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Returning 35 results for 'doll inside are bronze'.
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Monsters
Quests from the Infinite Staircase
of the Warriors of Madarua wear bronze masks that depict the determined the face of Madarua, an ancient Cynidicean god of birth, death, and the seasons. Each member bears a small tattoo of a sickle on
the inside of their left wrist.
Warriors of Madarua recognize and respect the ever-changing complexity of life. In combat, they strive to be as fierce and unpredictable as nature itself.
Monsters
Quests from the Infinite Staircase
fellow warriors to strike with decisive fury.
Warriors of Madarua
Members of the Warriors of Madarua wear bronze masks that depict the determined the face of Madarua, an ancient Cynidicean god of birth
, death, and the seasons. Each member bears a small tattoo of a sickle on the inside of their left wrist.
Warriors of Madarua recognize and respect the ever-changing complexity of life. In combat
Monsters
Sleeping Dragon’s Wake
"} bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.Lhammaruntosz, a bronze dragon with the ability to heal quickly, spent decades defending Leilon and the
surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god
Magic Items
Princes of the Apocalypse
A weird tank is a ten-gallon tank of blown glass and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird is contained within the tank. While wearing the
.
If the water weird is killed, the tank loses its magical containment property until it spends at least 24 hours inside an elemental water node. When the tank is recharged, a new water weird forms
Magic Items
Princes of the Apocalypse
A steel trident decorated with bronze barnacles along the upper part of its haft, Drown has a sea-green jewel just below the tines and a silver shell at the end of its haft. It floats on the surface
have done so, Drown can’t be used this way again until the next dawn.
Tears of Endless Anguish. While inside a water node, you can perform a ritual called the Tears of Endless Anguish, using
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Sassy Sally Jane The talk of the campus for decades, Sassy Sally Jane is a pink-haired doll in a patchwork tartan dress. Inside the doll is a voice box that some clever students rigged to repeat rude
phrases whenever the doll’s hand is squeezed. Jokesters used it to irritate faculty and staff members extensively before it was confiscated. The doll has sat in the attic of Captain Dapplewing’s Manor ever since, alongside other broken, malfunctioning, or forbidden items.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
they can’t leave this chamber unless they are picked up and carried out. If any character makes an effort to befriend one of the dolls, the soul of the child trapped inside the doll bestows a magical
71. Lair of the Sewn Sisters Green smoke billows out from a bronze cauldron in the middle of this twenty-foot-high vaulted hall. Barely visible through the haze are three rocking chairs, several work
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
about 40 feet square, is boarded up and barricaded from the inside. Mad Mary (CN female human commoner) sits in the center of the floor in an upstairs bedroom, clutching a malformed doll. She is lost in
worst—and is justified in doing so. See area K42 in chapter 4 for more information on Gertruda’s fate. The malformed doll has a strange leer and wears a sackcloth dress. It belonged to Mary in her youth
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
examination of a twig doll reveals something wrapped inside it. By breaking a doll apart, characters can see that it contains a still-beating pig’s heart. Any damage to a heart kills it and causes
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
getting caught. The characters’ peers are true to their word and pay for the characters’ lunches for a month. Further, the characters can keep Sassy Sally Jane. (However, obvious use of the doll around
faculty members results in Sassy Sally Jane being confiscated again!) If all the characters are reduced to 0 hit points inside the manor, they spend the night unconscious and are found by members of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
), the textile mill (area L12), and the workshop (area L4). After the inspection, Granny Nightshade moves to her bedroom (area L16), miniaturizes herself, and takes a long rest inside the dollhouse
there. Visitors can arrange a meeting with Skabatha by speaking to Chucklehead the goblin boss (in area L2) or Pincushion the living doll (in area L9). Any such meeting with the hag takes place in the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Location Overview Lhammaruntosz, a bronze dragon with the ability to heal quickly, spent decades defending Leilon and the surrounding area as the captain of the Scaly Eye, a fleet that battled
pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god of metallic dragons, in a cliff overlooking the sea. The shrine’s face is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bronze Dragon Lairs Bronze dragons usually make their homes near or under the sea. The region containing an adult or ancient bronze dragon’s lair is changed by its presence, creating the following
, regardless if the dragon is inside or outside. If the dragon dies or moves its lair elsewhere, these effects end immediately.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
20. Spirit Guard of Ayocuan (A-YO-kwan) A massive bronze door opens into this grand chamber. The place is filled with rubble and life-sized statuary, much of it broken. Standing in ranks is an army
the north end of the chamber are a group of statues that must have been an honor guard. These warriors wear feathered robes and headdresses and are armed with pitted bronze spears. Each of these figures
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Warriors of Madarua Members of the Warriors of Madarua wear bronze masks that depict the determined the face of Madarua, an ancient Cynidicean god of birth, death, and the seasons. Each member bears
a small tattoo of a sickle on the inside of their left wrist. Warriors of Madarua recognize and respect the ever-changing complexity of life. In combat, they strive to be as fierce and unpredictable as nature itself.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
rocks and fall into the ocean. BRONZE SHRINE FEATURES
The Bronze Shrine is a clean, bright, two-story temple that smells of ocean air.
