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Returning 11 results for 'douse inherent are beings'.
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does inherent are beings
Monsters
Planescape: Adventures in the Multiverse
through any who obscure the truth.
Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of planar importance.PoisonThunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by marut;maruts (detailed in Mordenkainen Presents
Monsters
Bigby Presents: Glory of the Giants
action to douse the fire, the target takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Hurl Lava", "rollDamageType":"fire"} fire damage at the start of each of its turns
giants’ gods are enormously powerful beings who infuse the world around them with primeval magic. In many worlds, they slumber and have become part of the landscape. In this case, each scion is
Monsters
Fizban's Treasury of Dragons
creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.
Ancient Sapphire Dragon
their inherent magic and natural tunneling abilities to great effect. Eventually, a sapphire dragon’s lair is a dizzying honeycomb of hidden passages, deceptively thin walls, and secret chambers
Monsters
Fizban's Treasury of Dragons
relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.
Adult Sapphire Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll
Sapphire dragons make their homes in extensive cave systems. As they grow older, they make increasingly complex renovations to their lairs, using their inherent magic and natural tunneling abilities to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
obscure the truth. Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
history, many believed that all drow were beings of inherent and irredeemable evil. In truth, most drow do align with evil, engaging in torture, slavery, murder, and other nefarious activities in the
Handbook. Drow characters can come from any background, though most have a history that links to one of the drow city-states of the Underdark. Inherent magical abilities and a preference for dark places
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
disorganized attempts to douse the fires. Over the noise, a character who has a passive Wisdom (Perception) score of 18 or higher notices an eerie, whistling emanating from no place in particular. Sinkhole. The
unimpeded, the hostile whistlers slay one worker per round, taking their time to savor the confused mortals’ fear. If attacked, they teleport near their attacker and ignore the workers. The alien beings fight to the death.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rarely speaks, but he crackles and roars with terrible laughter as anything combustible within his grasp bursts into flame and feeds his hate. Mortal beings are mere objects of contempt to Imix, and he
. Anything combustible stokes his hunger, but he takes special delight in feeding on the handiwork and possessions of intelligent beings, such as crops, buildings, or goods. Imix doesn’t even spare his own
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
on two opposing deities or forces), mystery cults (involving personal devotion to a single deity, usually as part of a pantheon system), animistic religions (revering the spirits inherent in nature
experiences new meaning in life. DIVINE RANK
The divine beings of the multiverse are often categorized according to their cosmic power. Some gods are worshiped on multiple worlds and have a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
might be true deities that oversee everything, but such beings are beyond comprehension. They assert that worshipers of the gods draw their power from unknowable sources—false gods simply take the
to go after what they want—everyone makes their own fate. At the same time, nothing’s free. It takes work, dedication, and sometimes blood to seize greatness. There’s no inherent malice in the Fated’s
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.) Scions of giants’ gods are enormously powerful beings who infuse the world
feet of the fire takes an action to douse the fire, the target takes 10 (3d6) fire damage at the start of each of its turns.
Erupting Breath (Recharge 5–6). The cradle exhales flames and volcanic






