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Returning 29 results for 'drinking interest are being'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
drinking and carousing. He gets by on his looks and doesnât know what to do with his life, and has shown little interest in working for a living. Game Statistics Floon is a chaotic good Illuskan human commoner with an Intelligence of 7 (â2) and a Charisma of 13 (+1). He speaks Common.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, provided they consider continual drinking, arm-wrestling, horseback riding contests, sparring, and weapon training to be a good time. If the players donât realize it, Erlanthar finds a quiet moment
to be sure the characters understand that impressing Frume with their prowess, their honesty, and their drive is in their long-term interest. The characters can make a positive impression on Frume by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Frumeâs company, provided they consider continual drinking, arm-wrestling, horseback riding contests, sparring, and weapon training to be a good time. If the players donât realize it, Erlanthar finds
a quiet moment to be sure the characters understand that impressing Frume with their prowess, their honesty, and their drive is in their long-term interest. The characters can make a positive
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
watch you with great interest. Four swarms of ravens perch on the rafters but donât attack the characters under any circumstances. Unless they have been drawn outside, twenty-four twig blights and
vats. The three westernmost vats contain poisoned wine, enough to fill a total of twenty barrels. Drinking the poisoned wine has the same effect as drinking a potion of poison. Pouring antitoxin into a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
transform it into a festering swamp. Today, the wells fluctuate between spewing out the foul water and drinking it back in, such that the landscape changes from a flooded marsh to a muddy morass at
the characters to identify themselves and state their intentions. If the characters express interest in undoing the damage wrought by Bavlorna, the will-oâ-wisps are cheerful at the prospect of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
typically works alongside five older student employees, one from each college, though she sometimes hires younger students who express interest in working for her (see the âJobsâ section earlier in the
resistance to fire for 1 minute after drinking it, and it can be brewed only by Ellina using her fire magic. F4. Newsstand This small store inside Firejolt Café sells magazines, knickknacks, posters
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
any amount of damage. Companion. One or more characters are approached by a local who takes a friendly interest in the partyâs activities. As a twist, the would-be companion might be a spy sent to
gather information on the adventurers. Contest. The adventurers are drawn into an impromptu contest â anything from an intellectual test to a drinking competition â or witness a duel. Corpse. The
Compendium
- Sources->Dungeons & Dragons->Divine Contention
wall. B8. Guard Room The soldiers relax in this chamber when theyâre not on duty, wiling away their downtime by playing cards, drinking, or singing. There are 1d4 + 2 guards in here at any time of the
and attack anyone who enters. The only object of interest here is the ruinstone a fiery red crystal the size of a human palm, which is clasped in the maw of a snake-shaped pedestal. The pedestal is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
drinking at a central table are Milo and Tortuk (both N male human commoners). Both are deep into their cups, lamenting their inability to find employment on the better fishing boats owned by Ship
characters help Velos and mention their interest in Dran Enterprises, he shares that he recently overheard a melancholy employee talking about how a friend âgot invited to headquarters but accidentally
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Points of Interest Beyond Saltmarsh are a number of locations that characters can visit. Providing in-depth detail in for all of them is beyond the scope of this book, but enough information is
amounts of stone became available for building. The laborers also took the time to build a tavern, the Minerâs Respite, and spend their off hours there drinking, swapping tales, and gambling. The game
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, fortified 15,000 gp 100 days Trading post 5,000 gp 60 days Carousing Characters can spend their downtime engaged in a variety of hedonistic activities such as attending parties, binge drinking
whirlwind romance. Roll a d20. On a 1â5, the romance ends badly. On a 6â10, the romance ends amicably. On an 11â20, the romance is ongoing. You determine the identity of the love interest, subject to your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Suspended from the ceiling of this chamber by a series of ropes and pulleys are six baskets. Clustered near the south wall are three wooden casks carved with Good Meadâs heraldic symbol: a drinking
chamber. Niches cut in the north end of the outer ring hold nothing of interest. Duhg the verbeeg marauder (see appendix C) is here if he hasnât been encountered somewhere else. Duhg is sitting cross-legged
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
for a dwarf A suit of plate armor sized for a human Other items of interest, because of their magical nature or unusual appearance, are as follows: A +1 shield that is trapped (see below) The skull of a
drinking horn set with eight gems. Across the table is Estia, his lady (use the cloud giant statistics, altered as for Grugnur), a fierce beauty with a cloak of saber-tooth tiger hide about her and an iron
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a crude table drinking ale and discussing a plan to wipe out the rebel orcs in area 19. All these bugbears have longswords that deal 11 (2d8 + 2) slashing damage on a hit. All five are carrying 50 gp
own, the entrance to which is through the sinkhole on the eastern edge of their lair. Those unmapped lower caverns wander off into the darkness, and are barren of treasure or anything of interest aside
