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Returning 25 results for 'domain sign'.
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domain song
Monsters
Curse of Strahd
he might need help and traveled for months to reach Strahdâs domain. She rode her wagon to Vallaki and learned about an old tower that seemed the sort of place van Richten would use as a base
. When she arrived there, she found some of van Richtenâs belongings, but of the vampire hunter there was no sign. Although she is anxious to learn the whereabouts of her mentor, she is also eager
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for centuries give way to sunshine, shocking the Barovians out of their despair. The Barovians take the sunlight as a sign that the evil in their land has been purged. Though escape is now possible
the valley, while those without souls fade into nothingness as they take their first steps beyond the edge of Strahdâs former domain.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
escape Strahdâs domain. Made with the bones of the innocent, the hagsâ dream pastries allow Barovians to enter a trance, wherein they can escape to heavenly places full of joy. When adults can no longer
pastries. This is how the hags sow corruption in Strahdâs domain and why they donât take the children by force. The hags are interested only in children who have souls. They prick each child with a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
area 4) visits Thundertree from time to time, keeping a wary eye on its dangers. Cultists have also arrived recently (see area 13) to treat with a dragon that claims Thundertree as its domain (see
old stone houses, many of which are roofless ruins with interiors open to the weather. Other buildings appear more or less intact. The whole place is eerily silent.
A wooden sign is nailed to a post
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to time, keeping a wary eye on its dangers. Some cultists also arrived recently (see area U13) to treat with a dragon that claims Thundertree as its domain (see area U7). As the party approaches the
roofless ruins. Other buildings appear intact. The whole place is eerily silent.
A wooden sign is nailed to a post nearby. It reads: âDanger! Plant monsters and zombies! Turn back now!â
Reidoth placed the sign to discourage treasure seekers from stirring up the monsters in the area.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brow sports a single spiraling horn of ivory whose magical touch can heal the sick and the injured. Its ears catch the words and whispers of the creatures that share its domain, and it knows the
tongues of elves and sylvan folk. Unicorns allow good-hearted creatures to enter their woods to hunt or gather food, but they hold evil ever at bay. Foul-hearted creatures seldom leave a unicornâs domain
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Sword Coast. Lionshield Coster The Lionshield Coster is a trading post and competitor to the Phandalin Minersâ Exchange. A weathered sign hanging above the front door depicts a blue lion painted
for mining activity in the area, as well as the authority for maintaining public records. A two-story building, the exchange bears a newly painted sign depicting two crossed pickaxes above a lump of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
, supported by mercenaries enforcing their tyrannical rule Iuz Iuz (cambion demigod) The monster-infested domain of the demonic dictator, steeped in wickedness Nyr Dyv â The Lake of Unknown Depths
, naming his domain after himself. These lands are so despoiled and dangerous that the otherwise fierce nomads of the Hunting Lands and Wegwiur pass through the Cold Marshes rather than enter the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
their fellows in Semuanyaâs realm will welcome and reward the characters. If the characters refuse, the lizardfolk understand and take it as a sign from their deity to push themselves toward greater
Semuanyaâs Bog, read the following text: The domain of the deity Semuanya is a pleasant-smelling swamp full of bright flowers and colorful bugs. Through trees draped in vibrant moss come the cheers of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
âApproaching the Hall of Illusions.â A wooden mannequin of a grinning, raven-haired young woman in witchâs attire and a green flowing cape hovers inside a glass cabinet. At the top of the cabinet, a sign
transforms into a portal to the Feywild domain of Prismeer (see âThrough the Looking Glassâ at the end of the chapter for more information). Chasing Rubin If the characters chase after Rubin when he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a peculiar window display: One nearby shop stands out from the others. It has a deep purple facade, and in its window hangs a stuffed beholder. Above the door hangs a sign whose elaborate letters
own domain, the gnome settled in Waterdeep, bought the Old Xoblob Shop from its previous owner, and tried renaming it after himself, yet everyone kept calling it the Old Xoblob Shop. He therefore
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to reach Strahdâs domain. She rode her wagon to Vallaki and learned about an old tower that seemed the sort of place van Richten would use as a base. When she arrived there, she found some of van
Richtenâs belongings, but of the vampire hunter there was no sign. Although she is anxious to learn the whereabouts of her mentor, she is also eager to earn his trust and respect. To that end, she has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of a much older settlement, sometimes called Old Saltmarsh or the Old Harbor. One sign of this is that the town has a small stretch of wall and a single town gate secured by two or three guards. The