Ceilings. The ceilings throughout the shrine are 30 feet high
a creature kills Lhammaruntosz or a Scaly Eye member while inside the temple, a spectral dragon appears and attacks the creature. The dragon makes an attack roll with a +10 bonus to hit and deals 22
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
weeping and clutches a stuffed doll. The girl is trying to quiet the boy. She turns to you. “There’s a monster in our house!” she says. “Mom and Dad told us to play outside. Please, won’t you make it
screams inside the house, followed by terrible howls coming from the basement. Recently, a group of robed adults (priests of Osybus) arrived and entered the house without a word. If calmed with a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
who searches the secondary storage area spots a ring of mind shielding seemingly lost by someone while working in the room. The inscription “V. Lang” inside the band hints that the ring belongs to
. Inside one of the drawers is a gem of brightness with 10 charges remaining. C17. Grand Lounge This spacious lounge is decorated to an arcano-biologist’s tastes. Paintings of strange magic creatures
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bronze furnace with a fire elemental magically trapped inside it. A narrow hatch in the front of the furnace has a small grill through which the elemental can be seen, and the heat pouring out through the
grill helps keep the deck crew warm on cold days and nights. An iron wheel on the starboard side of the furnace opens and closes a bronze valve at the top of the cylinder, which has the effect of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
out of the way as the surface of the globe peels back to reveal a dark, hollow interior. Inside this cavity is a padded bronze chair with levers built into its armrests.
When a creature sits on the
is crammed inside the bronze orb representing Toril’s moon, Selûne. The first time a creature inside the armillary sphere reorients its rings and outer orbs, the nycaloth bursts out of the moon
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
faces of eight stone gargoyles squatting motionlessly on the rim of the domed ceiling. Cracked and faded ceiling frescoes are covered by decay. Double doors of bronze stand closed to the east. To the
north, a wide staircase climbs into darkness. A lit hallway to the south contains another set of bronze doors, through which you hear sad and majestic organ tones. The southern hallway is described in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with bronze-colored scales. Slewing to a stop, the creature gives a toothy grin, then raises a claw in a small wave. “Well met!” it chirps. Zelifarn, a young bronze dragon, recently moved into Deepwater
mission. In exchange for information, he offers to give the party a barnacle-covered chest that he found recently. He hasn’t opened it yet, so its contents are unknown to him, but he can smell gold inside
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
sidekicks. See the “Scaly Eye Members” sidebar for more information. B5. Bronze Gate Entrance A bronze gate locked from the inside with a heavy bar blocks this entrance tunnel. A creature inside the Bronze
Bronze Shrine Locations The following locations are keyed to the map of the Bronze Shrine. B1. Jetty This stone jetty and rocky rise lead to a tunnel with a 10-foot-high entrance carved into the tip
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
pranks on the visitors. Characters who spend a minute or so inside the workshop notice unsettling changes; dolls’ heads turn to face them when they’re not looking, balls bounce suddenly out of dark
inside Squirt.
