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Returning 12 results for 'doesn instincts are brown'.
Monsters
Spelljammer: Adventures in Space
Unusual Nature. The scavver doesnât require air.Swallowing Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Swallowing Bite"} to hit, reach 5 ft., one
umber. It takes them days to digest a meal, during which time they attack only in self-defense.
A brown scavver likes to swallow its prey whole. The creatureâs stomach is filled with poisonous
Monsters
Spelljammer: Adventures in Space
Unusual Nature. The scavver doesnât require air.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit (with advantage if the target is a
âbrown and grayârarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often donât wait for their meals to come to them.
A scavver
Monsters
Spelljammer: Adventures in Space
Unusual Nature. The scavver doesnât require air.Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit (with advantage if the target is a
refuse. They can enter the air envelopes of these bodies, so that as their âhostâ moves (often at high speed), the scavvers keep pace. The lesser varietiesâbrown and gray&mdash
Monsters
Spelljammer: Adventures in Space
Unusual Nature. The scavver doesnât require air.Swallowing Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Swallowing Bite"} to hit, reach 10 ft., one
of these bodies, so that as their âhostâ moves (often at high speed), the scavvers keep pace. The lesser varietiesâbrown and grayârarely rise above the level of nuisances. The
Monsters
Icewind Dale: Rime of the Frostmaiden
points and doesnât regenerate.
If buried in the ground under a foot or more of earth, the heart melts away and summons a blizzard like that created by the control weather spell. It takes 10
patch of brown mold (see the Dungeon Masterâs Guide). This effect lasts until the heart is destroyed.
A creature proficient with alchemist's supplies can squeeze enough residual fluid out of the
Monsters
Princes of the Apocalypse
another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesnât catch fire.Imixâs Lair
Imixâs home is a fiery inverted pyramid
location. At first, effects are minor â grass turns brown, animals become listless, work and travel become very tiring. The longer Imix remains, the worse the heat becomes; after 5 days, crops
Backgrounds
Sword Coast Adventurer's Guide
arenât a savage who follows quarry into or through the wilderness. Youâre involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts
it more difficult to pursue a personal agenda that doesnât fit with the groupâs objectives â but on the other hand, you can take down much more formidable targets with the help of
Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodiesâusually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
spell doesnât work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesnât meet a
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
tieflings, assuming that their infernal heritage has left its mark on their personality and morality, not just their appearance. The reality is that a tieflingâs bloodline doesnât affect their personality. They are gifted with magic from the infernal realms but chart their own course in life.
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât
Species
Sword Coast Adventurer's Guide
. Their skin tones cover the full range of human coloration, but also include various shades of red. Their hair, cascading down from behind their horns, is usually dark, from black or brown to dark red
watch might follow a tiefling around for a while, and demagogues blame tieflings for strange happenings. The reality, though, is that a tieflingâs bloodline doesnât affect his or her
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
his emissaries work tirelessly to foster evil schemes in the Material Plane. Minauros. The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layerâs brown skies, thick
demeanor. He trades in souls, as do other archdevils, but he rarely gives his time to any creatures not worthy of his personal attention. His instincts are as razor sharp as Caniaâs frigid winds, and






