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Returning 35 results for 'directions insight are bind'.
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Monsters
Candlekeep Mysteries
imitations with a successful DC 14 Wisdom (Insight) check.
Shared Spellcasting. While all three members of the Fetid Gaze are within 30 feet of one another, they can each cast the following spells from
. The covetous hags each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, suggesting that the map is meant to be drawn on. Wisdom (Insight) DC 15. The map doesn’t have labels, which means the names of the landmarks aren’t significant. What’s important are their positions
relative to one another. Wisdom (Perception) DC 10. The fact that the expedition lasted three days is significant, as there are three dials. Wisdom (Survival) DC 15. The character knows the directions
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sphinx Oliekintara knows how to enter. Seek her at the Temple of Sands and convince her to share what she knows. I can give you directions.” How Did the Egg Lead You to Us? “I’ve had the egg for weeks
? “He’s a tyrant who seeks to resurrect and bind his dead ancestor dragons, then use them to conquer the region. His depravities focus on Haskasori, which he’s made his temporary lair. But he often leaves
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
built in shapes reminiscent of the star arches surrounding Strixhaven. Embedded in their chests are holographic maps of the university’s campuses, which the guides use to provide directions. However
)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws Dex +4
Skills Insight +3, Persuasion +3
Damage Immunities poison
Condition Immunities blinded, deafened, exhaustion, paralyzed, petrified
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
answered him: an entity that called itself Krokulmar. This entity made a pact with Markos, granting insight into the multiverse in exchange for influence on the Material Plane. Markos assumed Krokulmar’s
perform one of these rituals to bind a fragment of Krokulmar to the Material Plane. Without any knowledge of the profane entity influencing Markos, Vasil Talistrome hired a warrior named Elra Lionheart
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
vampirate. Topolah fears that the crew of the Second Wind might be discouraged by learning this fact before they meet Gargenhale in person. A character who succeeds on a DC 15 Wisdom (Insight) check
continue without Topolah, she lets out a wistful sigh and hangs her head in disappointment. After giving Krux the directions to Gargenhale’s fleet, she tips her hat at the characters and returns to her tower for a much-needed nap.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Yellowcrest Manor The former Yellowcrest Manor is easily located, either by using Sarah’s directions from the diary or asking in Waterdeep. Though no members of the Yellowcrest family remain in the
of the house well, including the public details of the horrific murders. Though he expresses honest sadness for the fate of the Yellowcrest family and their servants, a successful DC 10 Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. They can try to find clues with the following actions: Search. A character can take the Search action and make a DC 16 Wisdom (Insight or Perception) check. On a success, the character notices that
sign the passphrase “Cozmioko grins” in any language. Parting Gifts. Before the characters leave, Oliekintara gives them directions to Haskasori, a day’s journey deeper into the desert. If they
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The characters can learn the following information from Vizeran by asking the right questions; he doles out information sparingly, but a successful DC 20 Wisdom (Insight) check might yield additional
Vizeran believes that his rival meant to summon and bind one specific demon lord. Vizeran finds it difficult to believe that even Gromph could be arrogant enough to think he could bind all the demon lords
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across the planes and becoming known as the Rod of Seven
40 ft., climb 40 ft.
STR
23 (+6)
DEX
18 (+4)
CON
19 (+4)
INT
18 (+4)
WIS
21 (+5)
CHA
22 (+6)
Saving Throws Dex +11, Con +11, Wis +12
Skills Insight +12, Perception +12
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
+ 20)
Speed 30 ft., burrow 20 ft.