When a boggle creates a puddle of slippery oil on the ground, a character can scoop up 1d3 applications of the oil from the puddle (a process that takes 1 minute) before the oil
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
come to the realization that her maps are woefully out of date. She hasn’t found a single marker pointing the way to the trove she seeks. When a curious and danger-prone bronze dragon named Felgolos
knocking, Sansuri is in the midst of torturing the bronze dragon for information, hoping it knows where one of the ancient Ostorian markers might be. The dragon’s roars of pain can be heard for miles
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
statues of bears grip a five-foot-diameter bronze disk embossed with a dozen glaring eyes. Six desiccated corpses slump on thrones in niches along the walls. Each corpse wears a black mask made of papier
wights. If the eyes on the bronze disk spot intruders in the tomb (see “Disk of Eyes”), the wights rise and attack. The wights also attack if one or more of them takes any damage. They won’t leave the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wreathed in bronze feathers. A detect magic spell reveals an aura of abjuration magic around the otherwise ordinary shield, inside which is trapped a pit fiend named Kastzanedes. Any ability that
Mounted on the door to this chamber is a bronze knocker shaped like Halaster’s mad visage, his beard entwined around the knocker’s ring-shaped handle. A tiny bronze plaque mounted below the knocker
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Hall of Mirrors Mirrors. Niches, each 3 feet deep, line the north and south walls. Mounted on the back wall inside each one is a large, oval glass mirror in a heavy stone frame — sixteen mirrors
shelves that are carved into the walls behind them. Casting dispel magic on one of these mirrors ends the illusion and reveals the hidden shelf beyond. Treasure Two of the shelves are bare. The third holds a bronze mask molded to resemble Halaster’s visage (50 gp).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
stone ring that, from inside the room, resembles a well. (If they entered from the west, the pewter cover is still in place.) This room is small and plainly decorated. On the north and south sides are
fountains made of bronze-inlaid marble. The southern one is cracked, and only dry limy deposits remain in it. The northern one contains about two feet of dark water, fed by a trickle that falls from the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
lurches, as though something big has thrown itself against the inside wall. You hear the cracking of wood, the scraping of metal, and the snarl of something inhuman. Upon closer inspection, you see that the
. The lock can be picked but is rigged with a poison needle trap (see “Sample Traps” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). Inside the wagon is a saber-toothed tiger with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Thornboldt (“Thorn”). Thorn is weeping and clutching a stuffed doll. Rose is trying to hush the boy. If the characters approach the children or call out to them, add the following: After shushing the
the house to lure the characters inside. The children don’t know that they’re illusions but vanish if attacked or forced into the house. The children died of starvation centuries ago after their
Compendium
- Sources->Dungeons & Dragons->Monster Manual
like someone trapped in a wall. 4 Organizes a pack’s contents across the floor. 5 Playfully puppets a corpse or doll. 6 Removes bedding while someone sleeps. 7 Sticks knives or weapons in the ceiling
damage if it ends its turn inside an object.
Actions
Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Object Slam. Melee or Ranged Attack Roll: +4, reach 5 ft
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
ribbed and fluted crest around its head. The dragon’s mouth is open in a triumphant roar, facing the ocean and standing on its hind legs.
There are four entrances into the Bronze Shrine. The first is
higher notices the tunnel. A character could attempt to climb through the windows of areas B7 or B8, 60 feet above the surface of the water. The windows are latched from the inside. Unlatching a window
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
And secrets shall I reveal. A detect magic spell reveals a strong aura of conjuration magic in the alcove. Any character who steps into the alcove wearing the bronze Halaster mask found in area 21 is
alcove on the Material Plane.
Half a Pole. The other half of the broken 10-foot pole lies on the floor just inside the doorway.
Portrait. Hanging upside down on one wall is a tall, wood-framed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of oak bound with thick bronze bands. Each is about 4 feet long, 2 feet wide, and 3 feet high. Gold. Opening the gold chest releases a swarm of poisonous snakes that slither out and attack next round
. They continue biting until all are killed. Silver. Inside the silver chest is a clear crystal box (worth 1,000 gp) that holds a ring of protection. Someone who succeeds on a DC 15 Wisdom (Perception






