Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'done insight are bards'.
Other Suggestions:
don insight are bards
down insight are bards
dance insight are bards
does insight are bards
don insight are baron
Monsters
Spelljammer: Adventures in Space
these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done themselves.
Marauding space clowns feed on Humanoid flesh. They travel through
make a DC 15 Wisdom (Insight) check, piercing the illusion and discerning the clownâs true form on a success.
Spells
Xanathar's Guide to Everything
, you must make a Charisma (Deception, Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devilâs true name. If your check
returns to you to report having done so.
If your concentration ends before the spell reaches its full duration, the devil doesnât disappear if it has become immune to your verbal commands
Backgrounds
Sword Coast Adventurer's Guide
in your faction (though you can choose to do so), and it might enhance your status in the faction.
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
Backgrounds
Guildmastersâ Guide to Ravnica
member of the Azorius guild, which both enacts and enforces the laws that make Ravnican society function smoothly and safely.
Skill Proficiencies: Insight, Intimidation
Languages: Two of your
know a homunculus in the halls of New Prahv who can get things done behind the scenes.
8
I was once summoned to the presence of Supreme Judge Isperia, the guildmaster of the Azorius, who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesnât like a rousing shanty now and then? But standing in a crowded tavern playing for
copper pieces tossed by commoners isnât for everyone â and it certainly isnât for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The âbreakingâ part of âbreaking and enteringâ is the Safecrackerâs
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
embarrassing a rival god, or by discovering a great insight or secret. Until this is done, Keranos would be a potent adversary.
Keranosâs Champions Keranos sees his champions as tools to bring insight and change to the world. He doesnât contemplate the moral or ethical consequences of his insights, believing that such
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
work shift is four hours long, and Korvala checks in every two hours. The jackalweres return to their hideout when they are done with their shift. With the exception of Korvala, they always travel in
Amberdune Books seriously. She denies all accusations of deception with curt professionalism and threatens to call for the guards if characters are too aggressive. A successful DC 15 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Kirina, youâll come to the Goldwarren with me. Prince Simbon, go find out what could be waiting for us in the mine. These adventurers will go with you. Letâs get this done.â
Uzoma tasks Simbon and the
who succeed on a DC 15 Wisdom (Insight) check recognize his complaints conceal jealousy of the well-liked rival prince.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
) Wondrous item Yes Ioun stone (agility) Wondrous item Yes Ioun stone (fortitude) Wondrous item Yes Ioun stone (insight) Wondrous item Yes Ioun stone (intellect) Wondrous item Yes Ioun stone
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Bard: College of Spirits Bards of the College of Spirits seek tales with inherent powerâbe they legends, histories, or fictionsâand bring their subjects to life. Using occult trappings, these bards
next turn.
Spirit Session 6th-level College of Spirits feature Spirits provide you with supernatural insights. You can conduct an hour-long ritual channeling spirits (which can be done during a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devilâs true name. If your check fails, the devil becomes immune to your verbal commands for
,â or âbear this message to the queenâ â until it completes the activity, at which point it returns to you to report having done so. If your concentration ends before the spell reaches its full
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mince people, not words.â Ideal. âCoin is what I crave.â Bond. âOnce I agree to kill something, I pursue my quarry until the job is done.â Flaw. âA friend is just an enemy I havenât made yet.â Combat
+5, Int +2
Skills Acrobatics +7, Insight +6, Perception +6, Stealth +7
Senses darkvision 60 ft., passive Perception 16
Languages Common, Orc
Challenge 2 (450 XP) Proficiency Bonus +2
Special
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
coming for you.â Flaw. âMy friends would say Iâm inflexible. The truth is, I like things done a certain way.â Combat Notes Mercion counts on her armor to protect her as she administers healing. She uses
)
CHA
17 (+3)
Saving Throws Wis +5, Cha +5
Skills Insight +5, Medicine +5
Senses passive Perception 13
Languages Common, Dwarvish
Challenge 3 (700 XP) Proficiency Bonus +2
Special
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
firmly in the world by associating the class with a particular race or culture. For example, you might decide that bards, sorcerers, warlocks, and wizards represent the magical traditions of four
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the dais when the cultists appear must sacrifice a creature on the altar or face the cultâs wrath; characters can ascertain what must be done with a successful DC 11 Intelligence (Religion) or Wisdom
(Insight) check. To count as a sacrifice, a creature must die on the altar. The apparitions donât care what kind of creature is sacrificed, and they arenât fooled by illusions. If the characters make
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Ravengard along with it â Liara strongly urges them to pursue that quest. Her experiences in Chult have taught her to respect adventurers and their ability to get things done. If the characters didnât
)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Con +4, Wis +4
Skills Athletics +5, Deception +5, Insight +4, Intimidation +5
Senses passive Perception 12
Languages Common, Draconic
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
Wildspace systems led to contact with a multitude of other folk. In the wake of these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done
DC 15 Wisdom (Insight) check, piercing the illusion and discerning the clownâs true form on a success.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
character who succeeds on a DC 14 Wisdom (Insight) check gets the sense Hadley is looking for a specific reply. If the party doesnât respond with the other half of the phrase, Hadley offers to take
