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Returning 8 results for 'disputes immense are bare'.
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disputes intense are bard
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
drawn is sacrificed at nightfall. The ill-fated soul is stripped bare and either tied to a post or sent into the tundra to die. Accusations of rigged lotteries are common but usually not acted upon
interests at meetings of the Council of Speakers, which are infrequent and take place at the Council Hall in Bryn Shander. These meetings are called to discuss matters of shared interest and to settle disputes between towns.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
arises, the seeming enemies cooperate to dispatch pretenders to their shared throne. Fiery Realm of Dark Delights The pair rules over Phlegethos, an expanse filled with immense volcanoes that expel
Forms Phlegethos is the center of the Nine Hells’ judicial system, which is overseen by Belial. Any disputes regarding contracts, accusations of cowardice in battle or dereliction of duty, and other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hundreds of disputes, traffic jams, and other minor problems that crop up every day on a busy quayside. Zindar finds that his imposing personal presence gets issues resolved more quickly and more to his
Nyanzaru The fort contains a winch for raising and lowering an immense iron chain stretched between the fort and the lighthouse. When the chain is raised, no ship can sail into or out of the harbor. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
be heard everywhere on the battlefield, but they have no source. Crumbling buildings, bare trees, blast craters, and jumbles of bones around spears and swords indicate an immense battle. None of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
center of a muddy lake. The camp is ringed by immense bone spurs, with makeshift wooden walls between. A wooden palisade surrounds a camp composed of tents, huts, and a crooked watchtower. Dozens of
, made with disadvantage if the character doesn’t speak Draconic. I3: Watchtower The bare wooden beams of the camp’s central watchtower support a makeshift platform with just enough room for four soldiers
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
same room, but as it was centuries ago. They can enter the naga’s presence once. Someone who leaves and comes back in sees only the bare room. Read the following to players whose characters find
the plastered walls, and singing birds flit from plant to plant.
An immense snake with iridescent scales rests on a heap of cushions opposite the doorway. It rises slowly to a height of 5 feet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
weak and disobedient cultists inside the cage in a ritual meant to strengthen them. The cultists attack if the characters free them, using bare hands until they can seize weapons. They surrender if
pale-skinned, bare-chested man wearing an eyepatch. He is surrounded by seven cackling, prancing, imp-like creatures made of ice. Five humans are spread-eagled against the far wall, frozen to its
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Illithinoch Locations The following locations are keyed to map 7.2. Mike Schley Map 7.2: Illithinoch View Player Version X1: Gates The long tunnel ends at an immense double door. An eerie green
shallow alcove on this room’s north wall contains only bare stone. Faintly glowing runes surround the alcove, each of them sputtering and slowly fading. A table of jars and bowls stands against the west






