Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'draw involves are basic'.
Other Suggestions:
draw involved are bardic
draw involved are basics
draw involved are basic
draw involves are bardic
dark involve are basic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ones, this chapter helps you create fun and memorable experiences for your players. Creating an adventure involves blending scenes of exploration, social interaction, and combat into a unified whole
that meets the needs of your players and your campaign. The basic elements of good storytelling should guide you throughout this process, joining the encounters into a coherent story.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
unmasked. Characters might try to learn the basic dances as they prepare for the Grand Masquerade, but no outsider can hope to learn every step in as little as a week. Like navigating the social niceties of
the gathering, fumbling through a dance involves careful observation and skilled fakery, plus the added ingredients of natural grace and agility. Allow characters to make Dexterity (Acrobatics) or
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the characters arrive at a location marked on a map, describe it to give them a clear mental picture of the location. You can also draw what they see on paper, copying what’s on your map while
omitting secret details. It’s not important that your hand-drawn map perfectly match what’s in the adventure. Try to get the basic shape and dimensions correct and leave the rest to the players’ imaginations.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
published adventures, you’ll find advice in this chapter to help you create a fun and memorable experience for your players. Creating an adventure involves blending scenes of exploration, social
interaction, and combat into a unified whole that meets the needs of your players and your campaign. But it’s more than that. The basic elements of good storytelling should guide you throughout this process, so your players experience the adventure as a story and not a disjointed series of encounters.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow, the worst may be yet to come if the renegade drow archmage Vizeran DeVir won the adventurers’ support for his plan to use a powerful ritual to draw the demon lords and their fiendish servants out
Vizeran’s plan involves the characters’ making sure that the City of Spiders plays host to this final, devastating battle.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
offer the basic services common elsewhere in the treaty nations. Any significant settlement is likely the domain of a single Ghaal’dar clan. While these clans give their fealty to Lhesh Haruuc, every
empire and stand in the shadow of the nations around them. Haruuc wants to draw out the best in his people, to harness their strengths and achieve their potential. The rest of Khorvaire waits to see if the Ghaal’dar have the will to remain a nation, and if Darguun can survive when Haruuc passes away.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
happens to the people and places around them, which can, in turn, draw them into further adventures. Chapter 5, "Equipment" of the Player’s Handbook details the expenses that a character incurs for
basic necessities, depending on the lifestyle the character chooses, from poverty to luxury. Chapter 8, "Adventuring" of the Player’s Handbook describes some of the downtime activities they can pursue
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Basic Rules). Sound. The sound of water in the cave muffles noises to any creatures that aren’t listening carefully. Creatures can make a DC 15 Wisdom (Perception) check to attempt to hear activity
in nearby chambers. Stalagmites. These upthrust spires of rock can provide cover (see “Cover” in the Basic Rules). Stream. The stream that flows through the complex is only 2 feet deep, cold, and slow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
setting and what is unique and fun about it. Step 2: Draw In the Players. Think about how the characters will get drawn into the situation you’ve established. Consider how the adventure might tie in
with one the players have already encountered in your campaign, or add details from your campaign setting so the adventure involves your players’ characters in ways that the adventure’s designer never
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
mile
Skilled hirelings include anyone hired to perform a service that involves a proficiency (including weapon, tool, or skill): a mercenary, artisan, scribe, and so on. The pay shown is a minimum
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
accompany the Dungeons & Dragons Basic Set. Lost in a desert, the characters stumble on the ruins of Cynidicea and its peculiar factions. Released in 1982, the adventure marks the first appearance of Zargon
Alpha, the adventure—which involves a crashed spaceship, futuristic weaponry, and humorously malfunctioning robots—became an instant classic. The updated adventure is designed for 11th-level characters.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
craft or art, and a few are experts with specialized adventuring skills. Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety
Skilled hirelings include anyone hired to perform a service that involves a proficiency (including weapon, tool, or skill): a mercenary, artisan, scribe, and so on. The pay shown is a minimum; some
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
doesn’t have to be a work of literature, but it can still draw on common themes that lend a distinctive flavor to its stories. Consider these examples: A campaign about confronting the inevitability of
tightly themed campaign can stray now and then. If your campaign heavily involves intrigue, mystery, and roleplaying, your players might enjoy the occasional dungeon crawl — especially if the tangent is
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
matters is the Star Forge’s most recent master, a red dragon named Akaanvaerd. Brimskarda’s nephews have managed to draw Akaanvaerd away from his lair for now, but it’s unclear how long they can keep the
adventure. The basic adventure seed—“a fire giant captures a renowned Humanoid smith”—comes from the Fire Giant Skill table (chapter 2), with additional inspiration from the “Magnum Opus” adventure idea
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
subrace has history in the D&D multiverse, so you already have some stories to draw on when building its traits. Example Subrace: Eladrin Creatures of magic with strong ties to nature, eladrin live in the
eladrin character’s Intelligence is appropriate. There’s no need to alter the basic weapon training shared by high elves and wood elves. An ability that sets the eladrin apart from other elves is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
this act of creation, so that it requires both proficiency and access to these tools. You must pay the basic costs of materials and services required to make the item. And you must spend a
Rare 10 2,000 gp
Very Rare 25 20,000 gp
Legendary 20 100,000 gp
* Halved for a consumable item The Magic Item Crafting Time and Cost table provides a basic framework, but
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, using them for menial tasks and for basic defense of Longsaddle. Some apprentices are often the inadvertent test subjects for an experimental spell, but such is the danger of apprenticing to the
locals draw no shortage of entertainment from sending would-be thieves on grand chases for wands, rings, and other magic trinkets that any prudent person would realize simply don’t exist. After all
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
The rules glossary in the D&D Beyond Basic Rules defines any capitalized
, or Indifferent (see the D&D Beyond Basic Rules). Regardless, creatures defend themselves in combat.
