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Returning 18 results for 'dim intention are barrier'.
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Magic Items
Quests from the Infinite Staircase
bright light in a 60-foot radius and dim light for an additional 60 feet. Invisible creatures and objects are visible while in the lantern’s bright light.
While attuned to the lantern, you can
use a bonus action to dim the lantern, reducing the light to dim light in a 5-foot radius, or brighten the lantern back to its normal bright light radius.
Lenses. When found, the lantern’s
Magic Items
Waterdeep: Dragon Heist
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
radius and dim light for an additional 30 feet.
Sentience. Azuredge is a sentient lawful neutral weapon with an Intelligence of 12, a Wisdom of 15, and a Charisma of 15. It has hearing and darkvision
Monsters
The Book of Many Things
2/day: Mass Cure Wounds (cast at 8th level)
1/day each: Blade Barrier, Divination, Greater RestorationThe medusa can take 3 legendary actions, choosing from the options below. It can take only one
creatures when viewed from the corner of the eye or through dim light or fog.
Gathered Knowledge. Within the lair, creatures have advantage on ability checks made to discover or recall information
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Lantern” section). Revealing Light. The lantern sheds bright light in a 60-foot radius and dim light for an additional 60 feet. Invisible creatures and objects are visible while in the lantern’s bright
light. While attuned to the lantern, you can use a bonus action to dim the lantern, reducing the light to dim light in a 5-foot radius, or brighten the lantern back to its normal bright light radius
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
meat with some spices and seasonings brought from the west, creating unique flavors. Old Keoland and Its Neighbors The long chain of the Lortmil Mountains forms a natural barrier between Old Keoland and
chapter). The most dangerous places include those described below. Barrier Peaks. These forbidding highlands are home to strange monsters. “Expedition to the Barrier Peaks,” an adventure in Quests from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
made with this magic weapon. The shield spell provides no defense against the axe, which passes through that spell’s barrier of magical force. When you hit a fiend or an undead with the axe, cold blue
glow. This glow sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Sentience. Azuredge is a sentient lawful neutral weapon with an Intelligence of 12, a Wisdom of 15, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
characters’ lives if they lend a helping hand. Someone who makes a successful Wisdom (Insight) check contested by the dragon’s Charisma (Deception) check discerns that she has no intention of keeping
her promise. If the characters simply bolt, Arveiaturace does not pursue them, afraid to leave Meltharond’s side. Once the characters are beyond her field of vision, the somewhat dim dragon remembers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Outpost Locations The duergar outpost was not built with the intention of being aesthetically pleasing or welcoming to strangers. There is no interior lighting, since the duergar rely on darkvision
on a DC 12 Dexterity saving throw or take 7 (2d6) piercing damage from the spikes and be restrained until the spikes are retracted or the barrier is destroyed. The spikes can be retracted only by
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
carved into the western stairs babble when a character steps on them. That character feels too weak to continue, and sits down until helped away from the stairs. The eastern stairs are shrouded in dim
’ tools touches the tools to the surface with the intention of finding a portal or a lock. The players might come up with other valid solutions, such as a wizard (clever person) touching the crystal with a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
level’s map. Security Mechanism. Between each pair of floors is a metal aperture with a barrier that prevents a creature from traveling to floors it isn’t authorized to access. If a creature doesn’t
must make a DC 10 Constitution saving throw. On a failed save, the creature gains 1 level of exhaustion. While this exhaustion persists, the creature emits a green-hued dim light in a 5-foot radius
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. When the first character enters the room, Muiral becomes visible as he casts a wall of force spell, using the barrier to cut off that character from the rest of the party. He then engages the
bright light in a 15-foot radius and dim light for an additional 15 feet.)
Corpses. The banshees recently finished off a pair of adventurers, leaving their corpses to rot in the squares marked X on
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that can be removed only if the statue is destroyed. The head of the mace sheds bright light in a 5-foot-radius and dim light for an additional 5 feet. The wielder of the mace can extinguish or
Candlekeep (see “Knights of the Shield”). V30. Barrier of Iron Bars This sewer tunnel slopes down gradually toward the south, channeling water and sewage into the city’s sewer system. The tunnel is blocked by
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
which magic items you carry.
68
As an action while you are in dim light or darkness, you can become invisible, as if targeted by the invisibility spell. In addition to becoming visible if you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, but unless the characters pass the barrier by magical means, it needs to be cleared. For each hour of work, one character can make a DC 15 Strength (Athletics) check or Intelligence check using
intention to destroy her, and she tells the characters that their betrayal will be their undoing. As a bonus action in the first round of combat, Nintra summons six shadow glass warriors. Each one steps
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
round the pit until it smashes into the barrier at the bottom of the track. Everyone in the cart when it hits takes 1d6 bludgeoning damage per 20 vertical feet the cart descended. Those who bail out
. Tracks for the ore carts descend around the walls of the pit in a clockwise fashion. Enough daylight filters through the mine opening to create dim illumination to the bottom of the shaft. The kobolds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in the middle of this room, its wings partially outstretched. A wall of iron bars stretching from floor to ceiling forms a protective barrier around the chamber’s entrance, keeping visitors separated
staff of power, realizing the harm he would cause with it. Consequently, Shon has no intention of handing the staff over to the League of Malevolence. If, through good roleplaying, the characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of long-dead diners. This level of the ship contains three dining rooms. S4a: Southeast Dining Room. A long-shattered skylight in the ceiling of this room is open to the Barrier Peaks. The room
. If a button is subsequently pressed, the machine dispenses the product for that selection’s number, as shown on the Vending Machine Options table. The buttons then dim, and the product arrives in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
character who approaches the door can smell the stench of what lies beyond. If the door is opened, read: Rats fill the room, trapped among their own waste. A small half-barrier prevents the rats from
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats






