Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 9 results for 'distinct issues are boulders'.
Other Suggestions:
distant issues are borders
distinct imbues are borders
distance issue are boulders
distant imbues are boulders
distant issue are boulders
Monsters
Fizban's Treasury of Dragons
issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one creature it can see within its lair. That creature must succeed on a DC
, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones
Monsters
Fizban's Treasury of Dragons
this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Distort Perceptions. The dragon attempts to alter the perceptions of one
dragon’s lair sometimes move of their own accord, usually when no one is watching. Often the rocks obstruct the approach to the emerald dragon’s lair, with boulders moving to block narrow
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature. Distort Perceptions. The dragon attempts to alter the
approach to the emerald dragon’s lair, with boulders moving to block narrow defiles, way-markers tumbling off the path, or smaller stones shifting beneath travelers’ feet to send them tumbling down
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
the tunnel to area N1 for 10 minutes to find out if anything emerges. N6: Kobold Cave As the characters approach this cave, high-pitched chatter issues from within. Characters who know Draconic discern
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and 1 ep elsewhere. The city also issues a larger coin called an eclipsed moon, which looks like an electrum moon combined a darker silver wedge to form a round coin worth 5 ep within the city and 2
form of currency. The city of Mirabar issues black iron spindle-shaped trade bars with squared ends weighing about 2 pounds each, worth 10 gp in that city, markedly less in nearby trade centers, and as
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
single name — Trostani — and a single life force. Usually Trostani communicates the will of the Worldsoul with one voice, but she retains three distinct personalities that embody the three parts of the
Druidic and obey Trostani’s spoken commands, but can’t speak. If she issues no commands to them, the trees do nothing but follow her and take the Dodge action.
CHIPPY
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cares who the king’s chamberlain is or who has logging rights in the elven woods, throwing the characters into an adventure centered on those issues will fall flat. However, if having the ear of the
negotiating the end to a deadly turf war among thieves’ guilds. In this scenario, you’ll spend a lot of time on steps 1 and 2, developing each of the major NPCs as a distinct villain with an agenda. In
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
south. The chasm floor is fifty feet below the bridge and consists of a jumbled mass of boulders. To the west, the chasm narrows and continues for some distance.
Three gargoyles guard the area
if characters attempt to vandalize her forge, take her tools, or remove objects she is working on, although she issues a sharply worded warning first. Treasure Xharva Deem is well paid indeed. Two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
political influence in Everlund, to the extent that they now have a representative on the Council of Elders. The Hall of the Elders is where the council meets to discuss issues affecting the city. Only the
present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot






