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Returning 35 results for 'distant intensely are block'.
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Monsters
Spelljammer: Adventures in Space
. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more. Solar dragons
typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons
Monsters
Spelljammer: Adventures in Space
. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more. Solar dragons typically
feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons
Monsters
Bigby Presents: Glory of the Giants
. The target dies if its hit point maximum is reduced to 0.
A Humanoid slain by this attack immediately rises as a miniature spectral cloud (use the specter stat block in the Monster Manual). The
spectral cloud emits intensely cold wind in a 60-foot line that is 10 feet wide. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature takes 38 (7d10
Monsters
Spelljammer: Adventures in Space
gleaming, multicolored scales. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more
. Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
Monsters
Spelljammer: Adventures in Space
gleaming, multicolored scales. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more
. Solar dragons typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
by the creature that slays him (see the Last Wish trait in Nafas’s stat block).Lightning, ThunderPoison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Scourge Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Scourge aasimar are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy evil — a desire that is, at its best, unflinching and, at its worst, all
-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only in battle.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and gleaming, multicolored scales. It can see clearly even in intensely bright
space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons before realizing its error and veering away. A wise or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. Maaka (use the saber-toothed tiger stat block from the Monster Manual) are territorial cats, about 15 feet long, with six eyes. They typically keep to the rubblebelts, though from time to time they are
literally give new life to the ruin of the city. These elementals are intensely destructive, but they last only as long as the magic used to summon them persists. Giants Nearly all the Gruul Clans include
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
rises as a miniature spectral cloud (use the specter stat block in the Monster Manual). The miniature spectral cloud acts as an ally of its creator but isn't under its control.
Chilling Winds
(Recharge 5–6). The spectral cloud emits intensely cold wind in a 60-foot line that is 10 feet wide. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ran off with the monkey’s mind inside, never to be seen again. Ernest uses the baboon stat block, but his Intelligence and Charisma are 10, and he can speak Common. His alignment is neutral good
captured in Prismeer, they hear the distant whistling of the calliope and can follow the music to safety. Any barriers or obstacles in their way are magically removed. For example, the lock on a cell
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
67. Hall of the Golden Mastodon A character who searches for traps in the tunnel approaching this room notices a block of stone lodged in the ceiling with a successful DC 20 Wisdom (Perception) check
. The block remains there until the room’s trap is activated. A life-size golden statue of a mastodon stands atop a one-foot-high stone cog at the center of this room. Jeweled tusks sweep from its
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this trait, you can’t use it again until you finish a long rest. Scourge Aasimar Scourge aasimar are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy
evil — a desire that is, at its best, unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Rookledust (neutral good rock gnome) moved to Nightlund decades ago from the distant gnome homeland of Mount Nevermind. She uses the acolyte stat block, but the effects of her Spellcasting manifest from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
stat block to represent these scholars, if necessary. Despite their meager resources, the astronomers who work at this remote observatory don’t charge adventurers for most services. Instead, the
the library. DISTANT WONDERS
Magical telescopes can see things an ordinary spyglass can’t, from far-off worlds to incoming comets. Some astronomers, such as scholars of the Solar Bastion or the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
—especially followers of Zariel. See appendix B for Sir Ursas’s stat block. A Paladin in Hell Sir Ursas’s Manor Sir Ursas resides in a veritable stronghold located outside the city limits. Its grounds are
travels with the characters, and can magically teleport them to either the Temple of Moloch or the Tomb of Horrors, transporting the party to either location in the distant past.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Drow The garrison at Velkynvelve consists of twelve drow, five drow elite warriors, a junior drow priestess named Asha (use the priest stat block in the Monster Manual, but add the Fey Ancestry
, Innate Spellcasting, and Sunlight Sensitivity features of the drow stat block), and the outpost’s commander, a senior drow priestess of Lolth named Ilvara. The drow have the assistance of a pack of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The characters spot a band of five bipeds walking single file across a distant ridge. These are warforged pilgrims. Each uses the warforged warrior stat block (see appendix A). The pilgrims are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with tempting or treacherous illusions.
5 Nyx Shard. The island is a manifestation of Nyx, a recreation of a land from the distant past or completely from fiction.
6 Idyllic. The island has
block). The curse lasts until the visitor leaves the isle or until it is broken by a spell like remove curse. Timeless Island. When characters leave the island after spending at least 1 day there, they
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
and steep prices,” says the blacksmith with a nervous chuckle. Suddenly, the earth shakes violently beneath your feet. You hear the dull roar of a distant eruption. The smith and several others hurry
characters to decide their own course of action. The ambulatory vines are six astral blights (see the accompanying stat block). They focus their attacks on nearby commoners, ignoring the characters except for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sympathetic. A few in a more distant row yell, “What? I couldn’t hear what they said!”
