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Returning 2 results for 'distinct immersed are blinked'.
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distant immersed are blink
distant immersed are blind
distance immersed are blinded
distant immersed are blended
distant immersed are blinked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Cellar Complex The following locations are keyed to map 4.7. The complex has three distinct sections: the sewer tunnels (areas B1–B3), the southern cellars (areas B4–B9), and the
parallel to a stone walkway. The sewage is 3 feet deep. Any creature immersed in it for 1 minute must succeed on a DC 11 Constitution saving throw or become infected with sewer plague (see “Diseases” in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to each other. If possible, let one NPC do most of the talking, but if multiple NPCs need to talk, give them distinct voices so the players know who’s who. Using Your Face and Arms Use your facial
portraying their characters. This makes social interactions an opportunity for everyone to become more immersed in the game, creating a story whose protagonists have depth. To make sure everyone has






