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Returning 35 results for 'domain interest are bloody'.
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domain interests are body
domain inherent are body
domain interests are blood
domain inherent are blood
domain interests are bloody
Monsters
Vecna: Eve of Ruin
Tovag, his Domain of Dread. He can be permanently destroyed only by having a stake driven through his heart and then being beheaded. The stake must be cut from a tree growing in soil from Oerth, Kas&rsquo
. It lasts for 1 hour, until Kas dies, or until Kas dismisses it as a bonus action. Kas canât have more than two specters summoned at a time.The Betrayer, the Bloody Handed, the Destroyer&mdash
Monsters
Eberron: Rising from the Last War
Emerald Claw, but her motives for founding the order are buried in her past. Lady Illmarrow has no interest in ruling the living. Rather, she seeks to become Queen of the Dead.
The Mark of Death
island domain.
Long ago, it was revealed that the elven line of Vol â a house that practiced the art of necromancy and bore the Dragonmark of Death â was engaged in secret blood rites
Backgrounds
Guildmastersâ Guide to Ravnica
needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
.
Orzhov Contacts
d8
Contact
1
The spirit of an ancestor has taken an interest in me.
2
An older cousin has the ear of a powerful oligarch.
3
I know a knight who is
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, he was a sadist who believed righteousness was on his side. When his torturous punishments finally drove the prisonâs inmates to rise up, the bloody riot that ensued drew the attentions of the Dark
swamps cover the domain of Souragne right up to the sinking settlement of Port dâElhour and Marais dâTarascon, a village where above-ground crypts outnumber the residences of the living.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Tovag Darklord: Kas the Bloody Handed Hallmarks: Undead military dictatorship Notorious across the planes, the vampire Kas was once the champion of the lich Vecna. Wielding the artifact that bears
, and in his wasteland domain of Tovag, he believes his war with Vecna rages on. Patrols of prisoner-soldiers under undead commanders scour the land, dragooning strangers to serve in Kasâs armies and to
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
HarâAkir Domain of the Ancient Dead Darklord: Ankhtepot Genre: Dark fantasy Hallmarks: Ancient tombs, desert perils, lost gods, mummies Mist Talismans: Canopic jar, lapis lazuli scarab, scroll of
secrets lie beneath the sands, markers of a history the landâs few residents know of only in story and song. Their interest in past splendor is smothered, as life is harsh in HarâAkir and the living
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
deities in this section suggest the Life domain, particularly if they are closely associated with healing, protection, childbirth, nurturing, or fertility. As described in the chapter 3, though, the Life
domain is incredibly broad, and a cleric of any non-evil deity can choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Masterâs Guide
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
forever shattered when Strahd led a bloody crusade against the enemies of his family that ended here with the slaughter of hundreds. Struck by the scenic beauty of his most recent conquest and eager to
payment. The Vistani claim to possess potions that allow them to leave Strahdâs domain, but the potions are false concoctions with no magical power. Nevertheless, the Vistani are willing to sell them for a
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, threatening sounds, or other activity themed to the Darklord or domain. Creatures that enter the Mists at this time, including flying creatures, are subject to the following effects: A creature that starts
creature travels in the Mists, or which direction it goes, it gets turned around so that it eventually ends up back in the domain it left. The area within the Mists is heavily obscured (see the Playerâs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
domain appropriate to that deity for their Divine Domain feature. Often, heroes choose to devote themselves to particular gods either out of piety or self-interest. Sometimes, though, the gods choose
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment. These wanderers keep to civilized realms, preferring to
intervening in their affairs as needed. Clerics of the Cat Lord are rare and typically access the Trickery domain.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
supernatural investigation, or even explore another domain.
When players create Keeper of the Feather characters, ask them the following questions.
