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Returning 23 results for 'discerns interacted are body'.
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discerns integrated are body
discern interact are body
discerns interact are body
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of forces unlikely to be interacted with and whose very beings are likely anathema to characters. Cosmic Horror Villains d8 Villain
1 A smiling minstrel with yellow eyes and music that
finish their sacred transformation
4 An astronomer broken and enraptured by what they saw in the stars
5 An old scientist convinced he must make his body the perfect host for an ageless
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
performing arts and improvisation to produce a new play. The entire student body is invited to participate or spectate as they wish. (For more about the festival, see the “Rose Stage Festival” section
below.) Another student is part of this scene—ideally a student the characters have interacted with, or you may choose another student from the “Fellow Students” section. When you’re ready to begin this
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Tell Us In Song! The next time the characters are in the Biblioplex, they’re challenged to a sing-off. Another student is part of this scene—ideally a student the characters have interacted with, or
characters: “That’s the other Mage Tower team! They’re trying to steal your fans!”
The opposing Mage Tower team challenges the characters to a singing contest to win over the student body. This event
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mage Tower game. Another student is part of this scene—ideally a student the characters have interacted with, or you may choose another student from the “Fellow Students” section in chapter 3.
When
breath, the student grins and stuffs the flyer in a character’s hand. The student exclaims:
“It’s happening—the Mage Tower game! The professors invited the student body to field two Mage Tower teams
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Wisdom (Perception) check, a character discerns that the entire floor of the corridor is a single pressure plate. The adamantine propeller has AC 20, 30 hit points, and immunity to all damage except force
creature that isn’t incapacitated can jam the mechanism with its body. When the propeller begins to turn, the creature must make a DC 20 Strength (Athletics) check. If the check succeeds, the propeller is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Dory, whose presence at the asylum struck the physician as both unsettling and odd. Jarme’s body was cremated and the ashes were dumped into the receding tide, so nothing remains to be questioned with
discerns a specific element hidden within the chaotic sketches. A character who has proficiency in Nature can add twice their proficiency bonus to the check. The specific elements include the following
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Arveiaturace Arrives Arveiaturace, an ancient white dragon whose vision is hampered by cataracts, carries the body of her former master, the wizard Meltharond, in a saddle on her back (see
characters’ lives if they lend a helping hand. Someone who makes a successful Wisdom (Insight) check contested by the dragon’s Charisma (Deception) check discerns that she has no intention of keeping
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
also be a student the characters have interacted with previously. Read or paraphrase the following, altering the text to incorporate the student’s name or other details: Cheers, jeers, and the buzzing
captain 5 Paranoid wizard 6 Businessperson transformed into a cat 7 Swashbuckling servant 8 Bawdy noble 9 Mage who can’t control their magic 10 Toddler in an adult’s body 11 Adult in a toddler’s body
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
is a Witherbloom student. The water weird can be persuaded to relocate to another body of water, but only if a character toward which it is friendly suggests it. Lorehold Peer. Javenesh traipsed to
advantage on ability checks made to catalog a mascot if Javenesh is present to lend assistance. Mascot. Once the characters have interacted with Lothannep, they see a fractal mascot (see chapter 7
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
variety of spa services. Light spa amenities (body, foot, and hand treatments, massage therapy, skin care, general grooming and bathing) are included along with the standard dining menu at no additional
expense. Specialty services include dream therapy, whole body restoration, and longevity therapy, as well as a host of services for every appetite, both wholesome and degenerate. Each of these services
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
corpse and succeeds on a DC 15 Wisdom (Perception) check notices tremors coursing through the body that warn of its imminent rise. Even before it animates, the corpse registers as undead to spells and
success, the character discerns that the runes are connected to a ritual that could open a rift to the Far Realm. The dead humanoids were likely victims sacrificed to power the ritual. Something went
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
warding glyphs that discharge lightning. If the check fails, the character discerns the false runes but doesn’t notice the glyphs. The trap activates 3 rounds after a creature enters the room. (Tarul
15 Intelligence (Arcana) check discerns the connection. If a character who can cast spells then succeeds on three consecutive DC 15 Intelligence (Arcana) checks while continually touching the wall, the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
on a DC 18 Intelligence (Investigation) check or who makes physical contact with one of them discerns their false nature. Crushing Ceiling Trap. A 20-foot-wide section of the ceiling over the skeleton
overtaking the cave. The cloaked figure is the corpse of an elf adventurer who died here, trapped by the green slime. His body has been partially calcified by the mineral-rich water dripping from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
designed to lure greedy intruders to their doom. A character who inspects the sacks and succeeds on a DC 18 Intelligence (Investigation) check or who makes physical contact with one of them discerns their
. His body has been partially calcified by the mineral-rich water dripping from the ceiling. Green Slime. Six patches of green slime (see the Dungeon Master’s Guide) cling to the ceiling near the fallen
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
body becomes a pile of fine violet dust.
