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Returning 35 results for 'doesn issue are body'.
Spells
Playerâs Handbook
behind in a state of suspended animation; it has the Unconscious condition, doesnât need food or air, and doesnât age.
A targetâs astral form resembles its body in almost every way
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell ends instantly if you are already on that plane). Each targetâs body is left
Spells
Playerâs Handbook
neutralizes any poisons that affected the creature at the time of death.
This spell closes all mortal wounds, but it doesnât restore missing body parts. If the creature is lacking body parts or organs
Spells
Playerâs Handbook
or it recognizes you as an enemy. This spell doesnât return the creatureâs soul to its body, only its animating spirit. Thus, the corpse canât learn new information, doesnât comprehend anything that has happened since it died, and canât speculate about future events.
Monsters
Monster Manual
body is destroyed only if it starts its turn with 0 Hit Points and doesnât regenerate.
Undead Restoration. If the revenant dies, it revives 24 hours later in a different body unless Dispel Evil
Regeneration. The revenant regains 10 Hit Points at the start of each of its turns. If the revenant takes Fire or Radiant damage, this trait doesnât function at the start of its next turn. Its
Magic Items
Dungeon Masterâs Guide
commands even if it doesnât know the language in which the commands are given. If you issue no commands or give the creature a command that is likely to result in its death or imprisonment, it
on the save. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesnât age and doesnât need to
Spells
Playerâs Handbook
target and the sort of physical connection you have to it. The target doesnât know what it is making the save against, only that it feels uneasy.
Your Knowledge of the Target Is...
Save
Picture or other likeness
â2
Garment or other possession
â4
Body part, lock of hair, or bit of nail
â10
On a successful save, the target isnât affected
Monsters
Monster Manual
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine
", "rollDamageType":"Necrotic"} Necrotic damage, and the target receives an infernal wound if it doesnât have one. While wounded, the target loses 10 (3d6);{"diceNotation":"3d6", "rollType":"roll
Magic Items
Dungeon Masterâs Guide
a single door at ground level on the side facing you. The door opens only at your command, which you can issue as a Bonus Action. It is immune to the Knock spell and similar magic.
Magic prevents the
Resistance to all other damage. Shrinking the tower back down to statuette form doesnât repair damage to the tower. Only a Wish spell can repair the tower (this use of the spell counts as replicating a spell of level 8 or lower). Each casting of Wish causes the tower to regain all its Hit Points.
Spells
Playerâs Handbook
existence. On your turn, you can use this link to issue commands to the target (no action required), such as âAttack that creature,â âMove over there,â or âFetch that object
.â The target does its best to obey on its turn. If it completes an order and doesnât receive further direction from you, it acts and moves as it likes, focusing on protecting itself.
You can
Monsters
Monster Manual
Earth Glide. The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesnât disturb the material it moves through.
Elemental Restoration. If the dao dies
outside the Elemental Plane of Earth, its body dissolves into dirt, and it gains a new body in 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Elemental Restoration"} days, reviving with all
Monsters
Monster Manual
Diabolical Restoration. If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine
Hells.
Fear Aura. The pit fiend emanates an aura in a 20-foot Emanation while it doesnât have the Incapacitated condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the
Spells
Playerâs Handbook
existence. On your turn, you can use this link to issue commands to the target (no action required), such as âAttack that creature,â âMove over there,â or âFetch that object
.â The target does its best to obey on its turn. If it completes an order and doesnât receive further direction from you, it acts and moves as it likes, focusing on protecting itself.
You
Spells
Playerâs Handbook
You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of
you entered it, which ends the spell. You otherwise canât move.
Minor physical damage to the stone doesnât harm you, but its partial destruction or a change in its shape (to the extent
Monsters
Monster Manual
Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
Gibbering. The mouther babbles incoherently while it doesnât have the Incapacitated
. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only
Spells
Playerâs Handbook
existence. On your turn, you can use this link to issue commands to the target (no action required), such as âAttack that creature,â âMove over there,â or âFetch that object
.â The target does its best to obey on its turn. If it completes an order and doesnât receive further direction from you, it acts and moves as it likes, focusing on protecting itself.
You
Spells
Playerâs Handbook
commands (no action required by you). If you donât issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slotâs level
;Understands the languages you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Flyby (Air Only). The spirit doesnât provoke Opportunity Attack;Opportunity Attacks when it flies out of an
Spells
Playerâs Handbook
. It obeys your verbal commands (no action required by you). If you donât issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell
you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Heated Body (Metal Only). A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit
Spells
Playerâs Handbook
donât issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slotâs level for the spellâs level in the stat block
emits psionic energy if it doesnât have the Incapacitated condition. Wisdom Saving Throw: DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. Failure: 2d6
Magic Items
Dungeon Masterâs Guide
Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesnât count as one of your declared draws.
Gem. Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DMâs choice. One or more powerful beings
Spells
Playerâs Handbook
donât issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slotâs level for the spellâs level in the stat block
Darkness doesnât impede the spiritâs Darkvision.
