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Returning 35 results for 'distant inside are buy'.
Monsters
Bigby Presents: Glory of the Giants
. Primeval wardens who patrol the borders of firbolg communities are fierce hunters who guard against external threats and incursions.
Firbolgs
Distant cousins of giants, the first firbolgs wandered the
primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later, that magic still thrums inside firbolgs.
Firbolgs are often drawn to
Monsters
Bigby Presents: Glory of the Giants
embark on adventures to create their own legends. These wanderers use their magic for trickery and disguise to emulate Diancastra.
Firbolgs
Distant cousins of giants, the first firbolgs wandered the
primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later, that magic still thrums inside firbolgs.
Firbolgs are often drawn to the
Monsters
Spelljammer: Adventures in Space
. Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
has the following effects on creatures:
Brilliant Light. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield
Monsters
Spelljammer: Adventures in Space
. Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
has the following effects on creatures:
Brilliant Light. A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield
Species
Mordenkainen Presents: Monsters of the Multiverse
Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest.
A firbolg’s magic is an obscuring sort, which allowed their ancestors to pass through a forest
Species
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your
Species
Mordenkainen Presents: Monsters of the Multiverse
Water genasi descend from marids, aquatic genies from the Elemental Plane of Water. Water genasi are perfectly suited to life underwater and carry the power of the waves inside themselves.
Their
determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
Species
Mordenkainen Presents: Monsters of the Multiverse
The saurian lizardfolk are thought by some sages to be distant cousins of dragonborn and kobolds. Despite their resemblance to those other scaled folk, however, lizardfolk are their own people and
the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Yesterday, Echoes of the Past, the Mekdall Gallery, and Cloud Antiquities all buy and sell interesting antiques and trinkets from distant lands. The district of Den’iyas is a gnome neighborhood that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warn the authorities of a possible threat to the city
4 seek innovations from the Church of Gond
5 buy goods that are illegal in other communities
6 resupply then head to a distant
destination by sea
7 make money to travel elsewhere by land
8 start an innovative business venture
9 buy a rare text then travel on to Candlekeep
10 undertake a criminal venture
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
illegal in other communities 6 resupply then head to a distant destination by sea 7 make money to travel elsewhere by land 8 start an innovative business venture 9 buy a rare text then travel on to
they consider exceptional 2 find a patron for a new artistic or business venture 3 warn the authorities of a possible threat to the city 4 seek innovations from the Church of Gond 5 buy goods that are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
mettle of low-level adventurers. Port in the Storm The city provides a place to rest, heal, acquire information, and procure magic items. Adventurers looking to visit distant lands can book passage on
ships docked at the wharf. Trade Hub Adventurers can buy gear and sell their hard-won loot in the city’s shops and markets.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Firbolg Distant cousins of giants, the first firbolgs wandered the primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Centuries later, that
magic still thrums inside a firbolg, even one who has never lived under the boughs of a great forest. A firbolg’s magic is an obscuring sort, which allowed their ancestors to pass through a forest
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. Inside, an old human man hunches over a table, peering at an emerald through a jeweler’s loupe.
The jeweler, Lenk, puts down his loupe with a sigh and invites the characters in.
Alexander
:
Buy Gems. Lenk can buy gems the characters find in their adventures. Lenk exchanges gems at this location for their value in gold. All the gems in this adventure are worth 100 GP; this rate includes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Xendros is always on the lookout for items she can buy for resale. Since she must make a profit on any item she buys, she offers half of her standard asking price for any items offered by a character
. Completing the transaction takes a week of effort from the character; before the deal can be made final, Xendros uses her magic to ensure that the item is authentic and arranges for a ship in port to transport the item to the distant land of Iuz.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Iyana are separated, and Iyana lives in distant Fairhaven with her sister. Alden is terse with the characters and wants them to leave him alone. The moment they bring up Daask, the Sharn Watch, or Coal
. If Alden backed out of the deal, the half-ogre said she would visit horrors on Caden that would make the Mockery sick. Alden breaks down sobbing after relaying this information and staggers inside.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
trade in the Underdark, but posing as Zhentarim has its own risks, as such claims are bound to be questioned. A character who is actually a member of the Zhentarim can buy the adventurers a couple of
days inside the city before the duergar slavers start taking their measure. Arriving by way of the Darklake Docks is easier and more discreet. If the characters are traveling by boat, Buppido can
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
getting married and moving to a distant land. Kasem knows he can’t continue Spicy Brothers without Vi’s charm and concocted a plan to buy out another successful business. But most businesses in the Dyn
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
mostly masks the odor of decay that permeates the hall. Nezzarum, a Silver Dragon Wyrmling who knows Common, lurks inside the statue of Orcus. The dragon can gaze out into the hall through the
Friendly. Nezzarum’s Commands 1d6
Command
1 “Bring me a banquet of cooked meat, steamed vegetables, and fresh fruit!” (Characters can buy the food and have it prepared in town for 3 GP.) 2 “Bring
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
hedge maze by accessing a portal inside the tower that they use to travel in and out. The wizard Xonthal was an extraordinary figure. Beginning as a lowly adventurer, he traveled across Faerûn and
beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hedge maze by accessing a portal inside the tower that they use to travel in and out. The wizard Xonthal was an extraordinary figure. Beginning as a lowly adventurer, he traveled across Faerûn and
beyond, reaching distant Zakhara, Kara-Tur, and even Maztica. His work focused on conjuration and elemental evocation, so he often kept elementals and genies for company. Xonthal prized solitude, so he
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Ticket Booth The booth where visitors buy their tickets is located at the main entrance. A silver statue of a dancing faerie is mounted on the roof of this ticket booth and surrounded by fluttering
through a spyglass. He lowers the spyglass and calls out to you: “Greetings, fair fairgoers!”
