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Returning 35 results for 'dominate inside are blasting'.
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Magic Items
Princes of the Apocalypse
takes an extra 2d6 fire damage.
Fire Mastery. You gain the following benefits while you hold Tinderstrike:
You can speak Ignan fluently.
You have resistance to fire damage.
You can cast dominate
monster (save DC 17) on a fire elemental. Once you have done so, Tinderstrike can’t be used this way again until the next dawn.
Dance of the All-Consuming Fire. While inside a fire node, you can
Magic Items
Princes of the Apocalypse
damage.
You can cast dominate monster (save DC 17) on an air elemental. Once you have done so, Windvane can’t be used this way again until the next dawn.
Song of the Four Winds. While inside an
Monsters
Spelljammer: Adventures in Space
bulging eyes and a tooth-filled maw dominate its hideous visage. Behind and above these features, one or more lumps protrude from its body, each one containing a brain the neh-thalggu has consumed
.
After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The collected brain is stored inside one of several
Magic Items
Princes of the Apocalypse
. You gain the following benefits while you hold Drown:
You can speak Aquan fluently.
You have resistance to cold damage.
You can cast dominate monster (save DC 17) on a water elemental. Once you
have done so, Drown can’t be used this way again until the next dawn.
Tears of Endless Anguish. While inside a water node, you can perform a ritual called the Tears of Endless Anguish, using
Magic Items
Princes of the Apocalypse
you, but not their exact location.
You can cast dominate monster (save DC 17) on an earth elemental. Once you have done so, Ironfang can’t be used this way again until the next dawn
inside an earth node, you can perform a ritual called the Rumbling, using Ironfang to create a devastation orb of earth (see the devastation orb description for the time and cost of the ritual). Once you
Monsters
Guildmasters’ Guide to Ravnica
","rollDamageType":"force"} force damage if it ends its turn inside an object.
Innate Spellcasting. The ghost’s innate spellcasting ability is Wisdom (spell save DC 16, +8;{"diceNotation":"1d20+8
let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
Monsters
Locathah Rising
, control water*, dominate beast, freedom of movement*, watery sphere5th level (2 slot): conjure elemental*, maelstrom,scrying*, tree stride6th level (1 slot): heal7th level (1 slot): plane shift
him.
The coral in a 60-foot radius grows rapidly around creatures inside the coral mountain. Each creature must succeed on a DC 18 Strength saving throw or become restrained. Restrained creatures
Backgrounds
Guildmasters’ Guide to Ravnica
;flaming sphere
3rd
fear, haste
4th
confusion, wall of fire
5th
dominate person
Your magic often produces a flashy spectacle, wreathing you or your targets in a mixture
I’m secretly hoping that I can change the cult from the inside, using my influence to help rein in the wanton violence.
4
I own something that Rakdos once touched (it’s seared
Elder Brain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
:
At will: detect thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Legendary Resistance (3/Day). If the elder brain fails a saving throw, it can choose to succeed instead
Actions
When fighting inside its lair, an elder brain can use lair actions. On initiative count 20 (losing initiative ties), an elder brain can take one lair action to cause one of the following
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
circlet of blasting, or the like) and learned how to use it.
Booyahg Whip. Khurgorbaeyag saw fit to gift this goblin with powers that enable it to dominate others. The goblin has 1d3 other goblins
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
more than once per turn. The seer takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Out-of-Phase Movement", "rollDamageType":"force"} force damage if it ends its turn inside an
dreaming. These Elder Evils are far older than most of the mortal peoples and always inimical to such creatures’ minds.
