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Returning 35 results for 'drawing ignore are brown'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodiesâusually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
to other things. Do the first and third benefits of Crossbow Expert turn a hand crossbow into a semiautomatic weapon? The short answer is no. The first benefit of the feat lets you ignore the loading
ammunition property: âDrawing the ammunition from a quiver, case, or other container is part of the attack.â The sentence tells us two important things. First, youâre assumed to be drawingâthat is, extracting
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the chapter (the table also appears in chapter 8). Brown Mold Brown mold feeds on warmth, drawing heat from anything around it. A patch of brown mold typically covers a 10-foot square, and the
, taking 22 (4d10) cold damage on a failed save, or half as much damage on a successful one. Brown mold is immune to fire, and any source of fire brought within 5 feet of a patch causes it to instantly
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
corrupted cave. Ignore the secret door and the inner chambers behind it. Close off the tunnels leading off the map to the south, east, and north. The characters enter the cave in the southwest, following
entrance and quick to respond to the shriekersâ cry are four Bullywug Warriors who have fungal growths on them. Berserk Bear. In a side cave to the southeast is a Brown Bear that drank from the stream
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
. In another, sunlight streams through the leaves above and flower-laden vines twine up every trunk. Signs of corruption â rotting wood, foul-smelling water, and rocks covered with slimy brown moss â can
be a signal that the adventurers are drawing close to the site of evil power that is their destination or can provide clues to the nature of the threats to be found there. Specific wilderness
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
his shoulder is a tiny iron scorpion. Muiral the Misshapen is an ugly, powerfully built man with messy brown hair and a cruel sneer. He wears battered plate armor and has a steel helm with a scorpion
actual ring to tumble out of the painting onto the floor, from where it can be claimed. This horned ring is a very rare magic item that allows an attuned wearer to ignore Undermountainâs magical restrictions (see âAlterations to Magicâ).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1d6 nightlights 9 1 otyugh hidden under a mound of offal 10 Patch of brown mold (see âDungeon Hazardsâ in chapter 5 of the Dungeon Masterâs Guide) 11 1d4 awakened zurkhwoods* (see appendix C) 12 2d4
spring 20 1d4 zurkhwoods* Drow and Quaggoth Spore Servants. These spore servants tend the fungi patch on behalf of the myconids and ignore the party unless attacked or interfered with, in which case
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, having fled their homelandâs zombie plague. Such individuals have likely seen horrors and know tragedy. Falkovniaâs residents often have brown hair and varied skin tones with warm undertones. Their names
they, for some remarkable reason, ignore you?
What do you care for in Lekar? You know Lekarâs days are numbered; any day now the zombies will sweep over the cityâs last defenders. Do you want to
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
monstrous forms afflicting her siblings. Both sides continue to escalate their atrocities against one another, drawing the powerful and the innocent alike into their squabbles. As Arijani and Reeva host
CHARACTERS
Characters from Kalakeri hail from a rich, wondrous land tainted by suspicion. They are typically dark-haired, dark-eyed, brown-skinned people with Indian- inspired names. When players create
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
loudly whenever someone approaches within 10 feet of the door. The cultists can hear the barking but choose to ignore it. A dogsled is stored here, along with the dogsâ harnesses and reins. Kennel Boy
the castle without drawing suspicion. C4. Guard Towers The lower level of each tower contains three cultists at rest. The furnishings on this level include six wooden cots with furs and matching
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
damage is a bad wound for the enemy, say: âYou swing wildly, and the knight brings his shield up just a second too late. Your blade catches him along the jaw, drawing a deep gash. He recoils, bleeding
thrusting them sharply forward. Finally, the monster might be holding a Spellcasting Focus or some other Material component. Some monsters have the special ability to ignore some or all of a spellâs
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
feeds on warmth, drawing heat from anything around itself. One patch of brown mold covers a 10-foot square, and the temperature within 30 feet of it is always frigid. When a creature enters a space
Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5â10) or Nuisance Hazard (Levels 11â16) Brown mold resembles a furry, light-brown carpet. This fungus
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1â3 Patch of brown mold 4â5 Patch of green slime 6 Patch of yellow mold Elemental Vagabonds A dust mephit guides an earth elemental through the caverns and passages of Blingdenstone. If approached
immediately. Otherwise, they mock the party but donât fight except in self-defense. Roaming Ooze The presence of the Pudding King (see âThe Pudding Courtâ later in this chapter) is drawing oozes to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
about these travelers are, and the stories behind them, as you see fit. Mysterious Passengers d100 Passenger 01â02 A human merchant of obvious means seems to be deliberately drawing attention, loudly
, occasionally pouring whiskey on it and wincing. 75â76 A young, red-haired human flirtatiously tries to get other passengers to buy drinks. 77â78 An Aerenal elf sits silently, trying to ignore the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and assist the deckâs owners. They make sure the owners understand the rules of drawing cards, the wide range of possible effects, and the dangers of keeping a Deck of Many Things long enough to draw
locations, so knights travel widely in pursuit of even faint leads. Inevitably, many of these leads turn out to be the effects of curses and corrupt magic. Rather than ignore these situations, knights
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
together at one table. And a handsome young man sits by himself at a corner table, sipping a glass of wine. He looks up as you enter, but the other people ignore you. âWelcome to Barovia,â he says. He
. Notice how Phillip describes his characterâs words and action. Drawing on his mental image of his character, he says what his character does and how the character does it. If this approach is most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the races of the deep ignore strange gaps in their histories when their civilizations nearly vanished after the appearance of the tentacled horror. Leviathans of Legend. At the beginning of time
cloud of inky poison colors the water around it. Galleons and warships vanish when its tentacles uncoil from the deep, the kraken breaking their masts like kindling before drawing down ships and crew
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
). Mountain. Silver and brown mountain peaks cover her chest, the tips following the angles of her collarbones. River. Swirling green and blue waters form a cascading river across her stomach, with scaly
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
). Mountain. Silver and brown mountain peaks cover her chest, the tips following the angles of her collarbones. River. Swirling green and blue waters form a cascading river across her stomach, with scaly
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
)
If the characters are flying or their special movement allows them to ignore Difficult Terrain, they can move at a Fast pace regardless of the terrain. Vehicles. Characters traveling in a vehicle
be a signal that the adventurers are drawing close to the site of evil power that is their destination or can provide clues to the nature of the threats to be found there.
