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Returning 35 results for 'doesn increases are beneath'.
Spells
Playerâs Handbook
spell for the next 24 hours. On a failed save, the target is imprisoned. While imprisoned, the target doesnât need to breathe, eat, or drink, and it doesnât age. Divination spells can&rsquo
is entombed beneath the earth in a hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe.
Chaining. Chains firmly rooted in the
Spells
Playerâs Handbook
1d10 at the start of each of its turns to determine its behavior for that turn, consulting the table below.
1d10
Behavior for the Turn
1
The target doesnât take an action, and it
uses all its movement to move. Roll 1d4 for the direction: 1, north; 2, east; 3, south; or 4, west.
2â6
The target doesnât move or take actions.
7â8
The target doesn
Spells
Playerâs Handbook
.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesnât drop the
object, it has Disadvantage on attack rolls and ability checks until the start of your next turn.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
Spells
Playerâs Handbook
fails the save.
Alternatively, target a nonmagical plant that isnât a creature, such as a tree or shrub. It doesnât make a save; it simply withers and dies.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
Spells
Playerâs Handbook
per 24 hours or 50 miles if the Beast can fly.
When the Beast arrives, it delivers your message to the creature that you described, mimicking your communication. If the Beast doesnât reach its
destination before the spell ends, the message is lost, and the Beast returns to where you cast the spell.
Using a Higher-Level Spell Slot. The spellâs duration increases by 48 hours for each spell slot level above 2.
Magic Items
Dungeon Masterâs Guide
.
Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesnât want you as its bearer, the weapon not only
-75
When you hit with an attack roll using the Moonblade, you deal an extra 1d6 Force damage. Each time the weapon gains this property after the first, the extra damage increases by 1d6, to a maximum
Spells
Playerâs Handbook
your own hand.
The hand is an object that has AC 20 and Hit Points equal to your Hit Point maximum. If it drops to 0 Hit Points, the spell ends. The hand doesnât occupy its space.
When you cast
Difficult Terrain for your enemies.
Using a Higher-Level Spell Slot. The damage of the Clenched Fist increases by 2d8 and the damage of the Grasping Hand increases by 2d6 for each spell slot level above 5.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, this ability doesnât function at the start of its next turn.
7
Sturdy Frame. The clockworkâs hit point maximum increases by an amount equal to its number of Hit Dice.
8
Suction
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesnât require air, food, drink, or sleep.Multiattack
Monsters
Mordenkainen Presents: Monsters of the Multiverse
points. If it takes lightning damage, this ability doesnât function at the start of its next turn.
7
Sturdy Frame. The clockworkâs hit point maximum increases by an amount equal to its
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesnât require air, food, drink, or sleep.Slam. Melee
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage, this ability doesnât function at the start of its next turn.
7
Sturdy Frame. The clockworkâs hit point maximum increases by an amount equal to its number of Hit Dice.
8
Earth Armor. The clockwork doesnât provoke opportunity attack;opportunity attacks when it burrows.
Magic Resistance. The clockwork has advantage on saving throws against spells and other
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, this ability doesnât function at the start of its next turn.
7
Sturdy Frame. The clockworkâs hit point maximum increases by an amount equal to its number of Hit Dice.
8
Suction
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesnât require air, food, drink, or sleep.Bite. Melee
Magic Items
Bigby Presents: Glory of the Giants
Set in the center of this armorâs chest is a citrine engraved with the shield rune.
While wearing this armor, your hit point maximum increases by an amount equal to 10 + your level.
Invoking
the Rune. As an action, you can invoke the armorâs rune to cast the beacon of hope spell with it; the spell has a duration of 1 minute and doesnât require concentration. Once the rune has been invoked, it canât be invoked again until the next dawn.
Magic Items
Keys from the Golden Vault
This 1-foot-long shard of obsidian has veins of silver and gold beneath its cold surface.
Empowered Magic. While holding the shard, you can use it as a spellcasting focus, and it gives you a +1
bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard canât raise your Strength score above 22.
Curse. Attuning to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
damage.
Sudden Rush. Until the end of the turn, the gnollâs speed increases by 60 feet and it doesnât provoke opportunity attack;opportunity attacks.These gnolls eschew the use of ranged
Monsters
Fizban's Treasury of Dragons
saving throws against spells and other magical effects.
Unusual Nature. The golem doesnât require air, food, drink, or sleep.Multiattack. The golem makes one Pinion attack and two Rend attacks
", "rollAction":"Pinion", "rollDamageType":"piercing"} piercing damage. If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and restrained. The golem has two pinions
Monsters
The Book of Many Things
condition.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the minotaur magically increases in size, along with anything it is wearing or carrying. While enlarged, the minotaur is Large
, the minotaur doesnât change size.Unerring Tracker. The minotaur magically creates a psychic link with one creature it can see. For the next hour, the minotaur knows the current distance and
Monsters
Vecna: Eve of Ruin
attacking and the ally doesnât have the incapacitated condition.Multiattack. Glaive makes two Spiked Glaive attacks and two Serrated Bolt attacks.