STR
8 (−1)
DEX
16 (+3)
CON
12 (+1)
INT
11 (+0)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws Dex +6, Cha +6
Skills Arcana +6, Insight +5
damage and has the restrained condition for 1 minute as cards bind it. On a successful save, a creature takes half as much damage only. A restrained creature can repeat the saving throw at the end of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Fishbone Tavern Any fisher or laborer in the north of the city can provide directions to Fishbone Tavern. None of the NPCs currently at the tavern know the location of Dran Enterprises headquarters
might sense Fryer’s remorse over having sold Arla out with a successful DC 12 Wisdom (Insight) check, and could encourage her to share what took place and where to find Arla with appropriate roleplaying
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Development. Sarusanda has 30 hit points remaining and is obviously in pain. If the characters offer to heal her, she downplays her injuries. A character who succeeds on a DC 15 Wisdom (Insight) check
Rod of Seven Parts or the priests of Osybus. It can, however, give directions to the cultists’ ritual chamber (area D38) and describe their general motives: “We wish to impress our glorious lord
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. For the cards to face the directions indicated in the statue’s instructions, some must be placed in the statue’s hands upside down. Wisdom (Insight) DC 10. The statue’s message explains the proper
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
meander through the keep, helpful monks stop to offer them directions. If Falaster Fisk is with the party, he already knows the way to Sylvira’s laboratory, located in one of Candlekeep’s spires. When the
devils, using the Creed Resolute to bind all Elturel to his dark deal.
“I wish to prove my theory, and I believe the evidence is locked inside the puzzle box.”
Sylvira is an expert on magic puzzle
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
elder brain. But this small solace withers away when a colony manages to capture a dragon. Teams of mind flayers bind the dragon, which is subject to a gruesome transformation as the elder brain latches
(+7)
Saving Throws Con +14, Int +12, Wis +11, Cha +14
Skills Arcana +12, Insight +18, Perception +18
Damage Immunities psychic
Condition Immunities charmed, frightened
Senses blindsight 120
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
unusually brusque, and any character who succeeds on a DC 15 Wisdom (Insight) check can tell that she is hiding something. With appropriate roleplaying or a successful DC 14 Charisma (Persuasion
knowing that he holds her prisoner. Kara has never been to the estate and has no idea of the extent of Viallis’s activities there, but she can give the characters directions if they share what they
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions. Fire Giant
Huge giant
livestock and harvesting fields whose bounty is almost entirely tithed to the fire giant kings.
Fire giant crafters work through insight and experience rather than writing or arithmetic. Though most
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
deception. Meeting with the Magister The courthouse magister is Hester Barch (LG female Turami human acolyte with Insight +4), a petite woman in her seventies. Magister Barch is slow to anger and fond of
— a tower warded against all forms of magic. If he is freed, he offers to lead the characters to the tower or provides directions so they can find it on his own. Next Encounter If the characters learn where Fenerus hid the stone and go after it, proceed with encounter 7, “Old Tower.”
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
City of Lost Names, he pretends not to recognize the name until he knows more about the characters (see the “Mutual Understanding” section). A character who succeeds on a DC 14 Wisdom (Insight) check
overconfident, sometimes to the point of putting myself or others in danger.” Reporting Back If the characters return to their ships and give Darrett directions to Wrecker’s Edge, he orders the ships to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
DEX
16(+3)
CON
9(-1)
INT
17(+3)
WIS
11(+0)
CHA
10(+0)
Saving Throws Dex +5, Int +5
Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5
has one. Boneclaws bind to petty criminals, bullies, and even particularly cruel children. Even if the master is unaware of its new, horrid bodyguard, its local area will be plagued by disappearances
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
comparison.
The ship’s sails are patchworks of mended canvas, while its hull seems barely held together by thick vines that bind it like rope. Its strangest feature is the full-grown tree that sprouts
15 Wisdom (Insight) check realizes Fel is bluffing—the tiefling secretly reckons she would be lucky to clear 1,000 gp—but she has always suspected Krux of having deep pockets and has no qualms about
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
ward knows the general layout of its streets and alleys, but finding Jolly’s Lamp Emporium and the abandoned warehouse requires asking for directions at some point. Use the following encounters as a
than he looks. A successful DC 15 Wisdom (Insight) check tips the characters off that the adult gnome is disguised to look like a youngster. Jerr hopes to join the Zhentarim one day, but he needs a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they help him find his cousin—another genie who lives in Akharin Sangar—though Baadi doesn’t know where he is or what name he’s using. A character who succeeds on a DC 18 Wisdom (Insight) check notes
can spend 15 minutes asking locals if they saw a flying carpet and make a DC 12 Charisma (Persuasion) check. On a success, they get vague directions that bring them to an abandoned temple (see the “Ashen Heir Hideout” section).
