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Returning 35 results for 'dream interested are blue'.
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deal interest are blue
dread interest are blue
dead interest are blue
dreams interest are blue
dread interests are blue
Spells
Tashaâs Cauldron of Everything
Eberron. If the spell reaches its full duration, the visions conclude with each of you encountering and pulling back a mysterious blue curtain. The spell then ends with you mentally and physically
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Dream of the Blue Veil 7th-level conjuration Casting Time: 10 minutes Range: 20 feet Components: V, S, M (a magic item or a willing creature from the destination world) Duration: 6 hours You and up
dream themselves into a new realm. The spell dream of the blue veil employs this method of transit.
The most direct method is the Leap to Another Realm; a spellcaster casts teleportation circle or
Monsters
The Book of Many Things
;s choice). Their spells might also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Monsters
Fizban's Treasury of Dragons
Weapon (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90
not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song sung from the heart, a
Monsters
Fizban's Treasury of Dragons
.
Breath Weapon (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14
. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are not particularly interested in gold or copper
Monsters
Fizban's Treasury of Dragons
interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as kindred spirits and like to rub affectionately against their keels.
4
I like to show
plunder.
2
A young blue dragon is teaching a young dragon turtle to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold.
3
A young dragon turtle
Monsters
Fizban's Treasury of Dragons
(Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot
, moonstone dragons are not particularly interested in gold or copper, but they love silver, platinum, and mithral. They also cherish treasures whose value canât be easily quantifiedâa song sung
Magic Items
Tashaâs Cauldron of Everything
Charisma check against a humanoid, you can roll a d10 and add the number rolled as a bonus to the result. The creature then becomes hostile to you at the next dawn.
7
The Donkeyâs Dream
use this property, it canât be used again until the next dawn. You smell strongly of burning sulfur.
17
Why the Sky Screams (blue dragon fang)
1 ancient blue dragon
You gain immunity to
Species
Eberron: Rising from the Last War
holding that blade, thatâs what we do.
âBaron Trelib dâMedani
The Mark of Detection is an inquisitiveâs dream. It sharpens powers of observation and intuition, allowing the
between the other dragonmarked houses. Many Medani heirs are more interested in helping their communities than in raw profit, and Medani heirs often work with local law enforcement or help those who canât afford their services.
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but
, Mara, Natali, Olma, Tana, Zora; (surnames) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag
Illuskan
Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have
Backgrounds
Guildmastersâ Guide to Ravnica
alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures. Blue-green eddies of magical energy sometimes accompany your
interested in taking notes on monstrous anatomy than in fighting monsters.
3
Every social situation Iâm in seems to lead to my asking rude personal questions.
4
Iâm supremely
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
them, and use the windmillâs grindstone to crush their little bones into powder. This powder is a key ingredient in the hagsâ dream pastries, which they offer to Barovian adults who are desperate to
escape Strahdâs domain. Made with the bones of the innocent, the hagsâ dream pastries allow Barovians to enter a trance, wherein they can escape to heavenly places full of joy. When adults can no longer
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragonâs hoard is hidden
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
*
5th Level
Mislead
Planar binding
Teleportation circle
6th Level
Summon fiend *
Tashaâs otherworldly guise *
7th Level
Dream of the blue veil *
9th Level
Blade of disaster *
Gate
Weird
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
to stone
Otilukeâs freezing sphere
Tashaâs otherworldly guise *
7th Level
Dream of the blue veil *
8th Level
Demiplane
9th Level
Blade of disaster *
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragonâs hoard is hidden away in a more remote
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
5th Level
Raryâs telepathic bond (ritual)
6th Level
Heroesâ feast
7th Level
Dream of the blue veil *
Prismatic spray
8th Level
Antipathy/sympathy
9th Level
Prismatic wall
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Lionshield Coster Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.
This building is owned by the Lionshields, a
, all of which are for sale to interested buyers. (For prices, see âAdventuring Gearâ in the Basic Rules.) Linene has a few scruples, however, and wonât sell weapons to anyone she thinks might be a
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
aberration * (conj.)
Summon construct * (conj.)
Summon elemental * (conj.)
6th Level
Summon fiend * (conj.)
Tashaâs otherworldly guise * (trans.)
7th Level
Dream of the blue veil * (conj.)
9th Level
Blade of disaster * (conj.)