Magic Resistance. The spirit has Advantage on saving throws against spells and other magical eff ects.
Actions
Multiattack. The spirit
Magic Items
Dungeon Masterâs Guide
the creature, the figurine doesnât become a creature.
The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after
you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the
Monsters
Spelljammer: Adventures in Space
Disembodied Voice. Up to three times in its life, the zodar can cause a message of up to twenty-five words to issue from the air around it. It speaks only when it has something profoundly important
instead.
Transport Inhibitor. The zodar canât be teleported or sent to any plane of existence against its will.
Unusual Nature. The zodar doesnât require air, food, drink, or
Monsters
Bigby Presents: Glory of the Giants
Death Curse. When the fensir starts its turn with 0 hit points and doesnât regenerate, it releases a curse on those around it. Each creature within 30 feet of the fensir when it dies must
.
Regeneration. The fensir regains 10 hit points at the start of its turn if it isnât in sunlight. If the fensir takes acid or fire damage, this trait doesnât function at the start of the fensir
Magic Items
The Book of Many Things
way, your body is inert and doesnât age or require sustenance. Destroying the object frees your soul; otherwise, only a Wish spell can restore your soul to your body.
curse to you. As long as you remain cursed, youâre unwilling to part with the armor. Taking it off fails to end the curse. While cursed in this way, you feel disconnected from your body
Monsters
Quests from the Infinite Staircase
turn with 0 hit points and doesnât regenerate.
Thorny Body. At the start of its turn, the vegepygmy deals 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Thorny Body
Pack Tactics. The vegepygmy has advantage on attack rolls against a creature if at least one of the vegepygmyâs allies is within 5 feet of the creature and the ally doesnât have the
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
half damage if it fails, provided it doesnât have the incapacitated condition.
Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.Multiattack
branch to seal the promise.
âThe Kindly Lord does not issue invitations to their court lightly. I suggest you accept.â
âGwyddion, messenger of Talion
High Fae
Ageless and
Monsters
Dragonlance: Shadow of the Dragon Queen
then disappears, and the target is incapacitated and loses control of its body. Caradoc now controls the body but doesnât deprive the target of awareness. Caradoc canât be targeted by any
action. He otherwise uses the possessed targetâs statistics but doesnât gain access to the targetâs knowledge, class features, or proficiencies.
The possession lasts until the body
Monsters
Spelljammer: Adventures in Space
Charisma saving throw or be possessed by the apparition; the apparition then disappears, and the target is incapacitated and loses control of its body. The apparition now controls the body but doesn&rsquo
Nature. The apparition doesnât require air, drink, food, or sleep.Radiant Eruption. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Radiant Eruption
Monsters
Van Richtenâs Guide to Ravenloft
otherwise uses the controlled bodyâs statistics, but doesnât gain access to the targetâs knowledge, class features, or proficiencies.
If the carrionetteâs body is destroyed, both the
creature must succeed on a DC 15 Wisdom (Perception) check to discern that the carrionette is animate.
Unusual Nature. The carrionette doesnât require air, food, drink, or sleep.Silver Needle. Melee
Monsters
Spelljammer: Adventures in Space
Unusual Nature. The kindori doesnât require food, drink, or air.Tail. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Tail"} to hit, reach 5 ft., one target
body is dotted with small eyes that can emit bright beams of light, which the creature uses to disorient predators before making its escape. Kindori communicate with one another over long distances
Monsters
Bigby Presents: Glory of the Giants
Mutation. When the troll mutate is created, it gains one of four possible body mutations at random;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mutation"}: 1, Elastic Body; 2, Psionic Mirror
; 3, Spell Scarred; or 4, Winged Form. This mutation determines certain traits in this stat block.
Amorphous (Elastic Body Only). The mutate can move through a space as narrow as 1 inch without
Magic Items
Fizban's Treasury of Dragons
60 feet of you, the figurine becomes a living creature in one of two forms (you choose). If there isnât enough space for the creature where it would appear, the figurine doesnât become a
commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each form. At the end of the duration, the creature reverts to
Monsters
Dragonlance: Shadow of the Dragon Queen
body but doesnât deprive the target of awareness. Leedara canât be targeted by any attack, spell, or other effect, except ones that turn undead, and she retains her alignment, Intelligence
feet of it must succeed on a DC 13 Charisma saving throw or be possessed by Leedara; Leedara then disappears, and the target is incapacitated and loses control of its body. Leedara now controls the
Monsters
Planescape: Adventures in the Multiverse
":"Aura of Doom", "rollDamageType":"necrotic"} necrotic damage on a failed save, or half as much damage on a successful one. If the doom lord doesnât have the incapacitated condition, it can
", "rollAction":"Entropic Greatsword", "rollDamageType":"necrotic"} necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its turn if it is in contact with the ground. If the wood woad takes fire damage, this trait doesnât function at the start of the wood woadâs next turn. The wood woad dies only if it
starts its turn with 0 hit points and doesnât regenerate.
Tree Stride. Once on each of its turns, the wood woad can use 10 feet of its movement to step magically into one living tree within 5 feet






