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Returning 20 results for 'doesn inhabited are bonds'.
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Monsters
Fizban's Treasury of Dragons
. The shard doesnât require air, food, drink, or sleep.Multiattack. The shard makes two Telekinetic Rend attacks.
Telekinetic Rend. Melee or Ranged Spell Attack: +12;{"diceNotation":"1d20+12
unoccupied space.
While inhabited, the object becomes a magic item if it wasnât already, and a Tiny cracked gemstone matching the kind of gem dragon the shard was in life appears somewhere on the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
appears within 1 mile of the boneclawâs master.
Unusual Nature. The boneclaw doesnât require air, food, drink, or sleep.Multiattack. The boneclaw makes two Piercing Claw attacks.
Piercing
masterâa person within a few miles who has a hate-filled heart. The soul bonds to that person and becomes enslaved to its new masterâs wishes. The boneclaw forms near its master, sometimes
Monsters
Spelljammer: Adventures in Space
Legendary Resistance (3/Day). If the horror fails a saving throw, it can choose to succeed instead.
Unusual Nature. The horror doesnât require air.Multiattack. The horror makes one Bite attack
horrors are colossal, malevolent entities that occasionally slip the bonds of the Far Realm and find themselves adrift on the Astral Plane. Drawn to the light of distant stars, these creatures invade
Monsters
Spelljammer: Adventures in Space
duplicate that looks just like the reigar. The duplicate obeys the reigarâs commands and uses the reigarâs statistics, except it is an unaligned Construct that doesnât have a talarith of its
own. The duplicate takes its turn immediately after the reigar. It vanishes after 1 hour or when it is reduced to 0 hit points.Reigar were once cephalopods similar to octopi. They inhabited the
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for
dragon turtle wyrmling shares food with a giant octopus in exchange for the octopus pilfering baubles from passing ships.
4
A dragon turtle wyrmling lairs in a geyser inhabited by steam mephit;steam
Monsters
Eberron: Rising from the Last War
. If it takes radiant damage, this trait doesnât function at the start of its next turn. Belashyrra dies only if it starts its turn with 0 hit points and doesnât regenerate.
Teleport. As a
, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3 Actions). Belashyrra rips at the bonds of reality in its immediate area. Each creature within 10 feet of
Monsters
Fizban's Treasury of Dragons
ripped open holes to the Elemental Planes of Air and Water, creating flash glaciation that encroaches upon inhabited lands.
Connected Creatures
Crystal dragons are among the most social and
winter wolf;winter wolves loyal to a frost giant, intent on convincing the wolves to change their evil ways.
4
A lonely werebear enjoys long conversations with a young crystal dragon but doesn
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
neighbors take precedence.
Dragon Turtle Lair Features
The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
Charity. I distribute the money I acquire to the people who really need it. (Good)
4
Creativity. I never run the same con twice. (Chaotic)
5
Friendship. Material goods come and go. Bonds of
there, I have a child who doesnât know me. Iâm making the world better for him or her.
4
I come from a noble family, and one day Iâll reclaim my lands and title from those who
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a Construct or an Undead.
Life Span
The typical life span of a
Species
Mordenkainen Presents: Monsters of the Multiverse
inhabited before Maglubiyetâs rise. Now many goblins pursue their own destinies, escaping the plots of both archfey and gods.
Creating Your Character
At 1st level, you choose whether your
. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a Construct or an
Backgrounds
Guildmastersâ Guide to Ravnica
library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesnât automatically enable you to learn it; you might need to
a set of beliefs about the nature of life. Simic membersâ bonds and flaws derive from their scientific research â including their creation of new life forms, which they can become very
Backgrounds
Baldurâs Gate: Descent into Avernus
come and go. Bonds of friendship last forever. (Good)
6
Aspiration. Iâm determined to make something of myself. (Any)
d6
Bond
1
I fleeced the wrong person and must
.
3
Somewhere out there, I have a child who doesnât know me. Iâm making the world better for him or her.
4
I come from a noble family, and one day Iâll reclaim my lands and
Backgrounds
Guildmastersâ Guide to Ravnica
, empathetic, and generally peaceful â unless roused to action. Their flaws and bonds alike grow naturally from their close ties to the community.
Personality Traits
d8
Personality Trait
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered MatâSelesnya.
2
I love beasts and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Siabsungkoh Features Those familiar with Siabsungkoh know the following details: Hallmarks. Siabsungkoh is a land known for its cosmopolitan markets and its peopleâs tight family bonds and ties to
nature. People. Siabsungkoh is a cosmopolitan area inhabited mainly by humans with dark, wavy-to-curly hair, brown eyes, and skin tones varying from medium tan to deep brown. Alongside humans
Backgrounds
Baldurâs Gate: Descent into Avernus
the behaviors common to corrupt guards and military officers a mile away. While awareness of such corruption doesnât equate to evidence of it, and your sense certainly isnât foolproof, your
soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.
d8
Personality Trait
1
Iâm always polite and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
bonds and wreak havoc, and we must always be vigilant.
Civilizations rose and fell. The giants of Xenâdrik worked great magics, even destroying one of the moons. This rash action led the reclusive
fortresses, and these may still hold aberrant threats from the war that destroyed their civilization. Older still are the ruins once inhabited by rakshasa and other fiends, and these may hold
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Hagâs Hovel The charactersâ path takes them into a densely forested area. By following a break in the trees that sends them north and west, they come upon a sign that this area is inhabited: Gnarled
from their bonds, the dryads are appropriately grateful. If the characters ask how they got here, they sheepishly explain that the hag caught the two of them and a third dryad named Hanah unawares while
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
that will âfinally strip away the bonds of capital and free the people to flourish,â but security around the project has been unusually tight, keeping even many members of the commune in the dark. While
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
. Little Calimshan is built like a traditional Calishite city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular
strip away the bonds of capital and free the people to flourish,â but security around the project has been unusually tight, keeping even many members of the commune in the dark. While most people