his supposed death, leaving the elder sage defenseless. What Can Be Done? Hadley asks the characters to discover whatâs going on in the tower and rescue Shalfey. He suggests they pose as visitors
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
battle, and for his propensity to fall asleep as soon as a fight is done (as well as countless other inopportune times). More immediately notable is the unique physical trait that all members of his clan
)
DEX
8 (â1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws Wis +2, Cha +5
Skills History +2, Insight +2, Intimidation +5, Persuasion +5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
connection to the divine. This character might be the driving force behind the groupâs quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and succeed on a DC 15 Wisdom (Insight) check realize Mickeyâs plight. They can then attempt to remove the bone fragment without permanently inhibiting Mickeyâs stride. A successful DC 15 Wisdom
lie, telling the characters that a madcap named Wazzik is planning to kill Lulu and urging them to take care of this threat first. A successful DC 14 Wisdom (Insight) check reveals that the imps are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
pleas for mercy. That event haunted her childhood. Van Richten tracked down Ezmereldaâs family soon after the kidnapping, but not before the Vistani had sold the boy. Though van Richten could have done
had given him. Ezmerelda witnessed van Richtenâs act of mercy and was deeply moved by it. Van Richtenâs Tragic Tale. At the age of fifteen, Ezmerelda, still troubled by what her family had done to van
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sought revenge against the Vistani and took up a life of hunting evil monsters. The Waiting Game. Van Richten isnât a young man anymore. He knows his road is coming to an end, but his work isn't done
, Insight +7, Medicine +7, Perception +7, Religion +6, Sleight of Hand +4
Senses passive Perception 17
Languages Abyssal, Common, Elvish, Infernal
Challenge 5 (1,800 XP)
Special Equipment. In
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
conviction that they must slay the bakunawa as vengeance for wrongs done to their clan. All five dragon hunters are lawful neutral humans. They use the veteran stat block with the following adjustments
Paolo and his group listen intently to anything the characters share and ask them about the bakunawa, what it looked like, and how it behaved. A character who succeeds on a DC 12 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Development. Sarusanda has 30 hit points remaining and is obviously in pain. If the characters offer to heal her, she downplays her injuries. A character who succeeds on a DC 15 Wisdom (Insight) check
, Strahd von Zarovich!â Once Sarusanda is done speaking with the skull, it cackles in grim amusement, then floats into the air. Three will-oâ-wisps emerge from corners of the room and join the skull (use the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
least as Asmodeus views such a thing. Of course, as he sees it, Asmodeus is the only being with the charisma, strength, and insight necessary to shepherd in this ideal future. His rivals are inferiors
who, if left to their own devices, will turn the cosmos into a demon-infested maelstrom. The powers of good are sentimental fools, too delicate and soft to do what must be done. In his mind, Asmodeus
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
point in tough business negotiations. Likewise, a warlockâs pact is the definitive binding contract, providing a unique insight into matters of debt and obligation. The only thing you need to watch out
âVictory is the finest perfume, and I smell delightful.â
4 âYour treasure is my business.â
5 âTo err is human, so Iâm not.â
6 âI get the job done rather than thinking up fancy mottos.â
A WARLOCKâS OTHERWORLDY OFFICE
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with the charactersâ books. A successful DC 10 Wisdom (Insight) check confirms that the acolyteâs mistake was an honest one. In response to any discussion of the mark that has appeared on the
crowns, wisdom was preserved in deep places. In that depth was a great deed done, the quill named, and the scrivener showed his cunning.â
Great Reader Teles Ahvoste Teles Ahvoste (a human archmage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rights. Itâs not for the faint of heart. Thankfully, your business acumen draws on insight thatâs literally out of this world. As an emissary of divine will, you possess the guiding wisdom that every
the dark of the moon, or whenever the fighter kicks you awake to tell you your long rest is done, get healing already! Either way, itâs good to incorporate a regular ritual into your daily devotions
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
)
CHA
16 (+3)
Skills Athletics +4, Insight +3, Survival +3
Senses passive Perception 11
Languages Common, Orc
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
14 (+2)
CHA
16 (+3)
Skills Deception +5, Insight +4, Persuasion +5
Senses passive Perception 12
Languages Common, Dwarvish, Giant, Orc
Actions
Dagger. Melee or Ranged Weapon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
has been done to the likes of Geryon, Moloch, and so many others. Dispater is correct to fear, but the true threat comes not from without. The lordâs great error was allowing himself to be seduced by
+13, Insight +11, Intimidation +13, Persuasion +13
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that arenât silvered
Damage Immunities fire, poison
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
whoâve done the things you havenât quite gotten around to yet. Many decisionists go on to publish famous tomes, such as the best-selling Habits of Effective Adventuring Parties and I Donât Care If
can detect your manipulation with a successful DC 13 Wisdom (Insight) check. Better Odds When you reach rank 3, your coin of decisionry gains a measure of actual divination power and becomes an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
than he looks. A successful DC 15 Wisdom (Insight) check tips the characters off that the adult gnome is disguised to look like a youngster. Jerr hopes to join the Zhentarim one day, but he needs a
Zhentarim (see the âSkeleton Crewâ encounter below). A successful DC 15 Wisdom (Insight) check is needed to see through the skilled lies of the gnome. If you wish, Jerr can become a recurring character in






