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Returning 27 results for 'draw interests are bigger'.
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Monsters
The Book of Many Things
, might have been the first person to draw the Skull card from a Deck of Many Things and be slain by the avatar of death. Even Jyn doesnât know for sure, as that was so long ago that sheâs
champions rarely agree on anything is a major check on the groupâs power. Instead of the Grim Harrow acting as a unified force, each of the three champions usually pursues their own interests, seldom
Monsters
Fizban's Treasury of Dragons
conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature
can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
Monsters
Fizban's Treasury of Dragons
their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who donât
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
Giff
Legacy
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Monsters
Mordenkainenâs Tome of Foes
own life. Life is fleeting, but the regiment endures for generations or even centuries.
A Whiff of Gunpowder. Muskets and grenades are the favorite weapons of every giff. The bigger the boom, the
military training to the exclusion of all other areas of study can make them seem dull-witted to those who have more varied interests.
GUNPOWDER BY THE KEG
Aside from their personal gunpowder weapons
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Introducing the Deck This book provides several ways to introduce the Deck of Many Things to your campaign, depending on the interests of your players and the kind of story you want to tell. The
characters see the deck, and if theyâre willing to perform a service for Oddlewin, he might let them draw from it. This is a good way to introduce the deck to low-level characters. Heroes of a more
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Draw In the Players If an adventure situation directly affects the characters or the people and places they care about, that is often enough motivation for the characters to get involved. (However
things they care about, you can use other techniques to draw in the players. These are best tailored to the motivations of your players and their characters. For example, some adventuring groups are
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who
donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and space, altering the perceptions and reality of all beings within its walls.
Bigger on the Inside. The notion of space works strangely in Gravenhollow. The interior of the library continually
quickly draw the attention of the basilisk Veldyskar, who is quick to use his Petrifying Gaze on troublemakers. If a threat arises that Veldyskar canât handle, the library generates 3d6 galeb duhr to
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. See âRespect for the DMâ in chapter 1 and âDraw In the Playersâ later in this chapter for advice about dealing with this situation.
One way to give players impactful choices is to keep multiple
adventure possibilities available to them at the same time. If the characters have two or three things they can investigate or pursue, they have a meaningful choice. And if whatever threads they donât investigate turn into bigger problems, youâve clearly demonstrated that their decisions matter.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
headquarters. Recruitment As they travel across the multiverse, knights of the Solar Bastion frequently encounter other individuals whose goals and interests align with their own. These encounters offer
knights can draw upon during their missions, rather than a top-down leadership structure. In Hilarionâs view, the goals of the organization are most important, not personal loyalty to him or obeying his
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Whiff of Gunpowder. Muskets and grenades are the favorite weapons of every giff. The bigger the boom, the brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their
have more varied interests. GUNPOWDER BY THE KEG
Aside from their personal gunpowder weapons, giff ships and mercenary companies carry spare gunpowder in kegs. In an emergency, or any time a large
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
equipment, and basic services donât draw a second glance. Immunity. As long as you remain in the aristocratâs good graces, you are nearly immune to prosecution under the laws within the aristocratâs sphere
isnât your patronâs priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble familyâs best interests. 5 Outside Insider
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
grand-scale experiments draw on the resources of an entire laboratory, while others are a lone visionaryâs labor of love. IN THE NAME OF MAGICAL SCIENCE!
Izzet laboratories buzz with creative and
Niv-Mizzet, urges him to push his guildâs research toward increasingly dangerous and volatile experimentation. For the rest of the guild members, the search for bigger and better weapons is mainly an
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
secret agendas that might work against the charactersâ interests. You can let the partyâs size and the playersâ interest in bringing NPCs into their group determine whether more than one of the
. See appendix C for Garretâs stat block. Value to the Party. Garret can draw the maps requested by the Cartophile. He also knows several rumors (both true and false) regarding the Barrier Peaks, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
locals draw no shortage of entertainment from sending would-be thieves on grand chases for wands, rings, and other magic trinkets that any prudent person would realize simply donât exist. After all
wrongdoing) will often draw additional Harpells to support their kin. Harpell supports Harpell in all public matters, and no one bothers to record the numbers and names of those that forgot that fact. Aside
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
then, events such as the growth of Elturgard into a power in its own right, and the recent fall of the Silver Marches, have caused the group to draw in on itself, restricting its membership to powers
interests and gathering and updating information on its settlements for her superiors, fellow agents, and potential recruits, including adventurers who might serve the Alliance or one of its members
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Renown in Kalakeri Judgment follows everything the characters do in Kalakeri. Those who support either of the domainâs factions earn enemies and allies. Those who donât support a faction draw
intercede, who will? Renown in Kalakeri Adjusted Renown Activity Faction
+1 Advancing the factionâs interests Either
+1 Revealing a traitor Either
+1 Attaining victory over a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
provides, and certainly, trading interests will emerge. But Lord Protector Neverember is sure to point out that he is merely a protector, not a king, and so canât invest or recognize anyone. Guilds may
be brought into line with his goals, Neverember hopes to use that achievement as a draw for wealthy Waterdhavian nobles â who have been reluctant to link their fortunes to a failed Open Lord who was
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. The Social Contract of Adventures You must provide reasonably appealing reasons for characters to undertake the adventures you prepare. (See âDraw In the Playersâ in chapter 4 for advice on this
assume that everyone reading and interpreting the rules has the interests of the groupâs fun at heart and is reading the rules in that light. Outlining these principles can help hold playersâ exploits
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
members of different genders, ethnicities, and sexualities, as well as people with disabilities and of varied beliefs, as having broad roles, professions, interests, and outlooks. Endlessly work to
one involves passing a blank note card to each participant, (including the DM) and instructing everyone to draw an X on their card. One uses their X-Card to signal to everyone else in the game that a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Roleplaying. In descriptive roleplaying, you draw on your mental image of the character, saying what the character does and how they do it.
A descriptive approach to roleplaying Gala, a straitlaced
report to the fortress (area 14) for more information on how they can further the interests of the castellan and his advisers.
Quest. Every location in the keep offers a quest: a heroic task or odd
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
arrival to one of the available goblin clerks.
Visitors are required to carry identification papers at all times in Azrokâs Hold. The goblins behind the desks interview visitors, draw crude pictures
visiting Skullport, claiming that itâs not safe for adventurers. It also tells them an Undermountain secret, hoping theyâll be lured away by the mystery. Draw a card from the Secrets Deck (see
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
near the pools, each of which comes equipped with a pair of brass faucets.
The faucets draw warm and cold water from pipes that run underneath the floor. A tight-fitting stone plug at the bottom of
two grim figures: a powerfully built woman clutching a mace, and an even bigger man wearing a bucket helm. The helmed man is jabbing the prisoner with a spear, causing him to twitch. Both figures are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sandstone. Eventually the walls draw in so closely that you can reach out and touch either side, but then the narrow space opens into a hidden canyon in the heart of the hills. A sprawling monastery
interested in the philosophy of magic, not bigger and more powerful spells or artifacts. However, scattered among the curios are a potion of greater healing, a potion of hill giant strength, a scroll of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Regeneration trait. The jabberwock is friendly toward Zybilna and hostile toward everything else, though it thinks twice about attacking anything bigger than itself. Throwing food at the jabberwock
convince Shon that they have Prismeerâs best interests at heart, he gives them the horn and tells them where to find Zybilna (area P22), warning them about the jabberwock if he hasnât already done so. P29






