smooth Cavern This
(lawful neutral suits of animated armor) emerge from the wall to replace any that were slain. These reinforcements continue to appear until the characters leave the area or die trying. Escaping the