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
campaign, consider the following changes and additions. Draconic Influence In this variant, the Dragon Highlords are also interested in the power that the elemental nodes represent. They dispatch
. Good examples include a pair of blue dragon wyrmlings in the air temple, a young black dragon near the water temple, or even a corrupted copper dragon somewhere near the earth node. (The Weeping
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Celestial Conjuration Yes No Cleric, Paladin 6th Summon Fiend Conjuration Yes No Warlock, Wizard 6th Tashaâs Otherworldly Guise Transmutation Yes No Sorcerer, Warlock, Wizard 7th Dream of the Blue
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
there for a long time, but for almost a year now, the villagers have seen lights through the windows at night and heard unearthly sounds. A few claim to have seen a blue dragon lingering in the sky
(fearing that an all-out battle would likely destroy the village too), theyâre interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
there for a long time, but for almost a year now, the villagers have seen lights through the windows at night and heard unearthly sounds. A few claim to have seen a blue dragon lingering in the sky
(fearing that an all-out battle would likely destroy the village too), theyâre interested in talking of little else besides who could be inside. The most popular theories are that Xonthal has returned or has
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
thick walls of stone. Shield dwarves of a more adventurous bent are interested in exploring the world and seeing what lies beyond the bounds of their ancient dwarfholds. Shield dwarves have the racial
traits of mountain dwarves in the Playerâs Handbook. Their skin is usually fair, eyes green, hazel, or silver-blue, and they have brown, blond, or red hair. Full beards and mustaches are commonly seen
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. At the dellâs far edge stands a great rock outcropping that looks vaguely like a satyrâs face. The stones weep a steady flow of water, which spreads into a serene, sky-blue pond. Willows grow along
Pool of Lyth. Tales tell that the poolâs sweet blue waters grant visions of the drinkerâs deepest desires and sometimes even fulfill those desires. Pool of Lyth Thereâs truth to the tales of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Interested to hear what the characters have to say, Vocath instructs the guards to bring them to the audience chamber (area 4), where Vocath greets them: Vocath, a slender blue giant wearing elegant
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Astral Plane The Astral Plane is a realm of thought and dream, where visitors travel as disembodied souls to reach the Outer Planes. It is a great silvery sea, the same above and below, with swirling
, as shown on the Astral Color Pools table. Astral Color Pools 1d20 Plane Pool Color 1 Abyss Amethyst 2 Acheron Flame red 3 Arborea Sapphire blue 4 Arcadia Saffron 5 Beastlands Emerald green 6
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Vallaki Lore In addition to the information known to all Barovians (see âBarovian Loreâ in chapter 2), Vallakians know the following bits of local lore: The Blue Water Inn (area N2) offers food, wine
(chapter 2, area M). Folks used to see him skulking along the north shore of Lake Zarovich, shooting lightning bolts into the water to kill the fish. (If the characters seem interested in meeting this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
bedchamber, read: This palatial bedchamber is eerily quiet and still. Cracks have formed in the blue plaster walls, set into which are colorful coral branches and seashells. Pillars carved to resemble
the ***** Queen. These old logbooks chronicle the shipâs voyages and are worth 25 gp each to an interested buyer in any port city. The chests are locked, and their keys can be found in area 24
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
direction.
3 The sky turns sickly green or bruised purple.
4 The water of a river or a lake or along a coastline turns to blood, acid, or blue sand.
5 All creatures born on a
burnt wings and a scorched trumpet.
11 Everyone has the exact same dream, in which a disembodied presence delivers a warning.
12 All children simultaneously stop what theyâre doing and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
goals are self-serving, not actively malicious. Because the pack originally resided in the nation of Amn, their humanoid forms have dusky brown skin, brown or blue eyes, and varying shades of brown
live in peace.â Bond. âNidalia, I owe everything to you. I will bring you back, mark my words.â Flaw. âIf I canât benefit from it, Iâm not interested.â
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
also be different. Some known Elder Evils include the following:
Acamar. A dead star that consumes other stars or sidereal bodies it encounters.
Caiphon, the Dream Whisperer. A purple star whose
demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the power to defy death
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
character. Quandrix Personality Traits d6 Personality Trait 1 When I find a subject Iâm interested in, I wonât stop studying until I know everything about it. It keeps me up at night. 2 I hope this
table in the Playerâs Handbook, for your starting trinket. Quandrix Trinkets d6 Trinket 1 A small succulent in a dodecahedral clay pot 2 A blue knit hat that looks a bit like a bottle folding in on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dance, or even sample the canapes. All the illusory figments know nothing of Ythrynâs fate and are interested only in revelry and gossip. Characters who spend at least 5 minutes talking to the illusory
Chamber Shifting green, purple, and blue light spills into this room through a single window. Bolted-down tables hold an array of equipment: beakers of alchemical fluid, alembics, cut crystal needles