Spiked Glaive. Melee Weapon Attack: +9
advantage on Strength checks and Strength saving throws.
When Glaive makes a melee weapon attack, she gains a +4 bonus to the damage roll.
Glaiveâs speed increases to 50 feet.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
an object.
Unusual Nature. The foresworn doesnât require air, food, drink, or sleep.Multiattack. The foresworn makes three Spectral Polearm attacks.
Spectral Polearm. Melee Weapon Attack: +8
soldiers are present, the area they occupy is considered difficult terrain for all creatures except the foresworn, and the foreswornâs reach for melee weapon attacks increases by 10 feet.
Magic Items
Legendary Magic Items
Beckoning Death.
The Beckoning Death arrives at the start of your next turn and manifests as a crimson cloud of smoke that fills a 30-foot-radius sphere centered on the horn. The sphere doesnât move
with the horn. At the start of each of your turns, the sphereâs radius increases by 30 feet. The cloud disappears after 10 minutes or when your concentration on the effect ends. Any creature
Magic Items
Bigby Presents: Glory of the Giants
terrain doesnât cost the painted creature extra movement.
Life Rune. The painted creature gains 10 temporary hit points and has advantage on death saving throws.
Light Rune. The painted creature
gains darkvision to a range of 30 feet. If the painted creature already has darkvision from another source, the range of its darkvision increases by 30 feet.
Mountain Rune. The painted creature is
Monsters
Quests from the Infinite Staircase
fire damage, this trait doesnât function at the start of Zargonâs next turn. Zargon dies only if it starts its turn with 0 hit points and doesnât regenerate.
Shrouded Being. Zargon
cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesnât re-form, and the horn slowly dissolves, sending corrupting slime downriver that
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Air Form. The tempest can enter a hostile creatureâs space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Flyby. The tempest doesnât provoke
tempests assume the shape of serpents that slither through the sky. They drown the land beneath them with rain and stab the earth with lances of lightning. Punishing winds scream around them as they fly
Monsters
Icewind Dale: Rime of the Frostmaiden
increases in size, along with anything he is wearing or carrying. While enlarged, Xardorok is Large, doubles his damage dice on Strength-based weapon attacks (included in his attacks), and makes
":"fire"} fire damage on a failed save, or half as much damage on a successful one.Xardorok Sunblight leads the Sunblight clan of duergar which, until recently, dwelled in the subterranean depths beneath
Monsters
Candlekeep Mysteries
.
Regeneration. Miirym regains 40 hit points at the start of her turn. If Miirym takes damage from a magic weapon or a spell, this trait doesnât function at the start of Miirymâs next turn. Miirym
dies only if she starts her turn with 0 hit points and doesnât regenerate.
Incorporeal Movement. Miirym can move through other creatures and objects as if they were difficult terrain. She takes 5
Monsters
Van Richtenâs Guide to Ravenloft
Nature. The jiangshi doesnât require air.Multiattack. The jiangshi makes three Slam attacks and uses Consume Energy.
Slam. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
. After regaining hit points from this action, the jiangshi gains the following benefits for 7 days: its walking speed increases to 40 feet, and it gains a flying speed equal to its walking speed and
Magic Items
Phandelver and Below: The Shattered Obelisk
doesnât have a range of self, the spellâs range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet.
Mind Crystal (Empowered);Empowered (Uncommon). When you
Monsters
Fizban's Treasury of Dragons
to inspire your portrayal of distinctive dragon turtle characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât
land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesnât function at the start of his next turn. Geryon dies only if he starts his turn
with 0 hit points and doesnât regenerate.Multiattack. Geryon makes one Claw attack and one Stinger attack.
Claws. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit
Monsters
Storm King's Thunder
it is possessed by the yakfolk, the yakfolk dies as well, and its body doesnât reappear.Multiattack. The yakfolk makes two Greatsword or Longbow attacks.
Greatsword. Melee Weapon Attack: +6
that yakfolk are lazyâquite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the secrets of elemental magic
Monsters
Storm King's Thunder
it is possessed by the yakfolk, the yakfolk dies as well, and its body doesnât reappear.Multiattack. The yakfolk makes two melee attacks.
Quarterstaff. Melee Weapon Attack: +5;{"diceNotation
laboring oneself. Itâs not that yakfolk are lazyâquite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the
Monsters
Bigby Presents: Glory of the Giants
Flyby. The scion doesnât provoke opportunity attack;opportunity attacks when it flies out of an enemyâs reach.
Legendary Resistance (6/Day). If the scion fails a saving throw, it can
creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for ârain spiritsâ while playing mischievous pranks on each
Magic Items
The Book of Many Things
. Your walking speed increases by 10 feet.
Pit. A pit opens beneath you. You plummet 3d6 Ă 10 feet, take damage from the fall, and have the prone condition.
Plant. You gain the ability to cast
): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and youâre immediately pulled through it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Geryon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesnât function at the start of his next turn. Geryon dies only if he starts his turn
with 0 hit points and doesnât regenerate.Multiattack. Geryon makes one Claw attack and one Stinger attack.
Claws. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit






