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Returning 35 results for 'direction intended are bear'.
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Spells
Player’s Handbook
destination in a random direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast.
On Target. You and your group (or the target object) appear where you intended.
Magic Items
Acquisitions Incorporated
d8
Landmark
1
The Ancient Sarcophagus of Gerald Smith
2
A tree labeled “This tree”
3
“The Last Resting Place of My Rich Brother that is Also a Bear Cave
bioluminescent worms
7
The most haunted forest for ten miles in any direction
8
A huge pile of rocks with no other rocks within sight
Spell Scroll
Legacy
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Magic Items
Basic Rules (2014)
the intended target, the spell takes effect normally. If the caster was not the intended target, the spell goes off in the general direction of the intended target, up to the spell’s maximum range, if the target has moved away.
the spell.
2
The spell affects the caster or an ally (determined randomly) instead of the intended target, or it affects a rando m target nearby if the caster was the intended target.
3
The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Hoard Item Quirks Hoard items often manifest strange qualities beyond their intended function, regardless of the state they’re in. Roll once on the Draconic Quirks table to determine the quirk of a
hoard item. Draconic Quirks d8 Quirk
1 When resting on the ground, the item points in the direction of the last hoard it steeped in.
2 The item’s bearer can speak and understand
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
anything it touches. The ooze is never more than 5 feet deep in any given location and is difficult terrain. It moves slowly in the direction indicated by the wavy arrows on map 19 and also behaves
like it’s alive, occasionally extruding harmless pseudopods or amorphous shapes that bear passing resemblances to familiar creatures.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
activates after 1d12 hours. If the caster was the intended target, the spell takes effect normally. If the caster was not the intended target, the spell goes off in the general direction of the intended
made of metal, wood, or bone. It’s about 2 or 3 feet long, 1 inch thick, and 2 to 5 pounds. Scrolls Most scrolls are spells stored in written form, while a few bear unique incantations that produce
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
navigators know it poses an insidious threat. During the storm, the ship travels in a random direction that isn’t its intended course. Necromancy Ghosts howl and whirl in this storm’s wind, while the remains
teleported 5d20 miles in a random direction. Conjuration When conjuration magic churns within a storm’s heart, creatures of wind and rain emerge from distant realms to attack anything they encounter. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Watchful Knight inn, spoke with the delegation leaders and learned they planned to head south on the Dessarin Road. They intended to visit Summit Hall next, returning the body of a knight slain
group of five warriors in sky-blue armor and white cloaks, flying on giant vultures. The aerial riders flew overhead and turned south, heading in the same direction as the delegation. Eann, a cattle
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
D&D. The direction we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the DM’s role as the bridge between the things the rules address and the
. RAI. Some of you are especially interested in knowing the intent behind a rule. That’s where RAI comes in: “rules as intended.” This approach is all about what the designers meant when they wrote
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
direction we took for fifth edition was to lay a foundation of rules that a DM could build on, and we celebrate the DM as the bridge between the things the rules address and the things they don’t. In a
you are especially interested in knowing the intent behind a rule. That’s where RAI comes in: “rules as intended.” This approach is all about what the designers meant when they wrote something. In a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast. On Target. You and your group (or the target object) appear where you intended.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast. On Target. You and your group (or the target object) appear where you intended.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
as Tormentor of the Wojek, as a way of mocking their intended victims. Blood Witch
Medium humanoid (any race), chaotic evil
Armor Class 12 (15 with mage armor)
Hit Points 78 (12d8 + 24)
Speed
its reaction to move up to 30 feet in a direction of the witch’s choice.
Devil’s Sight. Magical darkness doesn’t impede the witch’s darkvision.
Innate Spellcasting. The witch’s innate spellcasting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fulfillment in a particular direction. You stand among the heroes of the present age; surely you have a role to play in the unfolding prophecy.
In order for the Draconic Prophecy to work as a patron, one or
course of centuries). For example, take a prophetic snippet like the one mentioned in the book’s introduction: “If the Bear King is slain by a sorrowful assassin in the Shadow of the Mourning, the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
hair, and its body is clad in wispy rags that flutter and stream around it. A banshee is forever bound to the place of its demise. It abhors mirrors, for it can’t bear to see the horror of its undead
direction they’re in but not their exact locations.
Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, the other Direction (in Common). Behind the hatch is a steel-walled compartment that holds a magically bound air elemental. The air elemental powers the aft propeller. Moving the Thrust lever to the
left opens valves that allow wind from the elemental to spin the propeller. Moving the lever to the right closes the valves, and the propeller stops turning. Moving the Direction lever to the left or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
searching by day while Frostskimmr is on an ice floe doesn’t improve the odds of finding Oyaviggaton. Sea of Moving Ice Encounters d6 Encounter or Event 1 Giant octopuses 2 Merrow 3 Polar bear 4 Scrags* 5
monsters in the water. Polar Bear This event can occur day or night, but only on the ice. A crew member aboard Frostskimmr spots a polar bear stalking a wounded Ice Hunter on an ice floe. If the characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
searching by day while Frostskimmr is on an ice floe doesn’t improve the odds of finding Oyaviggaton. Sea of Moving Ice Encounters d6 Encounter 1 Giant octopuses 2 Merrow 3 Polar bear 4 Scrags* 5 Ice
in the water. Polar Bear. This event can occur day or night, but only on the ice. A crew member aboard Frostskimmr spots a polar bear stalking a wounded Ice Hunter on an ice floe. If the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Adventure Synopsis See the flowchart below that illustrates the intended flow of the adventure. It also shows the level for which each chapter is designed. The adventure begins with chapter 1. The
’ Alliance strike team that mistakes Zephyros for a hostile threat. After delivering the characters to their intended destination, Zephyros bids the party farewell before taking his leave. In chapter 2
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants bear the brunt of these attacks while they approach from another direction, or they can join the giants in their direct assault. When storm giants or characters of giant size come within 1,000
thunderstorm is the dragon’s work — a regional effect (see the blue dragon entry in the Monster Manual) that stretches for 6 miles in every direction. The storm has no effect on the battle as it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gestures to days-long celebrations. Some families, particularly in the polis of Meletis, follow a practice of bowing in the direction of dawn’s first light—or winking, in a gesture of respect for the
sellers. Livestock that are “as Heliod intended” or “praiseless beasts” might be considered second to none.
Road to the Sun. After a life in Heliod’s service, the aged oracle Solsemon departed on a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
large market stretches for blocks in every direction. Tattered canvas and shrouds separate the numerous stalls. Feeble moonlight and flickering torches illuminate the city, regardless of the time of
Corpse Market include ghoulish remains intended for consumption, such as fingers pickled in brine, jars of blood, and wrapped organs. Shops sell bouquets of dead flowers, frayed burial finery, jewelry
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
direction the pilot desires. Pressing the “Land” button causes the landing gear to extend and the saucer to sink at a rate of 10 feet per round until it lands on a surface that can bear its 2-ton weight
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
beautiful objects: fine jewelry, paintings, statues, and other objects of art. At the same time, a banshee abhors any mirrored surface, for it can’t bear to see the horror of its own existence. A single
magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.
Incorporeal Movement. The banshee
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
OK for them to invalidate the hard work you’ve done preparing the adventure by willfully going in a different direction. If you feel like you’re keeping up your end of the bargain but your players
exploitation. Bear these principles in mind: Rules Aren’t Physics. The rules of the game are meant to provide a fun game experience, not to describe the laws of physics in the worlds of D&D, let alone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Search for the Sled If the characters agree to complete this quest, Hruna points them in the direction they must travel—straight toward Kelvin’s Cairn. The sled lies halfway between Bryn Shander and
an action to free one of them from its harness. On a failed check, both bears are hostile toward that character for the rest of the encounter. A freed polar bear does not attack the character who
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
of various ages and size, but two of them bear cages. Each cage contains four humans, and you recognize four of them, by their uniform, as the soldiers you were sent to rescue.
A tall lizardfolk
tribe has rested, to leave the cooked human here, and take the traveling village in a different direction to keep the tribe safe from the rot trolls. This could give the party some information on a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
adventure by willfully going in a different direction. If you feel like you’re keeping up your end of the bargain but your players aren’t, have a conversation with them away from the gaming table. Try
everyone else’s fun. Setting clear expectations is essential when dealing with this kind of rules exploitation. Bear these principles in mind: Rules Aren’t Physics. The rules of the game are meant to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
” refers to the item’s bearer. Magic Item’s Creator or Intended User 1d20 Creator or Intended User 1 Aberration. The item is ancient. At a glance, it seems to be covered with mucus. 2 Celestial
has no magnetic north. 4 Delver. While underground, you always know the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. 5–6 Guardian
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Random Encounters Use the Ruin Encounters table for characters traveling the slopes of the hill or its surroundings. Ruin Encounters 1d12 Encounter 1 Animals—such as a brown bear, giant owl, or
. The minotaur magically creates a psychic link with one creature it can see. For the next hour, the minotaur knows the current distance and direction to the target if it is on the same plane of existence
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
changes direction to follow the sloped tunnel until it comes to rest in area 26c. The sphere can move through other creatures’ spaces, and creatures can move through its space, treating it as difficult
threat. 26d. Bloodletting Chamber This 10-foot-high room holds a row of six slanted stone tables intended for ritualistic bloodletting. Each table is fitted with rusty shackles and leather straps. Under
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and can grasp a passing handle to be conveyed in either direction. When a drop tube’s antigravity isn’t functioning, the tube is unlit, and its handles are motionless. A creature that enters the tube
once before the door spits out the card. The key cards and the personnel they were originally intended for are presented in the Key Card Access table. The cards are listed in descending order of rank
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rare or better magic item, the dragon shares this fact and points the characters in the right direction. She then advises them to follow the bats, adding a few barbs about how they’d be doomed without
where the caverns are located and can point the characters in the correct direction, but she and the other gnomes avoid the area. Hermit A nameless, wizened hermit (neutral good, human archmage) lives in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
spell reveals an aura of abjuration magic around each book. Shelved among the books are hundreds of scrolls that bear no magical wards; they describe encounters with individuals who struck bargains
on each of the creature’s turns in a random direction and makes a croaking noise that can be heard out to a range of 30 feet. Any creature that licks the clockwork toad must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
its direction or collective nerve, you stand tall with the power of your convictions and an even more powerful assortment of weapons to keep things on track. If that sometimes inspires a need to crack
whose heads bear the mark of a lightning bolt, and which give a distinctive whistle when fired
2 A shield made from the shell of a giant turtle
3 A matching shortsword and dagger, decorated