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
condition until the grapple ends.
Conjure Infernal Chain. The devil conjures a fiery chain to bind a creature. Dexterity Saving Throw: DC 15, one creature the devil can see within 60 feet. Failure: 9
Dex 10 +0 +0
Con 22 +6 +10
Ability Score Mod Save
Int 12 +1 +1
Wis 16 +3 +7
Cha 16 +3 +3
Skills Insight +7, Perception +11
Senses Passive
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
directions.
Characters who search for tracks in the dust and succeed on a DC 10 Wisdom (Survival) check can determine that a lot of kobold foot traffic leads to and comes from the west, and a single
13 Wisdom (Insight) check can tell that Trex is lying. The ghost controlling Trex wants safe access to Termalaine so that it can possess someone more powerful and influential than a kobold. If the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and pride. When underground, it uses its tentacles as feelers, prodding and examining the environment in all directions. Above ground, it usually keeps its tentacles retracted when on the hunt, then
creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is confronted, Urstul feigns anger toward the wizard and offers to help the characters defeat him, but this ruse can be seen through by someone who makes a successful DC 14 Wisdom (Insight) check
. It radiates an aura of abjuration magic when targeted by a detect magic spell or similar magic. Manshoon uses the circle to bind extraplanar creatures. When a celestial, an elemental, a fey, or a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
break into it. Unfortunately for the barbed devil, it knows nothing that the nalfeshnee would consider useful. Chains. The two chains that bind Alazub hold the barbed devil 25 feet above the floor. Each
progress for Zariel. If Alazub is freed, a character who makes a successful Charisma (Deception) check against Alazub’s Wisdom (Insight) check can convince the devil that Zariel sent the characters to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
-foot-high, vaulted cavern. The floor is slick with moisture, and it’s carved level and even. Passages extend in several directions, and a stone double door bearing the carving of a spiked cage is set
)
DEX
14 (+2)
CON
17 (+3)
INT
19 (+4)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Int +8, Wis +6, Cha +8
Skills Arcana +8, Insight +6, Perception +6, Stealth +6
Senses darkvision
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spring gains advantage on Wisdom (Insight) checks and can cast the detect thoughts spell once, requiring no components. The effects of the spring fade when either the spell is used or 24 hours pass
days. 9 A creature that touches or drinks the water of this spring grows 1d4 eyestalks. These eyestalks let the creature see in all directions and grant it advantage on Wisdom (Perception) checks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Fortune’s Wheel Locations The following locations are keyed to map 3.1. The compass and cardinal directions on the map are provided for ease of use. Jared Blando Map 3.1: Fortune’s Wheel View Player
can hear and see through the sensors as if they were there, but they can’t move them. In addition to their observation capabilities, the sensors extend the range of each nothic’s Weird Insight action
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
changes: Asharra is lawful neutral. She has 31 (7d8) hit points. She has an Intelligence of 14, a Wisdom of 17, and the following skills: History +4, Insight +5, Perception +7. She has the Spellcasting
chapter). Asharra can provide directions, but she doesn’t allow her people to go anywhere near the ruins because of the evil, intelligent cranes (eblis) known to live there. DANCE OF THE SEVEN WINDS
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Mortuaries Red Wizards bind and reanimate dead flesh and bone in these halls. 86. Hall of Teleportation The walls of this massive hall are carved with reliefs of humanoid monarchs adorned with jeweled
on a DC 13 Wisdom (Insight) check understands that the deva is crazed from captivity. The characters can try to influence her to direct her attacks against the gargoyles, but doing so takes a