from the nearby Hool Marshes. A wooden sign depicting a net filled with fish hangs above the double doors leading into the hall. A small tower rises from the building, housing a horn at the top, which
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
leading to a kitchen. A sign to your right indicates the âPowder Room,â while another to your left indicates âTokens.â To the far left is a fortified iron door sealed with a large lock. The center of
clearly the place to hang out. A sign on the wall says so. Huge fish tanks feature brightly colored fish and an octopus. Soft leather chairs provide a great place to sober up or to enjoy a delicious
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tunnels and caves for food. There is a 25 percent chance that the crawler is domesticated and outfitted with a leather saddle and harness, though thereâs no sign of the rider. A character can approach and
svirfneblin thieves through the tunnels of its domain to recover stolen gemstones 3 A fierce battle against a wizened drow archmage, ending with the beholder suffering a grievous injury 4 Spying on a drow
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shoemaker named Udo Lukovich (LN male human commoner). He was arrested during the Wolfâs Head Jamboree for carrying a sign that suggested that Vallakians should feed the baron to the wolves. Baron
one living creature within Strahdâs domain that the summoner mentions by name. The assassin automatically knows the distance and direction to the named target. The assassin attacks any other creature
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
cottage stands near a brightly painted barn topped with a pony-shaped weather vane. A white picket fence encloses a small field behind the barn. Set among flowers on the front lawn is a sign that reads
, hanging above which is a wooden sign shaped like a potion bottle. In addition to herbs and salves, Tarmock sells âsweet waterâ for 1 gp a flask. The sweet, naturally carbonated water bubbles up from a tiny
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
leaderâs passing: Name one positive change that the leader brought to his or her domain or sphere of influence. Does that change persist after the leaderâs death? State the general mood or attitude of the
disaster takes whatever form you want, but itâs always a big, bold, unsubtle sign of a deityâs displeasure. You might decide to wipe a town, region, or nation off the map of your world. A disaster ravages
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the strangers pause at the bridge to either give the hand sign of the cult (a triangle formed with thumbs and forefingers of both hands) or call out, âI serve the Black Earth!â In combat, the gargoyles
occasional innocent victim. This grim chamber is the domain of a stonemelder (see chapter 7) named Heldorm and the three cultists who assist him. Roleplaying Heldorm. Unbalanced, Heldorm goes about his work
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
creatures that fire giants capture are put to work in the giantsâ mines or on surface farms the giants claim as part of their domain. Even master crafters of other races are consigned to unskilled labor
giants plan a raid on a nearby settlement or outpost, they time it to take place under the cover of a blizzard, believing the storm to be a sign from Thrym that the weak-boned humanoids are ready to be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
displease Aerisi Kalinoth. If the characters adopt the garments and instruments of the Windwyrds, they stand a chance of passing through the air cultâs domain without difficulty. Bone Flutes. The
on the face of a coin is stamped into the flagstones that pave this plaza. An old sign bearing this same image hangs above the door of a large hall in the center of the plaza.
Seven kenku wander the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
black robe looks up from her work, her face twisted in an expression of rage.
Creatures. Burdug the shaman, an orc Eye of Gruumsh, has commandeered a chamber as her private domain. She lives here with
are those of orcs killed by the trap long ago; their remains show signs of severe scorching. Rusted axe heads lie near the bodies, with no sign of the weaponsâ hafts. If the door is pulled open before
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
salamanders to make armaments here while fire cultists strand guard.
This chamber is the heart of the fire cultâs domain, the great foundry where they forge weapons and armor. Noise here drowns out any
from the south, but they pay little attention to anyone heading in that direction. Gaining Passage. Visitors from the south must form the hand-sign for the fire cult (hands cupped together upright, with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
bequeath one (but no more than one) to the party. The tressym bonds with the first character to earn its trust, which requires some obvious sign of affection accompanied by a successful DC 17
, the creature canât benefit from natural healing until the curse is removed with a remove curse spell or similar magic. Forgotten Forest The Forgotten Forest has long been the domain of fey creatures and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
magic once enabled these ships to float on water, but that magic has long since faded. Suggested Encounter The ancient blue dragon Iymrith claims Ascore as part of her domain. Though sheâs not here to
members of the party sign a written agreement stating that they wonât interfere in the Black Networkâs Daggerford operation or accept any quests or special commissions from Duchess Morwen Daggerford






