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Returning 30 results for 'drawing image are been'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
(spell save DC 21):
At will: alter self (can become Medium when changing his appearance), confusion, detect magic, fly, major image, stinking cloud, suggestion, wall of fire
Teleport. Moloch teleports
the remnants of power they hold drawing monstrous worshipers and unwise adventurers into places where his foul influence remains.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Magic Items
The Book of Many Things
Created in the image of the Deck of Many Things, this deck of ivory or vellum cards bestows an assortment of minor benefits and penalties on those who draw from it. Most (75 percent) of these decks
.
Champion. You gain a +1 bonus to weapon attack and damage rolls. This bonus lasts for 8 hours.
Chancellor. Within 8 hours of drawing this card, you can cast Augury once as an action, requiring no
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Currency Merchants and nobles use letters of credit to handle large transactions, drawing on the reserves of the dwarven banks of the Mror Holds. But most day-to-day transactions use coins of
image of Galifar I, the founder of the old kingdom. The platinum dragon (pp) bears the image of one of the dragons of legend. With a value of one hundred sovereigns, these coins are used only by the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Currency of Galifar Merchants and nobles often use letters of credit to handle large transactions, drawing on the reserves of the dwarvish banks of the Mror Holds. But most day-to-day
sovereign for a day’s work. The galifar (GP) is made from gold. It bears the image of Galifar I, the founder of the old kingdom. The platinum dragon (PP) bears the image of one of the dragons of legend
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Roleplaying With this approach, you describe your character’s words and actions to the DM and the other players. Drawing on your mental image of your character, you tell everyone what your character does
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Illig regards Gullop XIX as a witless buffoon unworthy of the crown and plans to declare himself the rightful king. He proudly shows off a drawing on the mud floor that depicts a crude image of Gullop XIX
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of flowers in an elven forest. In addition to evocative language, visual aids can help set the scene for the characters’ travels. Image searches on the Internet can lead you to breathtaking landscapes
be a signal that the adventurers are drawing close to the site of evil power that is their destination or can provide clues to the nature of the threats to be found there. Specific wilderness
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Roleplaying With this approach, you describe your character’s words and actions to the DM and the other players. Drawing on your mental image of your character, you tell everyone what your character does
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Feathergale Knights. These “knights” affect a dashing image and are given to drinking, singing, wearing fashionable clothing, and general revelry. The club is a cover for the Cult of the Howling
Hatred. Cult warriors watch the surrounding area but leave travelers close to the spire alone. They want to avoid drawing attention to their activities for now. Sacred Stone Monastery This “keep” is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
examines the paintings recognizes that they feature several historical Strixhaven professors, as well as the friends of the university depicted in the coat racks in area C2. C6. Drawing Room This cozy
drawing room holds bookcases as well as a number of easels folded and tucked in beside them. In the northeast corner, an easel holds a watercolor painting of a stylized, chicken-like reptilian creature
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
moon 13 Large iron fingernail 14 Tiny electrum whistle that only Fey can hear 15 Wooden jigsaw puzzle piece as big as a saucer, with a painted image of a jug on it 16 Spool of glistening silver
Tinted glasses so dark that they can’t be seen through 48 8-inch-long glass ant figurine 49 Piece of parchment bearing a child’s drawing of an oni 50 Tiny hourglass without sand in it 51 Empty vial
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
arrow, mirror image 3rd level (3 slots): counterspell, dispel magic, fireball, slow 4th level (3 slots): blight, polymorph 5th level (3 slots): animate objects, telekinesis 6th level (1 slot
otherwise avoid combat. Southeast Door This door has a stone wall behind it, inscribed upon which is an elder rune (see “Elder Runes”). Determine the rune randomly by drawing a card from the Elder Rune Deck
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
constructed to honor him still stand in deep dungeons, their jeweled eyes and the remnants of power they hold drawing monstrous worshipers and unwise adventurers into places where his foul influence remains
), confusion, detect magic, fly, major image, stinking cloud, suggestion, wall of fire
Teleport. Moloch teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and the remnants of power they hold drawing monstrous worshipers and unwise
, major image, stinking cloud, suggestion, wall of fire
1/day each: flame strike, symbol (stunning only)
Legendary Resistance (3/Day). If Moloch fails a saving throw, he can choose to succeed instead
Magic Items
Infernal Machine Rebuild
an encounter, it has advantage on the attack roll.
