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Returning 35 results for 'dread increase are break'.
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dread increase are bear
dread increase are broad
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
which it gains a number of Hit Dice ((d8s);{"diceNotation":"1d8","rollType":"heal","rollAction":"Devour Soul"}) equal to half the creatureâs number of Hit Dice. Roll those dice, and increase the
so that they can embark on a feast of souls there. A summoned nabassu seeks to break free so that it can devour the soul of its summoner and then feed on the souls of whatever other creatures it can
Magic Items
Baldurâs Gate: Descent into Avernus
during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield that you control.) Any creature hostile to you that starts its turn within 20 feet
(incorrectly) that it can break free of the shield if itâs brought to the Nine Hells, for itâs convinced that the shieldâs powers are weaker there.
Freeing Gargauth. Casting dispel
Monsters
The Book of Many Things
entrance to a slumbering titanâs tomb for any sign the titan might awaken, and repel the forces that seek to break the tombâs seal.
A Medusaâs Lair
A medusaâs lair is
DC 15 Constitution saving throw. On a failed save, a targetâs speed is reduced to 0 and canât increase. On a successful save, its speed is halved. The targetâs speed returns to normal
Spells
Fizban's Treasury of Dragons
formations for 1 minute, or until it or another creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0. On a successful save, a
creature takes half as much damage and isnât hindered by ice.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd.
Species
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Inspire Dance. You
spell using any spell slots you have of the appropriate level.
When you cast the spell, it requires no spell components, and taking damage doesnât break your Concentration on it.
Sing Out
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Stress Charging headlong into terrifying situations is the stock in trade for adventurers. Among the Domains of Dread, though, periods of respite between harrowing experiences can be rare. Even the
hardiest adventurers find themselves worn down over time, their performance suffering as they struggle to cope with the dread and despair. Various circumstances might cause a character stress. Stress
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creature within reach of it uses an action to break away the ice. A creature hindered by ice has its speed reduced to 0. On a successful save, a creature takes half as much damage and isnât hindered
by ice. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the cold damage by 1d8 for each slot level above 2nd. Rimeâs binding ice adds insult to injury in the hands of a spellcasting white dragon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated, or had been incurred while on assignment. However, as Omin had already made his stance on the subject of death and termination of employment contracts very clear, he sought to break
Dran, from the Wandering Crypt. The specifics of her initial capture by that dread creature remain shrouded in mystery. Some say it was inspired by the evil actions of Ominâs other sister, Portentia
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
of the following to conclude on a cliffhanger: hint at a new threat, impose a complication on existing plans, increase the stakes, introduce a new mystery, have a foe appear, have the world change, or otherwise shock the characters, then call for a break before players can react.
. Undermine Reality Dread and uncertainty are keys to engaging horror adventures. Horrific experiences or supernatural settings undermine assumptions about what can or canât happen. Have a character
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deceive. (Any)
5 Luck. Want more luck? Take more chances! (Chaotic)
6 Adaptability. Plans change, circumstances go awry. I must bend in response to changes, not break. (Any)
Earning and
Losing Piety You increase your piety score to Phenax when you expand the godâs influence in the world in a concrete way through acts such as these: Helping a fugitive escape justice Pulling off a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
halfling 2 1d4 darkmantles 3 1d4 drow and 1d4 quaggoth slaves 4â8 2d4 giant spiders 9 1 mimic 10 1 spectator 11â12 Web break Cocooned Halfling The characters find a still-living lightfoot halfling
surviving quaggoths into his followers. Should Derendil perish, these quaggoths canât be controlled and fight to the death. If any drow escape the encounter, increase the pursuit level of the partyâs drow
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
degrees, includes all of us. (Good or neutral)
6 Judgment. Violations against the order of life and death must be set right. (Lawful)
Earning and Losing Piety You increase your piety score to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Conversely, increase the challenge for groups with more than four characters, with characters higher than 8th level, or that revisit the keep over multiple sessions. Decreasing the Challenge If
usual. Countdown. Introduce a countdown to keep the characters from taking too many short rests. Gremorly is trying to break his ritual with a new one that takes 3 hours to complete. The other ghosts
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
many minions join a group attack. For instance, if five minions surround a target, the GM may decide to have all five attack at once to speed up combat, or may break up the attacks among smaller groups
to increase the odds that some minions hit while others miss. A single minion can even use their group attack action on their ownâthey make the attack as a normal creature would, and simply donât
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. The people value education highly, and the city is home to Anisa Academy, the only university in the empire. Politically, the city has enjoyed years of peace under King Diaraâs rule, but many dread
name grants forbidden and dangerous power. Every so often, someone attempts to break into the tomb in search of clues to the Prophetâs identityâa crime punished by permanent exile from the empire.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
serve as solid ground where nothing else is available, although most natives of the plane never break the surface of the sea and thus ignore these habitations. The following are among the most
surface or the Sea of Light. Krakens and other mighty leviathans claim this realm. Isle of Dread One of the few islands on the plane is the Isle of Dread, which is connected to the Material Plane by means
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Bone Devil Devil of Dread and Obedience Habitat: Planar (Nine Hells); Treasure: Implements Bone devils are gaunt, nightmarish Fiends with pallid skin stretched tight over frames that combine human
deal with a devil, but theyâre a significant one. Break said deal, and itâll likely be one of these nightmares that drags you down to the Nine Hells.
