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Returning 35 results for 'drawn indeed are beast'.
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Monsters
Acquisitions Incorporated
statistics are replaced by the statistics of the dire wolf, except she retains her alignment, personality, and Intelligence, Wisdom, and Charisma scores. Her attacks in beast form are magical. While in
beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8;{"diceNotation":"1d8","rollType":"roll"} hit points per level of the spell slot expended.
Spellcasting. Walnut is a 7th
Monsters
Tomb of Annihilation
following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Monsters
Curse of Strahd
"} hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Abbot magically polymorphs into a humanoid or beast that has a challenge rating equal to or less
nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia died by Strahd's hand. He sought to restore the abbey after it fell to corruption, but was himself
Magic Items
The Book of Many Things
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
from the deck and take effect simultaneously.
Unless it is the Fool or the Jester card, a drawn card immediately takes effect, fades from existence, and reappears in the deck, making it possible to
Species
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a shifter with a lupine spirit is drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time. This beast within is reflected by the
The Beast Within Early in childhood, a shifter forms a bond with a beast within: a totemic force that shapes their body and mind. Some shifters believe that these spirits are independent entities
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast within they physically transform for a short time. A shifter’s beast within
The Beast Within Wildhunt Shifter Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their body and mind. Some shifters believe that these spirits are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
transformation is permanent and can’t be undone except with a wish spell. Because he’s no longer a beast, speak with animals can’t be used to communicate with him. A character who examines the creature and
fear is somewhere to the south, and indeed he grows more nervous the closer he gets to area 17. If Rabbithead is shown the yellow sapphires from area 8, he indicates through gestures and furtive glances that the missing ones are kept in area 17.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Stalker, and Hunter subclasses. Beast Master Bond with a Primal Beast A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym — indeed, of all Faerûn — if they are successful. If the characters press for details
best interests of his people and home at heart. He is drawn to help characters who follow a strong moral and ethical code, and often seeks their help in return. Use his good humor and folksy demeanor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahd—the place in Castle Ravenloft where the
darkness where the morning light once shone—a sacred place.
Strahd faces the characters in the chapel (area K15). Beast (Jack of Diamonds) The beast sits on his dark throne.
Strahd faces the characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Walnut Dankgrass The war ever rages. Growing up in an all-female clan of druids, healers, and rangers, Walnut Dankgrass was drawn to the role of protector from her earliest years. Dedicated to
, Wisdom, and Charisma scores. Her attacks in beast form are magical. While in beast form, Walnut can use a bonus action to expend one spell slot and regain 1d8 hit points per level of the spell slot
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most are drawn to it by strange visions and corrupting madness. Like weeds breaking through the foundation of Khorvaire, Cults of the Dragon Below can spring up anywhere, at any time. Unlike other
Kyrzin, the daelkyr Prince of Slime, keeps a gibbering mouther in the basement and feeds their elders to this creature, believing their voices can still be heard in the whispers of the beast. 4 A cult of
Magic Items
Infernal Machine Rebuild
in front of you, and points toward you. The DM determines whether a creature currently looking for you is drawn to your location. Additionally, when a creature attacks you for the first time during
random Huge beast appears next to you (chosen by the DM) as if with the conjure animals spell. You have a telepathic link to this beast, such that you can give it commands even if it can’t hear
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
chosen number, the remaining number of cards fly from the deck and take effect simultaneously. Unless it is the Fool or the Jester card, a drawn card immediately takes effect, fades from existence, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
magical properties. As a bonus action, Artus can activate any one of the following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel
-foot cube, and has the density and durability of metal or stone (Artus’s choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Nothing of value can be found here. Development. Combat in this room alerts Zan, the jackalwere in area A5, who enters with their scimitar drawn. At your discretion, Korvala might also investigate a
formed gingwatzim to assume two other forms, allowing it to duplicate a specific object and a tiny beast. As an object, a gingwatzim can hide in plain sight. As a common beast, it can move about without
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Destroyer, Vaprak is prone to mindless, destructive rampages. The god is described as a greenish creature strongly resembling a troll. Indeed, legend suggests trolls formed from Vaprak’s blood in the
, and some hill giants share two strange commonalities: insatiable hunger and a tendency to serve the demon lord Yeenoghu. Sometimes a hill giant who delights in senseless slaughter turns to the Beast
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ride it. The beast is smart enough to obey Stalagma’s verbal commands, and it’s strong enough to bear her weight while she’s in her enlarged duergar form. Stalagma attacks any non-duergar who aren’t
converge on her location with their weapons drawn. The battle cry also awakens the guards sleeping in area 19b, who collect their weapons and investigate. If her gorgon mount is killed or she is taking too
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
same kind of creature are present, since the druid might favor a certain kind of beast or plant.) Running the Encounter. The frost druid aims to kill the characters or send them scurrying back to Ten
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
value has little if anything to do with monetary concerns. A typical halfling’s most prized possessions are those that have the most interesting stories attached to them. Indeed, entering an elderly
, And like a clap of thunder It smote old Sweed upon his head, And tore the beast asunder.