Game Trail
You spot a regal elk on the trail beside a dense thicket. Startled by your
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Renown in Kalakeri Judgment follows everything the characters do in Kalakeri. Those who support either of the domain’s factions earn enemies and allies. Those who don’t support a faction draw
opportunities to meet, interact with, and rise in the esteem of Ramya, Arijani, and Reeva. As they do, highlight the monstrous nature of the three villains and that dealing with them involves hard choices
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flesh out your encounter in these ways, go right ahead and finish your creation. Otherwise, take a look at the following sections for some basic advice on adding flavor elements to the simple mechanics
other features might draw the characters’ attention, either before or during the fight? Why are monsters lurking in this area to begin with — does it offer good hiding places, for instance? To add
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
track of details such as the characters’ marching order. Graph paper will be helpful if you need to draw a quick map for your players. Improvising Ability Checks The adventure often tells you what
check is required, ask yourself these questions: What Kind of Ability Check? Use the descriptions of the ability scores and their associated skills in the Basic Rules to help you decide what kind of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
seek greater power to combat a formidable threat, they suppress their basic nature and come together to do their work. The result is a coven. Being part of a coven gives each individual hag more
members intend to keep the group from dissolving, they immediately attempt to recruit a replacement. This process involves each prospective member committing cruel acts with the aim of impressing the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
one involves passing a blank note card to each participant, (including the DM) and instructing everyone to draw an X on their card. One uses their X-Card to signal to everyone else in the game that a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
scripts and determine if they are legitimate, since a calligrapher’s training involves long hours of studying writing and attempting to replicate its style and design. Components. Calligrapher’s
arise in relation to geographic locations, are familiar to you. Craft a Map. While traveling, you can draw a map as you go in addition to engaging in other activity. Cartographer’s Tools Activity DC
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. You are required to account for your expenses and must explain any extraordinary expenditures, but routine travel, ordinary equipment, and basic services don’t draw a second glance. Immunity. As long
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fully as NPCs on separate sheets (perhaps using the NPC Tracker in chapter 3). Similarly, the Bastion Tracker provides space to indicate the space of each special facility, but encourage players to draw
your Bastion. If your Bastion lacks a basic facility large enough to house them, the refugees camp right outside the Bastion. The refugees offer you 1d6 × 100 GP as payment for your hospitality and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
equipment, and basic services don’t draw a second glance. Immunity. As long as you remain in the aristocrat’s good graces, you are nearly immune to prosecution under the laws within the aristocrat’s sphere
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
involves several decisions, including where to move and what action to take. If you could delay your turn, your decision-making would possibly become slower, since you would have to consider whether you
is a special reaction. Take the Ready action if you want to attempt a grapple or a shove as a reaction. When you use two-weapon fighting, can you draw and throw two weapons on your turn? You can throw
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
basic physiology, the centaur bands are commonly associated with their own distinct traits. Lagonna band centaurs tend to be sleek and muscular, with powerful legs built for endurance rather than
, most Pheres herds contain a caller and a tromper. Pheres callers are typically druids or rangers who can draw animal assistance to their herd. Callers often have one or more animal allies at their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mirror 1/2 lb. 5 GP Net 3 lb. 1 GP Oil 1 lb. 1 SP Paper — 2 SP Parchment — 1 SP Perfume — 5 GP Poison, Basic — 100 GP Pole 7 lb. 5 CP Pot, Iron 10 lb. 2 GP Potion of Healing 1/2 lb. 50 GP Pouch 1 lb. 5 SP
Ink, an Ink Pen is used to write or draw. Jug (2 CP) A Jug holds up to 1 gallon. Ladder (1 SP) A Ladder is 10 feet tall. You must climb to move up or down it. Lamp (5 SP) A Lamp burns Oil as fuel to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
GP Magnifying Glass — 100 GP Manacles 6 lb. 2 GP Map — 1 GP Mirror 1/2 lb. 5 GP Net 3 lb. 1 GP Oil 1 lb. 1 SP Paper — 2 SP Parchment — 1 SP Perfume — 5 GP Poison, Basic — 100 GP Pole 7 lb. 5 CP Pot
provides enough ink to write about 500 pages. Ink Pen (2 CP) Using Ink, an Ink Pen is used to write or draw. Jug (2 CP) A Jug holds up to 1 gallon.
Ladder (1 SP) A Ladder is 10 feet tall. You must
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warehouse duty. Her job mostly involves running from one row of crates to another, filling orders for customers and grouping them for retrieval by other Dran Enterprises employees. She receives her
location of the exit portal. Lending a Hand. Helping Dagdra complete her tasks involves a specific process and a number of ability checks, all at DC 12. When an order comes in, it appears magically on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
initiation ritual. The foundation myth of a mystery cult is usually simple and often involves a god’s death and rising, or a journey to the underworld and a return. Mystery cults often revere sun and
substance.
Vestiges are deities who have lost nearly all their worshipers and are considered dead, from a mortal perspective. Esoteric rituals can sometimes contact these beings and draw on their latent