However much they might desire to enter and dominate the Material Plane, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Misty Forest This chapter takes place within the Misty Forest—a vast woodland concealed by thick mist and rain. Enormous spruce trees dominate the northern end of the forest where Altand is found
—and where Neronvain and Chuth have established their stronghold. The mist in the forest is omnipresent. Though it can be ignored inside buildings, all outdoor areas of the forest are lightly obscured.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
only structure still standing in the area. Inside the wall, sand lies in deep drifts over the stone floor. Three giant scorpions and four wights hide under the sand at each end of the mastaba, in the
criminals who stole a horn of blasting from a storm giant king. Helmdar completed his mission but was killed by Zikzokrishka and turned into an undead thrall to guard her lair. Treasure The horn of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Misty Forest This chapter takes place within the Misty Forest — a vast woodland concealed by thick mist and rain. Enormous spruce trees dominate the northern end of the forest where Altand is
found — and where Neronvain and Chuth have established their stronghold.
The mist in the forest is omnipresent. Though it can be ignored inside buildings, all outdoor areas of the forest are lightly obscured.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and defeat the creatures inside. If they do so, they can claim the Demon Grinder for themselves. The Demon Grinder is driven by the warlord Raggadragga, a wereboar with 120 hit points. He leads the
he uses to fuel the Demon Grinder. He also carries a circlet of blasting, which he can don and use to make ranged attacks. The other members of the Goreguts Gang have no treasure. The warlords of Avernus conquer the hellish wastelands in infernal war machines powered by souls
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, causing the gold key to turn back to its original position. The portal closes instantly if the gold key is removed from the chest’s lock. Treasure. The gold key is worth 25 gp. Inside the chest, held in
a wooden brace, is a horn of blasting. Stacked around the horn are six flying battleaxes (use the flying sword stat block) that attack as soon as the lid opens. J5. Chamber of Chests This chamber
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Trident of Fish Command This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an
the table below. Spell or Item Charges Lost Disintegrate 1d12 Horn of blasting 1d10 Passwall 1d6 Prismatic spray 1d20 Wall of fire 1d4
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. GRUNGS OF DUNGRUNGLUNG
The following grungs have key roles to play in Dungrunglung. For grung statistics, see appendix D.
Groak (gold grung elite warrior wearing a circlet of blasting) is the
one large, hollow room. Just inside the entrance is a clear pool of water that ranges in depth from 2 to 5 feet. Phosphorescent fungi illuminate the pool with soft, dreamy hues. Short, frog-like
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Order Domain Finally, a whole faith about coloring inside the lines.
Tasha
The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a
5th mass healing word, slow 7th compulsion, locate creature 9th commune, dominate person Bonus Proficiencies 1st-level Order Domain feature You gain proficiency with heavy armor. You also gain
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
and six legs resembling those of a crustacean. Four bulging eyes and a tooth-filled maw dominate its hideous visage. Behind and above these features, one or more lumps protrude from its body, each
collected brain is stored inside one of several pockets in the neh-thalggu’s head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
blasting, or the like) and learned how to use it. Booyahg Whip. Khurgorbaeyag saw fit to gift this goblin with powers that enable it to dominate others. The goblin has 1d3 other goblins that slavishly obey
, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can — for goblins, life is short. Goblins seek
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Dominate Monster targeting the elemental spirit, any checks you make to command the spirit for the spell’s duration automatically succeed. The elemental spirit automatically fails its saving throw against
airborne), and crew station actions that require the elemental core are disabled. To prevent such catastrophic sabotage, most airships keep their elemental cores inside heavily fortified and guarded
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gold rather than stone. Treasure. The gold circlet is a circlet of blasting. 39b. Bugbear Den Three bugbears sit in the middle of the floor, eating from a sack of dead rats and stirges. One of them
the center.
