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Returning 35 results for 'discern ignore are bear'.
Magic Items
The Book of Many Things
This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it
Monsters
Quests from the Infinite Staircase
advantage on its initiative roll. Moreover, if a creature hasn’t observed the horrid plant move or act, that creature must succeed on a DC 18 Intelligence (Nature) check to discern that the horrid
and bear fragrant white berries during temperate seasons. Between encounters, the plant buries its weapons— wide, razor-sharp outer leaves—in the loose dirt around itself to catch
Species
Mordenkainen Presents: Monsters of the Multiverse
and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for
ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
corrupted cave. Ignore the secret door and the inner chambers behind it. Close off the tunnels leading off the map to the south, east, and north. The characters enter the cave in the southwest, following
entrance and quick to respond to the shriekers’ cry are four Bullywug Warriors who have fungal growths on them. Berserk Bear. In a side cave to the southeast is a Brown Bear that drank from the stream
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
tones, which can range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers
bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Fire Resistance. You have resistance to fire damage. Reach to the Blaze. You know the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
process by which two owlbears are fueling the creation of a new creature—a two-headed owlbear nicknamed Bear-Bear (see appendix B for its stat block). If the lizardfolk shamans are attacked, they
are freed, the cruel experiments performed on them have pushed them all to the breaking point. They ignore each other but attack any other creatures they can see. Control Panel The control panel is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Carrying Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. Carrying Capacity. Your carrying capacity is your Strength score
. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature’s carrying capacity and the amount it can push, drag, or lift. For
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Lifting and Carrying Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry. Carrying Capacity. Your carrying capacity is your Strength
Strength. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature's carrying capacity and the amount it can push, drag, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This transformation
wildhunt. Choose a subrace for your shifter. Beasthide Stoic and solid, a beasthide shifter draws strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Snapper Saw Snapper saws resemble ordinary bushes and bear fragrant white berries during temperate seasons. Between encounters, the plant buries its weapons—wide, razor-sharp outer leaves—in the
observed the horrid plant move or act, that creature must succeed on a DC 18 Intelligence (Nature) check to discern that the horrid plant isn’t an ordinary plant.
Actions
Multiattack. The horrid plant
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ancient folk who carved the megaliths near Old Bonegrinder (see chapter 6). Characters who have seen those megaliths can, with a successful DC 10 Intelligence check, discern rudimentary similarities
than the other eight stones, which have weatherworn glyphs carved into them that represent different animals. Characters who inspect the smaller menhirs can discern the following animal shapes carved
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
break this rule if they discern that a deck’s owner plans to use it for an evil or destructive purpose. In particular, they oppose the efforts of the Heralds of the Comet (described in chapter 12
locations, so knights travel widely in pursuit of even faint leads. Inevitably, many of these leads turn out to be the effects of curses and corrupt magic. Rather than ignore these situations, knights
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
teleports away, the citadel vanishes, leaving only a scarred landscape to indicate where it once stood. I couldn’t discern if the githzerai leader was alive, dead, or undead. But the psychic stress in his
new monastery or joining an existing one. These “missionaries” are always looking for those with psionic potential who can bring those powers to bear against the githzerai’s foes. Most often, they
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Confronting the Keymaster Whether as a result of information gathered during stages of the Test Market, magic brought to bear while talking to “Propha,” or simply adventurers’ instinct, the
through an interior door to generate a new stage (see below). Or you can ignore the later stages and let the characters capture the doppelganger (especially if the players are anxious to get to the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bear. If your campaign has a strong horror theme, you might want to use madness as a way to reinforce that theme, emphasizing the extraordinarily horrific nature of the threats the adventurers face
thing of interest to me, and I’ll ignore everything else to pursue it.” 46–50 “I find it hard to care about anything that goes on around me.” 51–55 “I don’t like the way people judge me all the time.” 56
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of the dale, she prefers the taste of reindeer, walrus, and polar bear flesh to that of humanoids. The dragon has a healthy respect for humanoids and has never threatened Ten-Towns directly, though it
doesn’t occur during a blizzard, the characters see Arveiaturace in the sky or on the ground. If she’s on the ground, she’s eating a polar bear or a herd of reindeer that she has killed with her breath
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Brother Broumane want to learn the scope of the characters’ mission. They largely ignore each other as they each attempt to win the characters to their side. During the conversation, Zisatta focuses on
the following points: Zisatta tries to discern whether the characters are working for the People’s Stewards and is pleased if they are. She tries to get the characters to admit their mission is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
assumes the characters are his new employees, and he’s quick about setting them to work. If the characters ignore him or walk away, he yells profanities after them but doesn’t pursue them. Characters who
approach Grynsk can see that his boats bear the names Burly Ram and Pronged Goat. The latter one sports the curious bite mark. Grynsk reminds the characters of what he calls “the agreed-upon price” of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Working alone or in small cells, they gather information throughout Faerûn, discern the political dynamics within each region, and help the weak, the poor, and the oppressed, acting openly only as a
, their hearts, and their weapons to bear against villainy. Knights of the order and their loyal squires can be found throughout the North, gathering information on the giants, searching for their lairs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Garret’s expedition, but characters can discern the likeliest route the climbers took. This route is marked on map 1.17, and characters who follow it experience the following sequence of encounters. If Boy
Growling Bear Akannathi, a male goliath warrior determined to find Oyaminartok and test his mettle against her Perilou Fishfinger, a female lightfoot halfling follower of Yondalla (halfling god of
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
middle. 2nd-Level Characters. If the characters are 2nd level, two stirges clinging to the tunnel ceiling are disturbed if fighting breaks out in this area and join the battle. The stirges ignore the spore
searching this chamber for useful fungi and succeeds on a DC 12 Intelligence (Nature) or Wisdom (Survival) check finds 1d6 of these reddish mushrooms, which bear an unsettling resemblance to human hearts
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
; see “Wait and Watch” below for more information. Map 2.1: The Stone Tooth View Player Version Scout the Area Ambitious characters might choose to ignore the path and scale the Stone Tooth’s slopes
(from the troglodytes inhabiting the Glitterhame) and the paw prints of a very large bear. (D) Hilltop. An hour or two of hard hiking brings the party to the summit. The Stone Tooth is about 1,450 feet in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the chamber.