— “Tale of the Fishskippers,” by Harkin Fishskipper
Hidden in Plain Sight Although halflings aren’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
displacer beast is trapped. 6 A green hag from the coven hidden in the Feygrove is on a mysterious errand. If she detects the adventurers before they spot her, the hag uses Illusory Appearance to
, 20-foot-high cylinder must succeed on a DC 15 Dexterity saving throw or take 17 (5d6) fire damage. 9 1d3 fire elementals drawn from the Elemental Plane of Fire by Mekkalath’s aura wander the hill. 10
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
villains they face might have a similar origin. The chimera in the dungeon isn’t just a random beast but the product of a divine curse. Mythic Fantasy Conflicts. Conflicts like these highlight the themes
among diplomats and spies. Intrigue Conflicts. Conflicts like these are ripe for an intrigue campaign: Feuding Fiefs. Two fiefs or settlements have been feuding for years. The characters are drawn into
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
-elf carnival ringmaster named Rictavio. Beast (Jack of Diamonds) A werewolf holds a secret hatred for your enemy. Use her hatred to your advantage.
This card refers to the werewolf Zuleika
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Queen’s realm. Layer 88: The Gaping Maw The Sibilant Beast and the self-styled Prince of Demons, Demogorgon yearns for nothing less than undoing the order of the multiverse. A two-headed monster who seems
plane allows the Abyss to create tiny pockets of Abyssal evil that can eventually become so corrupted that they’re drawn into the Abyss. Thus, adventurers exploring a desecrated temple or fetid swamp
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
) normally lurks several hundred feet down in the pit, but its hunger has steadily drawn it up higher. Its progress is slow because it must acclimate to the decreasing pressure as it rises. It now lurks 40
unholy symbol of Tharizdun that the kraken bears, that energy accelerates the kraken’s growth and fuels its hostility. Normally such a beast would take decades to reach maturity, but Sgothgah’s magic
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
your AC is normally 16 and you have Half Cover, your AC is 18, and Barkskin’s effect isn’t relevant. Is the Chill Touch spell intended as a way of foiling Regeneration? Chill Touch does, indeed, stop
the those of the beast form? Polymorph replaces only the target’s character sheet or stat block with the stat block of the chosen form. Other effects, such as other spells, still exist. What kinds of
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
as a way of foiling any creature that has Regeneration? Chill touch does, indeed, stop the target it hits from regaining hit points until the spell ends. This is true even if the target takes none of
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, who was part of the group that ambushed him. Hekaton rises to his full height and begins lashing out against small folk indiscriminately, shouting, “Lords’ Alliance indeed! I’ll see your alliance
. At any given time, ten Kraken Society cultists are asleep in these hammocks. They wake to cries of alarm and emerge from the cabin with scimitars drawn on the following round. 5. Captain’s Cabin Tholtz
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that they join him in the next festival as special guests and asks that they tell everyone that all will, indeed, be well. The Baroness and Baron Two members of the baron’s household staff have vanished
the center of the room. The chair behind the desk is comfortably padded and has the symbol of a roaring bear stitched into its back cushion. If the burgomaster has not been drawn elsewhere, he is here
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
season his meat. Animals. The livestock pen holds seven goats and six sheep, all in healthy condition. Use the goat stat block for each sheep, with these changes: A sheep is a Small beast with 3 (1d6) hit
been drawn to area V3 by activity there, omit the opening paragraph of the following boxed text: A heavy snore comes from a fat, battle-scarred ogre sitting with its back against the west wall, its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
inside of her spherical home, they’ve said nothing publicly about it. The God Catcher looking in the background The Griffon The walking statue called the Griffon is shaped like the beast for which it is
for tenants and expected guests (or a rope chair that is drawn up for guests who are infirm or laden with heavy items). The Swordmaiden This statue appears virtually identical to the Honorable Knight
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
time spent in the Shadowfell has linked him to this plane, and he can’t pass through the portal. Undead Beast. As Veriel relays this information, an anhkolox (see appendix B) climbs into view from the
tower’s edge, drawn by the activity here. Hungry for the characters’ life essence, the creature attacks. It ignores Veriel, who stays out of the fight. The Shadowfell. The Shadowfell is detailed in the






