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Returning 22 results for 'dominate instant are blocks'.
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Monsters
Eberron: Rising from the Last War
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Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical form. The stat blocks provided here reflect the
primary patrons for warlocks in Khorvaire. Covens devoted to the Queen of Shadows use dark magic and fear to dominate whole communities, while isolated warlocks make pacts with Sul Khatesh to pursue power
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
opportunity to supervise and dominate such creatures, which have no status at all.
WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god, Khurgorbaeyag
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman soldiers near the characters (see appendix B for both stat blocks). 2 Four Kalaman soldiers turn on their commander—in truth, these are four sivak draconians (see appendix B) disguised using
blocks). On the walls near the characters are three ballistae (detailed in the “Siege Equipment” section of the Dungeon Master’s Guide) and six Kalaman soldiers (see appendix B). The Dragon Army
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
of Power Abjuration C Cloudkill Conjuration C Cone of Cold Evocation — Conjure Elemental Conjuration C Contact Other Plane Divination R Creation Illusion — Dominate Person Enchantment C Dream Illusion
Conjuration C Chain Lightning Evocation — Circle of Death Necromancy M Contingency Abjuration M Create Undead Necromancy M Disintegrate Transmutation — Drawmij’s Instant Summons Conjuration R, M
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Sages and Master Sages Candlekeep’s resident lore experts are master sages and sages who dedicate themselves to scholarship above all. Stat blocks for the master sage and the sage appear below
1/day each: banishment, contact other plane, Drawmij’s instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
is the result of a citywide crew having a natural local nexus, such as the Porters’ Union and the Butchers’ Block tending to dominate Eastway, as their members congregate near the Basilisk Gate for
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
is the result of a citywide crew having a natural local nexus, such as the Porters’ Union and the Butchers’ Block tending to dominate Eastway, as their members congregate near the Basilisk Gate for
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
apprentice of Mordenkainen and creator of the spell Bigby’s hand. Though he began his career determined to use magic to dominate and control others, he eventually changed his ways and has worked hard
includes more than two dozen new magic items. Chapter 6 provides stat blocks and lore for a tremendous variety of giants. The chapter includes new giant kinds (such as the death giant) and new
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
swift and loud. Creatures within 20 feet of it are deafened by the roar unless a soundproof barrier or a silence spell blocks the noise. Any creature that starts its turn in the river and isn’t anchored
have been broken by dominate monster spells cast on them repeatedly by the illithids over many months. These drooling, gibbering, malnourished thralls won’t attack illithids or creatures in their company. All other creatures are attacked on sight. The starving ettins hungrily devour any kills.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the golem. M3: Flooded Passage This chamber transitions from natural stone to walls and a floor of worked marble blocks. The passage tilts down to the southwest, where a carving depicts a dragon in
using the scrying spell to monitor the characters and has judged they might be useful in ridding the ruins of the Dragon Army invaders. The gem Demelin breaks is an elemental gem. An instant later, an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can — for goblins, life is short. Goblins seek
the opportunity to supervise and dominate such creatures, which have no status at all. WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
handsome man in a green-and-gold tunic and fancy boots saunters out of the bushes. “Hello,” he says casually as he blocks your path. “I’m Pral. Perhaps you’ve heard of me. Who am I kidding? Of course you
, prompting more bandits to spring from the bushes with weapons drawn. In an instant, you’re surrounded—roll Initiative!
Pral and his bandits are brigands, not murderers. A character reduced to 0
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by how much, or you can simply increase it by 1 or 2 as you see fit. Many Mournland creatures have mutations that are purely cosmetic and don’t change their stat blocks. For example, one might have
past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
open plaza stretches for 100 feet on each side of the tower, ending at the island’s edge. Tower Patrol. Three Dragon Army officers mounted on Dragon Army dragonnels (see appendix B for both stat blocks
they can pick out large groups of soldiers moving south of the city: Dragon Army forces and the Kalaman troops. T9: Scrying Room Window-like crystal panels dominate the walls of this room, each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world. Immortal Nature. An overlord doesn’t require air, food, drink or sleep. It also
warlocks in Khorvaire. Covens devoted to the Queen of Shadows use dark magic and fear to dominate whole communities, while isolated warlocks make pacts with Sul Khatesh to pursue power and revenge. By
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
discussing the tower in Terran. Toppled Tower. The strange tower is a variant of Daern’s instant fortress called a mudslick tower (see appendix B). Svirfneblin scouts liberated the mudslick tower from
don’t have ranged weapons, but Qunbraxel might attack through the narrow openings. Blocked Hall. The top of the mudslick tower blocks the end of this hall except for gaps only a few inches wide between
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the front door, read: This austere hall is finished in irregular blocks of dark basalt that form natural columns along the walls. The doors of the monastery’s front entrance face south, while
middle of this room descends to area M21 in the mines below the monastery. Four large columns of natural rock dominate this shrine. A wide set of steps descends into darkness in the center of the room
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, haunt the after-hours stalls of the Gatehouse Night Market just a few blocks from the Gatehouse. Booths unfold from pocket dimensions at last light, their dealers lit by the neon glow of indifferent will
-o’-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
creature at a time. The skull can cast the dominate monster spell (save DC 20) three times per day. It orders charmed creatures to free it, carry it to the Nine Hells, and slay any creature that impedes
.
Four septon modrons carry their fallen leader, the hexton modron X01 (see Morte’s Planar Parade for both stat blocks). Three septons attack any non-modron that comes within 10 feet of them and any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition, hidden in the webs on the ceiling are two swarms of insects (spiders), which have come to dominate the vermin food chain in this area. Tactics. A character must succeed on a DC 17 Wisdom
counterparts and use tridrone and quadrone stat blocks, with the changes noted in “Replica Modrons” above. It takes the replica modrons 5 rounds to reassemble the station. As they make progress, the hum from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If the characters succeed in opening negotiations, Eyon questions them with a good deal of suspicion. She is a hard-bitten, callous mercenary who expects only the worst from people. The instant Eyon
shore in search of a tasty-looking meal. C20. Gated Passage A crudely built iron gate that looks like it is a new addition to this ancient dungeon blocks the passage. A heavy chain and a padlock secure
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
palace are found here, near the hole in the wall (see appendix B for the hags’ stat blocks). Parked nearby are their mounts and vehicles: Bavlorna’s bobbing lily pad (see appendix A) Skabatha’s flying
Strongheart (see appendix B), battled Kelek and Warduke in this study. Warduke used a horn of blasting to punch a hole in the wall and sent the knight hurtling through it. An instant later, the palace