As in earlier encounters, the conjured aurumvoraxes fight to the death and vanish when reduced to 0 hit points. The bodies here are those of two of the missing miners. They both bear
mother, Zihaya—are holed up in an alcove to the west. They have blocked the alcove entrance with crates and mining gear. The aurumvoraxes ignore them while they remain out of sight. Each survivor uses the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Four leucrottas (see appendix B) lurk here among the trees. They make noises that sound like the calls of pained humans, which their handlers normally ignore. The creatures gleefully attack anyone
crushed neck vertebrae, which someone can discern with a successful DC 15 Wisdom (Medicine) check. Creatures. Six chokers (see appendix B) live here, two lurking in each of the two treed areas near the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hours, three water weirds rise from the water between the pillars. They are hostile toward any Humanoid who doesn’t openly bear the symbol of Habbakuk. The water weirds cease attacking and vanish if a
other creatures with you ignore difficult terrain outdoors in the Northern Wastes, allowing you to move at double the pace listed on the Northern Wastes Land Travel table (see the “Into the Wastes
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
tomb. Bookshelves carrying various tomes and scholarly implements stand against the walls. At the center is a stone, gold-painted sarcophagus, the sides of which bear a beautiful relief carving of two
tomb. The sides of the sarcophagus bear a relief depicting two women gazing lovingly over a field and a city, and the lid has a faintly distinguishable family crest carved into it. Old weapons and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
water, or 1 gallon as part of a short rest. Brewer’s Supplies Activity DC Detect poison or impurities in a drink 10 Identify alcohol 15 Ignore effects of alcohol 20 Calligrapher’s Supplies Calligraphy
Determine a map’s age and origin 10 Estimate direction and distance to a landmark 15 Discern that a map is fake 15 Fill in a missing part of a map 20 Cobbler’s Tools Although the cobbler’s trade
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can ignore the effect for 10 minutes. Creatures. Shadows swirling around a pillar coalesce into a wraith after a door other than a secret door is opened in this area. Another wraith emerges from
Intelligence (Investigation) check to discern the truth. Any non-undead creature that touches an urn must succeed on a DC 17 Constitution or Wisdom saving throw (creature’s choice) or take 10 (3d6
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Guildhouse Locations The following locations are keyed to map 6.2. Map 6.2: DM’s map View Player Version G1: Front Porch Nailed to this lengthy porch are short planks that bear the words “Private
drunken guest. Only Guildmaster Dusk knows Jaymont’s true nature. The doppelganger pretends to be asleep, but a character can discern that it’s awake with a successful DC 15 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
remains.
Dire Wolves A snarling wolf the size of a grizzly bear steps out of the fog. The area is lightly obscured by fog. If more than one dire wolf is present, the others aren’t far behind and
search of another way out, without hope of salvation. The skeletons ignore the characters unless attacked. If both the rider and its mount are destroyed, this encounter can’t occur again. The destruction
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
apparatus still couldn’t bear his weight, and he plunged from the Pillarstone of Ravenloft to his death. His evil ghost attacks the characters on sight. If Ariel succeeds in possessing a character, his host
, except for one thighbone. If the characters disturb Saint Markovia’s remains, add: A ghostly form appears above the dust, so faint that you can barely discern more than part of a face. From this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bandits joyride on riding horses stolen from a corral
4 2d4 Flaming Fist guards, off-duty or headed elsewhere, ignore obvious crimes
5 1d4 patriars (human nobles) and 2d8 guards
6 1d4
organization nearly impossible for outsiders to discern as the multi-chamber ossuaries of rich merchants and pirate lords loom over the simple plaques and rotting wooden holy symbols of the poor. Natural
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
powers the juggernauts in area T14. A character who examines the triangular stone and succeeds on a DC 17 Intelligence (Arcana) check can decipher its runes and discern its purpose. Destroying the
river of screaming souls flowing through a ravaged landscape. Instead of handles, the doors bear a trio of concentric, rune-carved platinum circles that can be rotated. At the circles’ center is an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see area K3). Otherwise, it takes a successful DC 15 Wisdom (Perception) check to discern the murder holes overhead. Gatehouse Interior If the characters find a way into the round tower south of the
party. If they attempt to leave before she finishes her sermon, or if they interrupt her frequently, she orders the reavers to keep them from leaving. She attacks if the characters ignore her






