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Returning 15 results for 'dominate images are being'.
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dominate image are being
Magic Items
Dungeon Master’s Guide
Held in the dungeon of White Plume Mountain, Wave is engraved with images of waves, shells, and sea creatures.
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When
regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 20) from it on a Beast that has a Swim Speed.
Globe of Invulnerability. While
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long
Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
reduced by 2d10. If this reduces your hit point maximum to 0, you die.
16
Daughters of Bel (green steel pit fiend fang)
1 pit fiend
You can use the tooth to cast dominate monster (DC 18). Once you
Rakshasa
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, detect magic, invisibility, major image, suggestion
1/day each: dominate person, fly, plane shift, true seeingMultiattack. The rakshasa makes two claw attacks.
Claw. Melee Weapon Attack: +7
"} slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wave Weapon (Trident), Artifact (Requires Attunement) Held in the dungeon of White Plume Mountain, Wave is engraved with images of waves, shells, and sea creatures. You gain a +3 bonus to attack
environment. Aquatic Command. Wave has 3 charges and regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 20) from it on a Beast that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
following boxed text to the players: Two ornate, black arches dominate the scorched landscape for miles, each one rising two hundred feet into the stiflingly hot air. Every inch of stonework is engraved with
images of devils waging war against demons.
In forgotten times, archdevils used these twin arches to transport entire regiments to other planes of existence. The arches’ magic has waned
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
1/day each: dominate person, fly, plane shift, true seeing
Actions
Multiattack. The rakshasa makes two claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6
+ 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Wave Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea) This trident is an exquisite weapon engraved with images of waves, shells, and sea creatures
. Trident of Fish Command This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
some scholars of magic hotly refute such claims. Bael is sometimes depicted as a toad, a cat, a male human, or some combination of these forms, though none of these images reflect his true appearance
each: dominate monster, symbol (stunning only)
Legendary Resistance (3/Day). If Bael fails a saving throw, he can choose to succeed instead.
Magic Resistance. Bael has advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone vats, arranged in two rows of three, dominate this 20-foot-high room.
Doors and Barrels. A double door in the west wall has stacks of old barrels on both sides of it (see “Barrels” below). The
doors are painted with images of two dwarves in profile, facing each other while standing on sideways barrels.
The Melairkyn dwarves stored ale in these vats. Each vat is a hollow, slightly bulging
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
) slashing damage, and the target is cursed if it’s a creature. The curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
seconds to impart its psychic images. Once a crystal imparts its psychic scene, it must recharge on a shelf for 24 hours before it can do so again. A character who examines the crystals and succeeds on
crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
walls glow with the same light, projecting illusory images onto the pedestal. Doors lead to the north and west, and a third door leads to the stairs down.
The pedestal here is an illusory
they can pick out large groups of soldiers moving south of the city: Dragon Army forces and the Kalaman troops. T9: Scrying Room Window-like crystal panels dominate the walls of this room, each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bas-relief images of sleeping dwarves. An unlit brazier sits in each corner, and a brass censer hangs from a chain connected to the ceiling in the chamber’s center.
No one in the fire cult knows of
alcoves dominate the east and west walls, and treasure glitters in the western one. An unpleasant musky scent mixes with the odor of sulfur here. The floor is marred with broken spots, scorch marks
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
humanoid in ceremonial robes. An altar, with images of dragons carved into its black obsidian, is set in the center of the west wall. A single candle burns brightly on the altar. Next to the candle are a
themselves; they try to flee through the northernmost or the eastern exit. This stampede should dominate the first moments of battle, and even the goblins capable of fighting refuse to stick around just