The eyestalks can bite with fang-like lashes and swallow creatures in its massive pupil. The stalk devours the ancient beholder and then attacks the characters
and the paralyzed condition. X01 can be interacted with only if it is separated from its septon bearers and moved away from the marching modrons. If the characters move X01 away and attempt to repair or otherwise interact with it, see the following section.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
) check discerns how these shrines and the black gates in this sector work together to shield the Phylactery Vault. The character understands that if the black gates in the Temples of Extraction can be
her as well as one piece of lore. If Eira drops to 0 hit points, she disintegrates, her body turning to ash. 107. Temple of Winter A blast of freezing air comes through the open doors to this chamber
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
with a passive Wisdom (Perception) score of 17 or higher discerns the spirit lights whispering and overhears one of the following remarks: Dawn Carlos +3 Wand of the War Mage “The next challenge is
, with six arms and a gleaming curved sword in each hand; from the waist down, the statue’s body is serpentine. Two statues depicting large cobras with jade scales sit in alcoves to the east.
If one or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
remembers that concealing the door required great skill. He describes where the room is and how to access it. Healing Elmo. Elmo’s body and spirit have suffered terribly. Spells, potions, and medicine ease
14 Wisdom (Medicine) check discerns that the remains are those of a female human and a male half-elf. 17. Large Storeroom This room contains neat piles of hammers, chisels, mining picks, sledgehammers
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
any of the prince’s treasure must succeed on a DC 15 Wisdom saving throw or be altered into a candy creature (see “Candy Creatures”). In this form, the character has a translucent gummy body. Fake
crystals, and deceptively crafted cakes with painted fondant. A character who takes the Study action to examine the treasure discerns it is fake. Gummy Pillow. Inside the sarcophagus is a life-size
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
with an intricate puzzle lock, requiring the body and lid of the jar to be moved at the exact right place and angle to open. A character can open the lock by succeeding on a DC 15 Intelligence
mutate accidentally swallowed while feasting on the corpse of a goblin. The magic item can be easily retrieved from the otyugh mutate’s body once it has been slain. Z17: Shrine to Ilsensine This
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals
(Perception) check. A character who is aware of the runes and succeeds on a DC 15 Intelligence (Arcana) check discerns that anyone who steps on the trapped stairs releases the hell hounds from the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
studies the tree trunk and succeeds on a DC 14 Intelligence (Investigation) check discerns the illusion for what it is. The first floor of the tree home is a circular kitchen with wooden furnishings and
illusion concealing a 6-foot-deep pit. A character who searches the tunnel and succeeds on a DC 14 Intelligence (Investigation) check, or who tries to interact with the illusion physically, discerns the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Checkpoint. When an automaton is destroyed, its armored body crumbles to the floor as individual components. This includes its intact helmet, whose interior glows with a similar copper light to the flare that
studies the objects and succeeds on a DC 16 Intelligence (Investigation) check discerns the illusions for what they are. Treasure. The only legitimate treasures in this grotto are the idol’s two jacinth