What sparked your interest in the occult? Did
occultists, the wereravens saw potential. KEEPER CHARACTERS
Characters playing members of the Keepers of the Feather have access to contacts with interest in spiritualism and the occult, including hapless
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
basis for comparison, domain inhabitants call those who speak of other worlds liars. For them, the following topics are standard aspects of life in their home domain or in a broader collection of
domains they call the Land of the Mists. Culture and Technology Each domain boasts its own culture, either drawn from the Material Plane or a parody manufactured to torment a Darklord. As such, a domain
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Successor or Consort Strahd can sense the arrival of new blood in his domain. When newcomers enter Barovia, he shifts his attention from Ireena Kolyana and van Richten to his new guests so that he can
interest in them. If they exhibit great fortitude and defiance, his interest is piquedâeven more so if the character displays uncommon knowledge or beauty. Such a person might not be worthy to succeed him, but the man or woman might provide amusement to Strahd as a new possession.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
what magical powers do they possess? These questions are tackled in the sections that follow. The answers will help you flesh out the archfeyâs Domain of Delight. Encountering the Archfey Think about how
blissfully unaware of the partyâs intrusion or show no interest in the characters. A shy or reclusive archfey might not want to be disturbed at all. How and when the archfey crosses paths with the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Oâ-wells These magic wells are scattered throughout Hither. Their builders and their original purpose have been long forgotten. In the days when Zybilna ruled over her domain, the wells served as
the characters to identify themselves and state their intentions. If the characters express interest in undoing the damage wrought by Bavlorna, the will-oâ-wisps are cheerful at the prospect of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
societies and nature. Others take a more active hand, injecting elements of chaos and innovation into mortal life. Unlike the gods of good and evil, the neutral gods have little interest in the
and shy, they are fiercely protective of their domain, regarding all plants and animals as their children. Chislevâs followers are often hermits, druids, and others who revere nature without asking
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
ranks of the cult thinned as members began to lose interest in the debacle. Then Strahd von Zarovich arrived. The cultists regarded Strahd as a messiah sent to them by the Dark Powers. Drawn to Strahd
House in despair. The cultâs habit of trapping and devouring wayward visitors proved to be its downfall. On one occasion, the cult snared a band of adventurers whom Strahd had lured to his domain to be
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Falkovnia Domain Besieged by the Dead Darklord: Vladeska Drakov Genre: Disaster horror Hallmarks: Dwindling resources, fickle hero worship, impending disaster, suspicion, totalitarianism, zombies
Mist Talismans: Arms marked with the Blood Falcon, bloody spear head, correspondence from Lekar, sample of zombie flesh The days of the living are numbered in Falkovnia. The people would flee if they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and their plots, even as he allows the family free rein in their corner of his domain. The Mad Mage has decided that these are the kinds of nobles that need to be making decisions and wielding power in
Waterdeep â so that he can secretly rule the city using them as puppets. As such, he encourages the Shadowdusks to consolidate power in preparation for a triumphant and bloody return to Waterdeep
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
come to an end. Paradoxically, elves pay special interest to the ephemeral: a cloud of mayflies, bubbles in water, illusions, eclipses, rainbows, artistic performances, and so forth. They are
second nature. When enemies threaten to invade their domain, elves are just as often satisfied to wait out the danger in their concealed strongholds as to come forth and fight. Remaining out of harmâs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Wind Howlers, whose leader, Callain of the Bloody Word, despises the hags. Kethelrax the Cunning. The kobold lord Kethelrax has laid claim to Shaarat Kol in the south of Droaam and leads host of
a skilled alchemist and a scholar of arcane lore. Venom Lords. A group of tieflings called the Venom Lords leads a community of warlocks, some of whom are also tieflings. Their domain, called the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
The Vampireâs History In life, Strahd von Zarovich was a count, a prince, a soldier, and a conqueror. After the death of his father, King Barov, Strahd waged long, bloody wars against his familyâs
on the hapless souls of Barovia, they provide little nourishment and no comfort. From time to time, strangers from faraway lands are brought to his domain, to play the vampireâs game of cat-and-mouse
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
old battle between rival fisherfolk that left the waters bloody. Ten-Towns thrives on fishing and trade, both endeavors reliant on the knucklehead trout of Icewind Daleâs lakes. Without these fish, the
made, and intrigue to be investigated in even in the smallest of these communities (which can number as few as a hundred souls). The only other point of interest is the town of Targos, on Maer Dualdon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
then casting bloody chum into the waters of the Darklake, where it is consumed by ⊠something. Baiting the Hook The archpriest of the Sea Mother tells the characters he wants to use them as bait. The
duergar have shown any interest in navigating the waters of the Darklake on their own, and not even they do it as well as the kuo-toa.