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the baronâs son, Victor, as part of a plot to gain a foothold in the baronâs mansion, but Stella found Victor to be demented, and he showed no interest in Stella whatsoever. In fact, he spoke such
home most nights, passed out in their beds after hours of heavy drinking. Nikolai and Karl have none of their motherâs ambition or mean temper. They are aware of her cult, but they donât know that she
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calls for the crowd to place their bets. 31â34 Three harpies fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one. 35
! Adventurers. Any interest in securing some Dhakaani relics for me?" 41â42 Someone has painted, "The crown dies with Boranel!" across the gates of a noble's mansion. A member of the Sharn Watch is talking
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
time traveler A skeleton draped in rags lies atop a marble slab in the center of the crypt. Lying amid the bones is a stoppered drinking horn, a fat pouch, and a weird-looking scepter made of metal
leather wing flaps. The stoppered drinking horn is a water-resistant powder horn loaded with gunpowder, and the âweird-looking scepterâ is a musket. The fat pouch contains 20 silver marbles (silvered
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
ensures that the paper is useful enough to the government that itâs never in their interest to shut it down, yet devotes the rest of the paper to news the government might prefer hushed up, from
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ensures that the paper is useful enough to the government that itâs never in their interest to shut it down, yet devotes the rest of the paper to news the government might prefer hushed up, from
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
express interest in restoring Ythryn to its former glory, he laments, âMany powerful minds have tried.â If the characters mention Venerandaâs plan to use Iriolarthasâs staff of power and the obelisk
chairs represent the eight schools of magic. Anyone who has a supernatural charm gained by drinking from the goblet in area Y8 can sit safely in the chair for the school of magic tied to that charm
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
; see Morteâs Planar Parade) commands the Harmonium. His devotion to his fellows, particularly new recruits, is renowned, and he takes a personal interest in all members who cross his path. Tough as
that ever mattered, drinking it in to know another sliver of reality. Many Sensates, particularly new members, focus only on experiences that delight the senses, but as Sensates grow, they aim to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
surprise her new husband with the gift. Likewise, the player running Rala does not share her goal with anyone having an interest in whatâs in the vaults. In any free time between events, or by sneaking away
, west, and north again to the tavern. Great tree trunks have been cut in half to form a series of long tables in this drinking hall. The northern wall behind the bar is formed entirely of kegs of ale
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
looking to carouse find this the best place for a rowdy night of drinking and brawling. The town guard comes here only if called. Kreb works with Gellan Primewater to screen prospective buyers and sellers
into Saltmarsh harbor. He knows many fanciful stories of shipwrecks, lucky escapes, and famous captains. Matters ashore rarely interest him, but the temple and its bell tower are also served by a half
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cellar (area D23). D6: Parlor Small circular pedestals dot the room, each one large enough to hold a couple of drinking cups. In the corners of the room stand four suits of armor. The two on the west side
return to her human form. Zala has no interest in Markosâs current activities and little knowledge about them. Zala speaks Common, Deep Speech, and Elvish. If the characters attack her, Zala responds in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of interest: Eight stained glass windows overlook a ruined auditorium. Benches glistening with frost are arrayed in broken rows, facing a raised lectern. A bejeweled goblet rests on the lectern. Steam
when the charmâs benefit expires; do not reveal this secret to a player before the effect occurs. Once a creature has gained a charm from the goblet, it cannot gain another one by drinking from the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
speaks of his past or his family, and he has no interest in describing how he ended up a shop owner in Triboar. The truth is, several members of Othovirâs family are secret worshipers of Asmodeus, and
.â He has spent all of his traveling money and racked up a drinking debt of 5 gp. He wonât leave Triboar until the debt is paid off. If the characters settle Silvarrenâs debt, they can persuade him to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cautions the character against participating in activities harmful to their well-beingâsuch as adventuring or drinking. The android defends itself if necessary and responds only to health-related
, the robots reward the characters with two spaceship trinkets (roll twice on the Spaceship Trinkets table). 2 Two blue slaadi take turns drinking radioactive gunk oozing from a busted pipe that juts
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Against the south wall rests a large wooden cabinet; its shelves are piled high with clay pots, bowls, basins, and drinking mugs. Against the west wall stand three large wooden barrels. Against the east
room are normal for the place â none are valuable or of more than passing interest. Carcasses. The carcasses are those of a sahuagin and a shark. If Oceanus is with the party, he can identify the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
along the walls, along with three tablesâeach with a keg of ale, beer, or mead and drinking vessels of horn or leather at hand. A small step up on either side of a natural stone column of reddish stone
hounds love their handler at area 23 and come to his rescue if he whistles. The kennel contains no treasure, other than the houndsâ prized bones (of interest only to other hell hounds). 23. Kennel