Forge. A blackened forge dominates the north wall. The magic that once heated the forge expired long ago. The ettins keep their treasure inside it (see “Treasure” below). An iron anvil
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sending adventurers into the Mournland in hopes of salvaging some or all of the network inside a fallen colossus. Colossus Power Core. The power source of a colossus is a Khyber dragonshard of
of elemental rock, blasting out elemental air to deflect ranged attacks, and so on. The captain of the colossus could control all this weaponry through the docent network, but for optimal performance
Compendium
- Sources->Dungeons & Dragons->Divine Contention
remains of a different noble family of Uthtower. Their bones are interred inside niches in the walls, which are 3 feet wide, 3 feet high, 9 feet deep, and stacked three high along the walls. When
hall contains a heap of treasures that Cult of Myrkul have left as offerings to the dragon. Treasure. The treasures gathered here comprise 14,000 gp, 1,750 pp, ten jet gemstones worth 100 gp each, two potions of supreme healing, a potion of storm giant strength , and a circlet of blasting.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bottom of the gloomy basin, its pinnacle an elongated hand extending skyward. Known as Sablereach, the tower is rumored to be the petrified arm of a forgotten, dead god. Inside its palm dwells the
spiteful residents plug their ears and communicate through shouts or irritated, nonverbal gestures. The bitter winds of Pandemonium erode the gate-town inside and out. Repairs to wind-blasted
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
takes a Medium or Small character 1 minute to chug one down. Five spell scrolls (animate objects, chain lightning, dominate monster, legend lore, and phantasmal killer). Each scroll is written on a 12
gp. Inside the full-sized chest are Sansuri’s conch of teleportation (see appendix B), 500 pp, and six pieces of jewelry: four platinum bracelets (worth 750 gp each), a gold pendant necklace set with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
waving unimpeded. You become aware you are not alone inside your mind. Somehow, this horror from another world has wormed its way inside you.
Something beyond mortal comprehension exists partially
inside the wall of ice and partially within some distant, horrific demiplane. As this otherworldly entity peers into the cavern, visitors risk losing their sanity to its influence. Any creature that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone vats, arranged in two rows of three, dominate this 20-foot-high room.
Doors and Barrels. A double door in the west wall has stacks of old barrels on both sides of it (see “Barrels” below). The
inside with a successful DC 15 Dexterity check using thieves' tools, provided that the mechanism can be reached and the character can see in the dark. Wedging at least two iron spikes between the pit’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
inside of Morty’s collar. Personality Trait. “Sometimes I sing to myself when I am distracted. It is an old song of the fey, about a daughter betrayed by her father and given to the unseelie in a bargain
): dominate person, seeming
6th level (1 slot): Otto’s irresistible dance
Coven Minions The hags of the Fetid Gaze employ a number of minions to maintain the appearance that the bathhouse is running
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of the Orzhov Syndicate. They have been dead for centuries, but they refuse to let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the
objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Innate Spellcasting. The ghost’s innate spellcasting ability is Wisdom (spell save DC
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Whenever a loud noise is made inside the chamber, the loose crystal flickers. Tremendously loud noises, such as those made by a thunderwave spell or a horn of blasting, cause the crystal to go out for 1d6
in the city’s restoration. Do not reveal the city’s secrets to outsiders. Everlast can manifest anywhere inside the spire and can move instantaneously between locations within it. If the characters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and twisted are they that a palpable sense of foreboding haunts those who intrude upon a meenlock lair. Inside the warren, black moss covers every surface, muffling sound. A large central chamber
. Arcanist deviants that taste freedom from the colony react in a variety of ways. Some prize their privacy, others seek to commune with similar minds, and still others seek to dominate a colony
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
spell. Instead of choosing one of the normal options of the spell, the lich uses the spell to magically trap the target’s body and soul inside its phylactery. The phylactery must be on the same plane
slot): finger of death, plane shift
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill
Turn Resistance. The lich has advantage on saving throws against any
Compendium
- Sources->Dungeons & Dragons->Rrakkma
, dimension door, dominate person, fear, hallucinatory terrain, hold monster, hypnotic pattern, telekinesis
Sulfurous Impersonation. As a bonus action, the oblex can extrude a piece of itself that assumes
difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object other than a sacred statue.
Sacred Animation (Recharge 5–6). When the eidolon moves into a space occupied by a