There is a persistent myth among the inhabitants of Sloobludop
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, calling them in when it suits them â often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds donât disrupt Guild
. Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
, calling them in when it suits them â often with interest. Rivalries exist between kingpins, and their territorial borders shift constantly. As long as these internal feuds donât disrupt Guild
. Crossing the wall is riskier than the average power play, and those in the know predict the coming conflict to be a bloody one. Guild operations in the Outer City center on smuggling and gambling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
himself and sells them for profit. Mammon has accumulated a great treasure hoard, but spends only a small portion of it on maintaining his domain. As a result, Minauros is a fetid, wretched place
frustration by grinding the offending party into a thick, bloody sludge. Financier of the Hells Mammonâs wealth is his primary way of exerting power and influence. He offers monetary loans to other devils in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brass horn while the other minotaurs try to hack intruders to pieces. Baphomet does not answer prayers, nor does the demon lord have any interest in Makuâs tribe. As such, the minotaur shamanâs ritual
: The gate opens for 1 minute if a creature marked with a bloody X stands within 5 feet of it. Characters must be 15th level or higher to pass through this gate (see âJhesiyra Kestellharpâ). The first
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Strahd von Zarovich Martin Mottet
Strahd von Zarovich is the Darklord of Barovia, a Domain of Dread. Little happens there without the Darklordâs knowledge, although Strahd rarely pays
there, Strahdâs interest becomes piqued, and he makes an appearance. The characters encounter Strahd in his Master of Death House iteration in chapter 5.
History In life, Strahd von Zarovich was a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
enclosed sleeping area is a shrine to Gruumsh consisting of a crude stone effigy of He Who Watches, surrounded by bloody offerings. Caves for Followers of Luthic Orcs who worship Luthic are
in the cliff face far away from their lair. A tunnel leads through layers of damp stone and crystallized minerals before eventually opening out into their subterranean domain. Captives are used as
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the deck with his right hand. A shimmering wave of magical energy washes over the ship. Gargenhale then cackles in triumph, âWe are invisible! They wonât see us coming until itâs too bloody late
described below are assumed to contain nothing of interest. Space Galleon Deck PlansView Unlabeled Version Forecastle Six vampirates (see Booâs Astral Menagerie) are here, waiting to repel boarders. They
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, they come upon the aftermath of a bloody clash between the Xanathar Guild and the Zhentarim: As you turn a corner, you find yourselves on a street that has been cordoned off by the City Watch. Lying
own domain, the gnome settled in Waterdeep, bought the Old Xoblob Shop from its previous owner, and tried renaming it after himself, yet everyone kept calling it the Old Xoblob Shop. He therefore
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Points of Interest Beyond Saltmarsh are a number of locations that characters can visit. Providing in-depth detail in for all of them is beyond the scope of this book, but enough information is
description from that adventure for this place. The lizardfolk here view the area around the swamp as their domain. They threaten intruders to warn them off, attacking only those who insist on remaining in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
has lost interest in Elkhorn and is not concerned if he starves to death. The children toss him scraps of food to keep him alive. Elkhorn happily joins the characters if he is freed from the cell
that once stretched from the palace to the edge of the domain. This route has since been shattered. He knows of no other way to reach the palace. Cauldron. The cauldron is nearly full of hot melted