âSylvira Savikas, Candlekeep Sage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
concentration required). The shield regains all expended charges daily at dawn. Anytime during your turn, the shield can choose to radiate an aura of dread for 1 minute. (This is not a power of the shield
shield. The pit fiend believes (incorrectly) that it can break free of the shield if itâs brought to the Nine Hells, for itâs convinced that the shieldâs powers are weaker there. Freeing Gargauth
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
adventureDwindling resources contribute to terrifying situations. When a group runs out of hit points, spells, food, or other vital reserves, tension and dread increase. High-level characters, though, have such
Domains of Dread. They donât always claim their victims bodily, though. Rather, the Mists might steal charactersâ minds, placing them into survivors involved in specific terrifying scenarios. Perhaps
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can embark on a feast of souls there. A summoned nabassu seeks to break free so that it can devour the soul of its summoner and then feed on the souls of whatever other creatures it can catch. One way
gains a number of Hit Dice (d8s) equal to half the creatureâs number of Hit Dice. Roll those dice, and increase the nabassuâs hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
words. Ogres believe what they are told and are easy to fool or confuse, but they break things they donât understand. Silver-tongued tricksters who test their talents on ogres typically end up eating
true sense of tribalism. When bands of ogres meet, one might attempt to capture the members of the other group to increase its numbers. However, ogre bands are just as likely to trade members freely
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
embark on a feast of souls there. If a nabassu is summoned, it tries to break free so that it can devour the soul of its summoner and then set out to feed on the souls of whatever creatures it can
Dice (d8s) equal to half the creatureâs number of Hit Dice. Roll those dice, and increase the nabassuâs hit points by the numbers rolled. For every 4 Hit Dice the nabassu gains in this way, its attacks
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
weapons appear in a campaign. Does this versatility extend outside the melee theme of the feature? It sure does, but weâre willing to occasionally bend a design concept if doing so is likely to increase
. Does using a bonus action break invisibility from a warlockâs One with Shadows invocation? Taking a bonus action breaks the invisibility of a warlockâs One with Shadows. A bonus action is an action.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
: Level 4+) Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat canât increase an ability score above 20. (This is included above.) Repeatable
throw or have the Restrained condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
understanding of the code, you can increase or decrease the characterâs Honor by 1. As with other ability scores, a characterâs Honor canât exceed 20 or fall below 1. Honor Checks. Honor checks can be used in
so alien that it threatens to break a characterâs mind Overcoming the lingering effects of madness Comprehending a piece of alien magic foreign to all normal understanding of magic Sanity Saving
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
increase the impact of the success or failure. For example, rolling a 1 on a failed attempt to pick a lock might break the thievesâ tools being used, and rolling a 20 on a successful Intelligence (Investigation) check might reveal an extra clue.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
punish evildoers, you might increase each characterâs renown within the order by 1. Conversely, if killing the dragon was a mission given to the adventurers by a senior member of the order, completing
the task might instead increase each characterâs renown by 2, showing the adventurers as effective allies. Meanwhile, the partyâs rogue might have looted a box of rare poisons from the dragonâs hoard
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
black gate. Any offer of freedom, including the use of a glyph key, causes a break in hostilities while the creature listens. If it is freed, unless the characters know of the circle in area 82, the
moves, any creature within 10 feet of its path must succeed on a DC 12 Dexterity saving throw or be knocked prone. The dragon turtle canât harm or break the binding chains. The characters can open
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
plane. Fleets of rafts and ships lashed together serve as solid ground where nothing else is available. Most natives of the plane never break the surface of the sea and thus ignore these habitations
. One of the few actual islands on the plane is the Isle of Dread. The island is connected to the Material Plane by means of a regular storm that sweeps over the island. Travelers who know the strange
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Horror Atmosphere Atmosphere is the overall mood of your game. Itâs the sense of levity, excitement, or dread that stems from a storyâs content and playersâ perception of it. Atmosphere can be
create, reasons to delay game sessions, or distractions from play. Props can be as simple as a whiteboard for notes or sharing pictures of characters or monsters to increase their memorability
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, 12th, 16th, and 18th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick canât increase an ability
damage roll or healing roll, if any. Focused Casting 20th-level Spellcaster feature Taking damage canât break the sidekickâs concentration on a spell.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of giant and try to break from the ordning by exceeding those standards. A strong stone giant, for example, might try to claim a place within the frost giantsâ ordning. Third, giants who turn from the
a scheme to subvert the ordning and increase the giantâs status. 4 A charismatic leader gathers giants of different kinds into a mighty war band, intending to conquer and settle lands inhabited by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Father. They bind prisoners with tough cords of gut, each with 2 hit points and requiring a successful DC 17 Strength check to break. The Enemy of My Enemy On the way to Sloobludop after the previous
vision of âLeemooggoogoon the Deep Father,â proclaiming him the new god of her people. She has backed up her claims with a great increase in her magical power, and new followers have flocked to her
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
of the D&D game.
Schick related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him as a game designer.
THE LEGEND OF KERAPTIS
began to increase as raiding parties of humanoids assaulted villages, and evil and fantastic monsters appeared from nowhere to prey upon the harried peasants. At the height of this unrest, Keraptis's