The bridge is in decent condition and safe to cross. Beheaded Bullywugs. Deposed bullywug monarchs of the Soggy
stat block), who is 3 feet tall. Created by Granny Nightshade using a tormented child’s soul she found in Gehenna, it ran away from home so that it wouldn’t have to perform evil tasks for her. After
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
toward the characters. Each apparition uses the air elemental stat block with the following changes: The apparition has immunity to acid damage. The apparition’s Slam attack deals acid damage instead of
water (see area 2) is halved. After 1d10 days, the lake’s water becomes safe to drink. If the runestone breaks, the light of the fallen star beneath the Star Forge shines even more intensely, and more
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
season his meat. Animals. The livestock pen holds seven goats and six sheep, all in healthy condition. Use the goat stat block for each sheep, with these changes: A sheep is a Small beast with 3 (1d6) hit
Stream To the north along the frozen stream, the tunnel splits, with one way continuing north and the other veering east. The stream follows the dark northward tunnel. Light from a distant fire is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
gatekeeper, Bedlam’s distant ruler. Day and night, shrieking winds erupt from six arched pores at the tower’s base—the blastgates—which render conversation impossible in the town’s lowest district. Bedlam’s
creature’s capture or extermination. 3 Orbys Bumblewing asks the characters to test a dubious new flying machine. During their flight, Nimbus Knife bandits attempt to steal it. 4 A wave of murder sweeps through Midtown, caused by a malevolent breeze (use the ghost stat block) that possesses the townsfolk.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
seam in its stony slope comes into view. The fissure is filled with a lattice of rainbow-colored crystals. Tiny windows and distant figures reveal these crystals to be towers and bridges, interweaving
doing so takes 1d4 hours. Plumachs avoid conflict; they use the same stat block as ferrumach rilmani (see Morte’s Planar Parade). Steps along the Spire Characters who spend a day searching the region
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
end immediately, resuming when he either gains a new body or is replaced by the creature that slays him (see the Last Wish trait in Nafas’s stat block). Nafas Large Elemental, Chaotic Good
Armor Class
role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
friend: Renaer Neverember, the son of Waterdeep’s previous Open Lord, Dagult Neverember. “Chip off the old block, that one!” sneers one patron. “Just another spoiled, rich noble who likes to rub our
dark as a dungeon — and as odorous as one, too. Nearly all the streetlamps have been smashed. The only light that pierces the darkness is a faint flickering from down the lane, like a distant candle
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
draconians (see appendix B) lean over the table, intensely studying it. They can be surprised by a character who succeeds on a DC 8 Dexterity (Stealth) check. Magical Map. The magical map on the table changes
. Belephaion, who’s secretly a blue dragon, is currently in his priest form. He uses the young blue dragon stat block with the following action: Alter Shape. Belephaion magically transforms into an eagle or a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
one aarakocra spelljammer (use the mage stat block, but give this aarakocra a flying speed of 50 feet). Dock 2. The Remora, a lamprey ship, has a crew of twelve aartuk weedlings, three aartuk
Dungeon Master’s Guide for more information on firearms, bombs, and gunpowder). 3: Vestibule Stone ramps from the docks ascend to this vestibule, where walls of force (see “Magical Effects” above) block
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
following special forms: Imp, Pseudodragon, Quasit, Skeleton, Slaad Tadpole, Sphinx of Wonder, Sprite, or Venomous Snake (see appendix B for the familiar’s stat block). Additionally, when you take the Attack
for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn. Visions of Distant Realms Prerequisite: Level 9+ Warlock
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
special forms: Imp, Pseudodragon, Quasit, Skeleton, Slaad Tadpole, Sphinx of Wonder, Sprite, or Venomous Snake (see appendix B for the familiar’s stat block). Additionally, when you take the Attack
your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn. Visions of Distant Realms Prerequisite: Level 9+ Warlock
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
them with hostile intent. Ishvern and the sea elves use the scout stat block with the following changes: They have advantage on saving throws against being charmed, and magic can’t put them to sleep
covered in thick, black algae. At the center of the room stands a well, from which emanates the sound of distant waves and the cries of sea birds.
Here, initiates of Habbakuk once made offerings to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
contact distant patrons. J3: Grell Lair This tall chamber contains stalactites and stalagmites. Many of them are broken, littering the floor with sharp stones.
Four grells lurk amid the stalactites
accompanying stat block) named Vundru. Vundru used to lurk much closer to Illithinoch, where he became infused with minor psychic abilities. He has no knowledge of the Far Realm and no desire to learn more
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
block for him, except Karsus is a Chaotic Neutral Humanoid who doesn’t have the Spirit Jar ability.
Coliseum of Karsus LUCA BANCONE Brutal competitions play out to screaming, bloodthirsty crowds at
by mages are frigid cracks in reality leading to the Plane of Ice, Stygia (the frozen fifth layer of the Nine Hells), Limbo, and other distant planes. Adventurers might be asked to deal with monsters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The Red Wizard has a glyph key attuned to this zone. White Gate. The eastern corridor holds a white gate that leads to the Clay Golem Kilns. 88. Black Prison A large stone block on the floor between
same amount of necrotic damage at the end of each minute it remains in the cage. Doors. If the 800-pound stone block holding these doors open is removed, they magically slam shut. It takes a