Visitors are expected to buy tickets at this booth. An adult’s ticket costs 8 sp, and a child’s ticket
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
aloud:
The aroma of cooked mutton, fresh bread, and stiff ale wafts from this bustling tavern’s doors. Inside, retired soldiers, chatty merchants, and weary travelers dot the taproom. A raised stage
)Slice of Cake (crossed out)1 GP
Drunken Dragon Handout Buy the House a Round. For 20 GP, a character can buy a drink for everyone in the taproom. For the next 24 hours, that character has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Business Rival: Emmek Frewn Emmek Frewn, a salty northerner (NE male Illuskan commoner), recently tried to buy the tavern in Trollskull Alley but was outbid by Volothamp Geddarm. Stung by the loss
The wererats plant morsels of food inside the characters’ place and bore tiny holes in the outside walls to attract rats, creating an infestation. Action Emmek spreads rumors that the characters’ tavern
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
locked and accessed from inside the back of her mouth, as a container for her most private treasures. Lynx’s Manor Lynx resides in a narrow, multistory house in a fine part of the city. While she claims
, treated as a permanent Leomund’s tiny hut held inside a permanent rope trick spell that can be opened only by Lynx. When the rope from the spell hangs down, it is disguised as a curtain pull in the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
less so. Now a priceless treasure of the city, the spyglass of Balduran himself, is yours. 2 With the help of an inside man, you purloined money from the Counting House, the most secure bank in Baldur’s
avoid it. 6 Mole. You knew the job inside out, particularly because you were on the inside all along. Theft Consequences Determine how the characters’ heist turned out by rolling on the Theft
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
crypts less so. Now a priceless treasure of the city, the spyglass of Balduran himself, is yours.
2 With the help of an inside man, you purloined money from the Counting House, the most secure bank
mastered.
5 Lookout. Watching out for trouble is the best way to avoid it.
6 Mole. You knew the job inside out, particularly because you were on the inside all along.
Theft
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
distant silvery lights. All around you are the floating remains of enormous stone corpses. Nearby, a monstrous behemoth resembling a horned, serpentine lobster drifts slowly through a patch of debris. The
dreadnought swallows ends up there. The character also knows that if the dreadnought dies, the demiplane inside it will be destroyed, leaving everything in it to float aimlessly in the Astral Sea.
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
downward at a steep angle, making the caldera’s lip Difficult Terrain. The bottom of the caldera is flat and surrounds a 10-foot-deep chasm that holds the time gate’s portal. A distant view of the
port city is visible from either side of the portal.
Into Conch Those who pass through the portal from the Forgotten Chamber emerge from a wall just inside the mouth of a mineshaft in Conch. Stepping
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters possess any missing components, he asks to buy those so that they can be added to the construct as well. See the “Mechanical Guides” section below for information on Luke’s statistics. The construct
travels with the characters, and can magically teleport them to either the Temple of Moloch or the Tomb of Horrors, transporting the party to either location in the distant past.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
prone. The beams can be used to bar the double doors from the inside — a defensive measure in case the asteroid is attacked by spacefaring creatures. Each beam is 8 feet long and weighs 250 pounds
distant worlds and are unfamiliar to most of Toril’s population. Labels written in Gith reveal some of the crates’ more savory contents, such as infinity vine stalks, H’cathan doom radishes, aartuk tongues, giant space hamster hocks, dried mortiss meat, pickled jammer leeches, and puffer steaks.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flying over the city toward the spires of Castle Kalaman. At a glance, the character doesn’t see any Dragon Army colors on the distant figures. The characters can learn more about these visitors by
flying foes, but their attention could be diverted by a distraction. Using the tunnels in the citadel’s foundation, a group might sneak inside and find a way to destroy the flying citadel. Clystran might
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ran off with the monkey’s mind inside, never to be seen again. Ernest uses the baboon stat block, but his Intelligence and Charisma are 10, and he can speak Common. His alignment is neutral good
captured in Prismeer, they hear the distant whistling of the calliope and can follow the music to safety. Any barriers or obstacles in their way are magically removed. For example, the lock on a cell
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
rock rises into the sky, its peak lost in the clouds.
Glitch grows fidgety and impatient. Suddenly, the distant blare of a horn draws Glitch’s attention—and yours—to a column of smoke on the horizon
) doubles as a train station. Inside it is a booth containing a duodrone attendant with a built-in ticket puncher. All passengers must get their tickets punched by this duodrone before they’re