11
Your clothes are wrapped in illusion that makes them appear to be the very latest style, drawing praise and attention. You have a +1 bonus to
Anything poisonous within 50 feet of you is automatically detected and marked by the image of a small frog that is visible only to you.
A dozen small frogs constantly follow you around, chirping loudly
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Notice how Phillip describes his character’s words and action. Drawing on his mental image of his character, he says what his character does and how the character does it. If this approach is most
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
later use. Following that, she reveals that the tattoo on her right hand is the key to the vault. She allows the characters to study it so they can replicate its image using magic such as disguise self
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
later use. Following that, she reveals that the tattoo on her right hand is the key to the vault. She allows the characters to study it so they can replicate its image using magic such as disguise self
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
’ travels. Image searches on the internet can lead you to breathtaking landscapes (in fact, that’s a good phrase to search for). You can spice up your descriptions with truly fantastical elements. For
be a signal that the adventurers are drawing close to the site of evil power that is their destination or can provide clues to the nature of the threats to be found there.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
crates are organized in mazelike rows, making it hard to see how far the warehouse spreads. From somewhere to your right, you hear humming, running footsteps, and the squeak of a wheeled cart drawing
. She has advantage on saving throws against poison and resistance against poison damage. She speaks Common and Dwarvish. Dagdra wears a tabard that is so worn that the bottom half of the image it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence. The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
sharing her power in this way, the overlord perpetuates the image of the evil warlock, inciting fear that strengthens the Keeper of Secrets even more. Sul Khatesh’s chief agent among the Lords of Dust
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
results. There are 40 crystals in this room, though many of the older crystals impart the same scenes. Crystal Images d20 Image 1 A mind flayer holding a disembodied head chants over a large pool
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you have created it. You can carry only one such disguise on you at a time without drawing undue attention, unless you have a bag of holding or a similar method to keep them hidden. Each disguise
inspect a painting or a similar work of visual art, your knowledge of the practices behind creating it can grant you additional insight. Painting and Drawing. As part of a short or long rest, you can
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
original sign, an enchanted wooden shield. Painted black, the circular shield displayed an image of a curved silver saber gripped by a pale, slender arm. An enchantment on the shield caused glimmering
the upper workshop while he was sleeping and steal four kegs of smokepowder. In their place, he found a drawing of a phoenix. Avery is terrified of what the thieves might do with the powder — he’s all
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original sign, an enchanted wooden shield. Painted black, the circular shield displayed an image of a curved silver saber gripped by a pale, slender arm. An enchantment on the shield caused glimmering
, however, Avery is visibly troubled. Recently, someone managed to break into the upper workshop while he was sleeping and steal four kegs of smokepowder. In their place, he found a drawing of a phoenix
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
level (4 slots): color spray, shield, silent image
2nd level (2 slots): hold person, shatter
Snurrevin has a familiar, a rat named Browngnaw, that hides in the shadows near the unlit forge to the
, then join the other duergar in area 39. In combat, Snurrevin might cast shocking grasp through his hidden familiar, and he might use silent image to confound enemies with realistic-seeming threats
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Crushing Wave cult. By drawing upon Olhydra’s dark power, they gain the ability to ride sea-creatures that normally wouldn’t be suitable as mounts, and can even breathe underwater and share their
following sorcerer spells:
Cantrips (at will): chill touch, mage hand
1st level (4 slots): fog cloud, mage armor, thunderwave
2nd level (3 slots): mirror image, misty step
3rd level (2 slots): fear
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
center of this room. Battered pots and kettles are stacked all over; clearly, this space serves as a crude kitchen. You feel a distinct draft drawing the smoke up through a rough hole in the ceiling
image of a glowering dwarf’s face. Hinges are visible. On either side of the door, eight small spouts are carefully worked into the stonework about 10 feet above the floor. The skeletons near the door
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the god once more, and returned to awareness before the Drawing of the Veil, is the fulfillment of every elf’s longing, but some elves have grown attached to the mortal and mundane world, and thus
weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanine’s eye with rays coming out of it — a warning to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
outside this drop tube shows a flickering image of this deck’s layout. Aphelion might disable the screen or let the characters use it to get their bearings, depending on the computer’s current attitude
characters attack the android or otherwise interfere with its work, the android broadcasts a loud alarm, drawing two combat robots from area S26 to its location in 1 minute. The android defends itself






