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Returning 17 results for 'die infuses are beating'.
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Monsters
The Book of Many Things
":"1d12+3", "rollType":"damage", "rollAction":"Radiant Strike", "rollDamageType":"radiant"} radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another
", "rollAction":"Prophetic Blessing"}, and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an ability check or saving throw or misses an attack roll, it can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but when it came time for him to pay up, Octavian refused to give Bavlorna what she wanted in return: Octavian’s still-beating heart. As punishment, Bavlorna took what she wanted by force, switching out
Octavian’s heart for a goat’s heart so that he would not die. The process left the elf unable to feel or exhibit emotion. Octavian is truthful with the characters about what happened to him. He knows
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Monk JOSHUA RAPHAEL A Martial Artist of Supernatural Focus Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity
subtler manifestation of defense and speed, this power infuses all that a Monk does. Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monk Core Monk Traits Primary Ability Dexterity and Wisdom Hit Point Die D8 per Monk level Saving Throw Proficiencies Strength and Dexterity Skill Proficiencies Choose 2: Acrobatics, Athletics
infuses all that a Monk does. Monks focus their internal power to create extraordinary, even supernatural, effects. They channel uncanny speed and strength into their attacks, with or without the use of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
terrible loss of life. Moreover, Naevys believes Jhaeros will almost certainly die if his heart stops beating. Naevys is loath to discuss rewards until Ghalasine is either saved or lost, but if the
, Charmayne’s ritual can be reversed and Ghalasine restored to its former glory by removing Jhaeros’s still-beating heart from the city. This might be the only way to repair the damage Charmayne has wrought and
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
120 ft., one target. Hit: 9 (1d12 + 3) radiant damage.
Prophetic Blessing. The living portent magically infuses the power of its prophecy into another willing creature the living portent can see
within 30 feet of itself. The target’s hit point maximum and current hit points increase by 7 (1d8 + 3), and it gains a prophecy die, a d8. Once during each of the creature’s turns, when it fails an
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
four central principles are simple. Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. Shelter the Light. Where there is
. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can’t preserve it in the world. Be the Light. Be a glorious beacon for all who live in despair
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
as tools to weaken his rival and doesn’t care if they succeed or die. Only by restoring Kaniaka’s sight (see area S4) can the characters convince Arn to meet with Ogolai and settle their differences
runestone for at least 1 hour gains a runestone die, a d6. Once within the next 24 hours, it can roll the die and add the number rolled to one Wisdom check or Charisma check it makes. It can wait
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake
., one target. Hit: 1d6 plus PB piercing damage.
Reactions
Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die. Level
total. This damage doesn’t end the turn effect. Level 7: Blessed Strikes Divine power infuses you in battle. You gain one of the following options of your choice (if you get either option from a Cleric
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die
Turn Undead takes Radiant damage equal to the roll’s total. This damage doesn’t end the turn effect. Level 7: Blessed Strikes Divine power infuses you in battle. You gain one of the following options
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fortress on the surface, hidden in the Spine of the World. It contains, among other things, a forge powered by the still-beating heart of a red dragon. Xardorok has a plan for the systematic destruction of
Ten-Towns, which the characters can discover if they search his fortress. The characters will die if they face Xardorok too soon. They must test their mettle against the horrors that haunt the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
worth buying. Day in and day out, they wade through the ward’s dreary miasma to trade shifts at workshops that never stop. The Lower Ward is the beating heart of Sigil—an engine of creation that refines
enough to serve their needs while leaving the rest in shambles—a solemn reminder that even gods can die. Within the Shattered Temple, the Athar collect information on the every faith in Sigil to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
this room. He hates the Red Wizards, and he immediately tries to attack all who enter his chamber, screaming that allies of the Red Wizards must die. If the characters convince Sorlan that they are
darkness. The cold stone ceiling looms thirty feet overhead.
Teleportation Maze. Conjuration magic infuses the area, emanating most strongly at the trigger points numbered 1 through 20, and at the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
rushes from west to east through the center of the room, crossed by two stone bridges. On the other side of the stream, three bald, gray dwarves work at a roaring forge, beating a white-hot blade into
beyond its domain. If the ghost is turned, it flees to one of the empty rooms labeled as area 44. Development. Arundil’s ghost is tormented by grief and shame over abandoning his kin to die (see area 47
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
leading them in various meditations. At any given time, four Sacred Stone monks (see chapter 7) practice with her. Hellenrae’s instruction consists of beating her followers senseless, so the two monks are
lichdom, but he became a lich only because his brother fed him a lichdom potion on the battlefield rather than let him die. The Black Earth cult naturally tried to make an ally of Renwick, but he
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
carrion crawler waits in the next area, resting after taking a beating from Caerhan. The creature has only 20 hit points remaining, but it’s hungry and angry. It attacks if any character enters the next
dragon is doomed to eventually die of its wounds, and that they can have an easy meal in a few hours if they bide their time. They are thus staying out of the dragon’s reach. Dabshabah can’t use her