Magic Items
Infernal Machine Rebuild
an encounter, it has advantage on the attack roll.
11
Your clothes are wrapped in illusion that makes them appear to be the very latest style, drawing praise and attention. You have a +1 bonus to
can ignore the verbal component of any spell you cast.
You must shout the verbal component of any spell you cast.
98
As an action, you conjure a mindless, shapeless force that is your exact
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
crates are organized in mazelike rows, making it hard to see how far the warehouse spreads. From somewhere to your right, you hear humming, running footsteps, and the squeak of a wheeled cart drawing
wraps around you, drawing you through the portal and into a raging storm. You stand on the deck of a ship that heaves from one side to the other as waves crash over the rails. Crew members pull lines and
Compendium
- Sources->Dungeons & Dragons->Heroesâ Feast: Saving the Childrenâs Menu
in the adventure for inspiration. Flauma is pleased to see new playthings, and as long as the characters appease her, she doesnât cry. If they ignore her, hurt her, or make her angry, she sobs and
off, the beans are dark brown and have a rich chocolate scent. They have the same magical aura as the trees. Kaga will pay the party 2,500 gp for the magical cocoa beans. Ignis wonât stop the party from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Attunement) The outside surface and internal joints of this armor whir with interlocking gears, drawing on the orderly magic of the plane of Mechanus. The armor has 4 charges. If you make a d20 roll while
expended charges daily at dawn. Winged Ammunition Weapon (Any Ammunition), Uncommon Ranged weapon attack rolls made with this ammunition ignore half and three-quarters cover. In addition, attacking at
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
command word. Characters who spend at least 10 minutes reading the notes find a drawing of a tower with the Terran word for âpetrificationâ written under it. The characters should be able to determine
to the brown mold growing on the other side of it. Statues. The six statues pushed into the corners are two dwarves, a drow, two quaggoths, and a basilisk that saw its own reflection. Each is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can ignore the effect for 10 minutes. Creatures. Shadows swirling around a pillar coalesce into a wraith after a door other than a secret door is opened in this area. Another wraith emerges from
black gate.
Phaia, Red Wizard Necromancer Creatures. Phaia, a Red Wizard necromancer (see appendix B), is drawing the soul from Kelson Darktreader, a male half-elf lying on a stone table farthest from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
water, or 1 gallon as part of a short rest. Brewerâs Supplies Activity DC Detect poison or impurities in a drink 10 Identify alcohol 15 Ignore effects of alcohol 20 Calligrapherâs Supplies Calligraphy
you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have a bag of holding or a similar method to keep them hidden. Each disguise
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
up the stairs: a fiendish giant scorpion trailed by five dretches. In response, the mezzoloths (and Gideon, if present) ignore the characters completely, focusing all their attacks on the scorpion and
Portalâ) with a successful DC 10 Charisma (Intimidation) check. G10. Meditation Chamber Read the following as the characters enter this area: This area is set with cushions and low stools of brown oak
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
treasure secured and removed from the city without drawing the attention of Neverwinterâs tax collectors. He tells the characters that the treasure is small but its container is warded, and that they should
currently being held in the dungeons beneath the ruins of Castle Never, awaiting execution. As my documancer, Walnut, is so fond of saying: Ignore Head Officeâs missives at your own peril. (She says
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Contents d4 Description 1 Two worker robots attempt to corner a three-eyed giant toad in this room. All three creatures ignore the effects of radiation. If the characters capture or slay the toad
from the wall. The slaadi attack the characters on sight and ignore the effects of radiation. 3 Three skeletons in frayed uniforms are sprawled on the floor. These crew members died here while trying to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
gargoyles if they have a passive Wisdom (Perception) score of 15 or higher. The gargoyles ignore groups exiting the Temple of Black Earth. They attack any strangers approaching from the north unless
of several small rooms linked by low archways. Brown curtains offer some amount of privacy for the different rooms, and martial displays cover the walls â shields and crossed swords, tattered banners
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Copper tubing in long coils leads from one kettle to the next. Several large wooden casks stand at the south end of the room, and shelves on the eastern wall hold scores of brown bottles sealed with
first establishing the earth cult in the area. Two of the statues in this garden are actually gargoyles. The monsters ignore cultists but freely attack intruders who wander into the area. M15. Dojo Straw
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the head of the table. Aminta is a human in her late thirties. She has brown skin and long dark hair streaked with gray. She is charming, confident, intelligent, and ruthless. In her pocket is a key
spirits.â
The stone caskets contain the earthly remains (dust and bones) of Xeluanâs four companions and their loved ones. Angry Wraiths. If the characters ignore the warning and enter the crypt, four






