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Returning 19 results for 'double interests are being'.
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double interested are behind
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
large space from which more towers rise. Those who behold the edifice say it looks like nothing so much as a cake decorated with an overabundance of candles. The entrance to Candlekeep is a double gate
who have a love for or a need of knowledge and who want to pursue such interests alongside fellow seekers. Candlekeep has the largest repository of written lore in Faerûn, including the collected
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the same god, but more likely, they represent the interests of different gods as they face the dangers of the world together. Gods of Theros Deity Alignment Suggested Cleric Domains Common Symbol
Winged golden mask
Purphoros, god of the forge CN Forge,* Knowledge Double crest
Thassa, god of the sea N Knowledge, Tempest Waves
* The Forge and Grave domains appear in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
serve the guild’s interests well, it promises to take care of you. Guilds hate to waste valuable assets, after all—that’s just bad business. Types of Guild The guild structure covers a swath of business
make an ability check with a set of artisan’s tools using the guild’s equipment, add double your normal proficiency bonus to the check. Resources. You can leverage the guild’s extensive contacts to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
palanquin as far as the eye can see. 4 Double Dealer. The leader of a noble family has turned against their nation, secretly opposing their liege for personal gain or ethical reasons. 5 Ambitious
isn’t your patron’s priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble family’s best interests. 5 Outside Insider
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interests in the city of Stormreach, in Xen’drik. Small, temporary field offices are sometimes established to coordinate missions outside Breland; these offices double as safe houses for agents in trouble
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
quizzes the characters at length regarding their identities, allegiances, interests, and goals. He files it all away in memory in the hope that someday he might find a use for what he learns. Nezznar
), and a dwarven ale mug made of hammered electrum (100 gp). Awarding Experience Points If Nezznar is captured alive and delivered to Sildar Hallwinter or Townmaster Wester in Phandalin, award the party double his XP value.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the far wall features another set of double doors.
The clientele here all look a lot like the duergar you saw in the town of Fortune. All are gambling in a frenzy, arguing with one another over tokens
double doors that lead to Lottie. Treasure. The tiny gems embedded into the ceiling are valuable if collected. With 1 minute of uninterrupted work, a character can collect 30 gp worth of gems, to a total
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
stealing. Find out who it is, and make sure they never think about double-crossing the giant again. 4 The giant has a score to settle with a powerful foe (perhaps a dragon, a beholder, or another
goals and interests that usually involve the acquisition of even greater wealth. Such a giant’s appeal to adventurers is simply the promise of a steady salary and a luxurious lifestyle. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of white. Twenty structures make up the village, divided between snow-block shelters similar to igloos and double-walled yurts made from sealskin stretched over whalebone frames. Sixteen of these
. The Ice Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
shroud of white. Twenty structures make up the village, divided between snow-block shelters similar to igloos and double-walled yurts made from sealskin stretched over whalebone frames. Sixteen of these
Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the area
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
tower and the staircases suspended above it. P13. Court of Storms The double door on the stone balcony between this area and area P22 is sealed with a lion crown lock (see “Crown Locks” earlier in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
peer down suspiciously on all visitors. The gatehouse has an inner set and an outer set of double doors. When locked, these doors are too thick to be forced open using brute strength. They can be
smoke issue from its many chimneys on rainy days and cold nights. Life-size statues of rearing horses flank the double doors that lead to the common room. Above these doors hangs a wooden sign that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
room with the statue, read: Inside this room, you can hear loud mechanical noises that seem to come from behind the south wall.
Standing in the middle of the room, facing the double door to the north
manifesto, in which Klondorn reveals that Asmodeus, in the guise of Deep Duerra, is using the duergar to further his interests. There are ninety-two granite tablets stacked about the room. Each tablet
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that bears a Wizard spell of level 5 or lower. See the Player’s Handbook for the time required to craft a scroll; the scribes charge double the cost shown there.
High Tower Inn Conveniently located
-roofed temple has a gold-inlaid symbol of the sun above its double-door entrance. During the day, sunlight shines through high windows to illuminate the temple’s interior, which is adorned with golden
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
proportioned for human use, as opposed to the dwarf-sized doorways and furnishings elsewhere in the mines. Both structures have battered and blackened masonry walls, their double doors cracked and scorched
of magic in this cavern. (A detect magic spell reveals the same.) The aura becomes stronger as one approaches the northernmost room (area W15). W14: Wizards’ Quarters The double door leading into this
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
judges, lawyers, and legislators, the Fraternity of Order abides by the letter of the law—and exploits it to further their interests. Dispassionate and impartial, Guvners run the city courts, ruling on
over a largely deserted precinct. Life this close to the Hardheads is a double-edged sword. While local businesses—of which there are few—enjoy on-demand security, their proprietors must be spotless in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
bold and adventurous children. She also helps those who serve the interests of the Lords’ Alliance. Trouble in Red Larch. The Tarnlar children (two boys and two girls, aged seven to ten) are eager to
daily, to be finished over far-off hearths. The one-story building is long, narrow, and nondescript on the outside, but the name of the business is painted above the double entry doors (wide enough for a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
alert, then shoots a crossbow bolt into the ground near the character’s feet as a final warning. Drop Box. The staircase in front of the double door to area G10 has a loose plank near the top. This plank
Dusk has his best interests at heart and pleads for release. G35: Storage Room Lining two walls of this room are four wooden crates and four wooden chests.
The crates contain stolen weapons and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
consummate liars and masters of double talk. They favor intimidation of lesser creatures, but employ more subtle manipulations when dealing with other dragons. A green dragon attacks animals and monsters






