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Returning 35 results for 'drive insight are branches'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, animating the statue and turning it into a useful guardian.
Stone cursed possess a malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and
original victimâs memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight into the victimâs past or find lore that otherwise
Elf
Legacy
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Species
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
. âAll that haste, their ambition and drive to accomplish something before their brief lives pass awayâhuman endeavors seem so futile sometimes. But then you look at what they have
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Goldwarren The Goldwarrenâs main entrance is wide enough for two carriages to drive through side by side; the mine then branches into a labyrinth of tunnels. When the party arrives at the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
living trees grow naturally out of its fallen remains. Their shapes resemble towers, with candlelit windows twinkling in the gloom and wooden balconies encircling gnarled branches. On one side of the
workshop (area L4) can see diminutive figures prowling around inside: kidnapped children and boggles. DOUBLE, DOUBLE, TOIL AND TROUBLE
If the characters drive Bavlorna Blightstraw from her home in
Compendium
- Sources->Dungeons & Dragons->Rrakkma
depressions. If any of the characters succeed on a DC 10 Wisdom (Insight) check, they determine that victims were originally bound in chains in such a manner that the water dripping from the ceiling would
drive them completely insane. A successful DC 25 Intelligence (Investigation) check turns up a rather sizeable black pearl (pearl of power) that seems to have found its way to the bottom of one of the depressions. Treasure & Rewards The characters may find the following treasure. A pearl of power
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
groves, dispensing wisdom and blessings to travelers who wander under their branches. Treefolk Large Plant (Druid), Any Alignment
Armor Class 17 (natural armor)
Hit Points 171 (18d10 + 72)
Speed
30 ft.
STR
23 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
20 (+5)
CHA
11 (+0)
Saving Throws Con +8, Int +4, Wis +9
Skills Insight +9, Nature +8, Perception +9
Damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
illusion, vicious mockery
Mimicry. The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
brilliance led him along a stranger path: seeking to escape the Mists into the âtrue realitiesâ beyond. Firan keeps the basis for his strange theories secret, but his ambitions drive him to travel
piebald raven. Consider the following plots when featuring Firan in an adventure: The characters happen upon Firan, who claims to be waiting for them. He offers insight into rare magic or their ongoing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
(Insight) check.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the burned feathers of a cockatrice, awakens a dim echo of the petrified victimâs spirit, animating the statue and turning it into a useful guardian. Stone cursed possess a malevolent drive to slay
for the alchemy used to create these horrors, a faint echo of the original victimâs memories resonates within the skull. A skilled magic-wielder can attempt to extract memories from it to gain insight
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
defenders from here in the keep to defend it through the rest of the night, but that will take time. Youâd do us a great service if you could get to the mill quickly and drive away the raiders before they
mill. Any kobolds in this force run away as soon as two or more raiders are killed. If characters observe the mill for a minute or more before attacking, allow them to attempt DC 15 Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
malevolent drive to slay the living, yet they are utterly loyal to whoever performed the ritual to animate them, and they obey that beingâs orders to the best of their ability. In combat, stony claws
to extract memories from it to gain insight into the victimâs past or find lore that otherwise would be lost. Constructed Nature. A stone cursed doesnât require air, food, drink, or sleep. CRYPTIC
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the bond drive the character to adventure? The characterâs trait, flaw, and ideal can also play a role in fleshing out the story. Friends or Enemies? Figure out what special ties the character has to
dwarves and have adopted their culture. 4 At a young age, you adopted a human religion and now serve it faithfully. 5 You received divine insight that sent you on your path, and occasionally receive new
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
defenders from here in the keep to defend it through the rest of the night, but that will take time. Youâd do us a great service if you could get to the mill quickly and drive away the raiders before they
mill. Any kobolds in this force run away as soon as two or more raiders are killed. If characters observe the mill for a minute or more before attacking, allow them to attempt DC 15 Wisdom (Insight) or
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
live their lives unimpeded, and they lash out when something tries to stand in their way. Emotion and impulsiveness drive them as they seek to do what they want, take what they want, and smash what they want.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Redwood Grove Locations The following locations are keyed to Map: Redwood Grove. R1: Looming Redwood A redwood looms above, its lowest branches impossibly high up and its bark weeping darkened sap
. Sickly grasses and wilting wildflowers surround the wide trunk.
R2: Sickly Redwood The bark of this once-regal redwood is sloughing off in sheets, like a snakeâs shed skin. Impossibly tall branches
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
14(+2)
CON
20(+5)
INT
16(+3)
WIS
30(+10)
CHA
25(+7)
Saving Throws Con +11, Wis +16, Cha +13
Skills Arcana +9, Insight +16, Nature +9, Perception +16, Persuasion +13
itâs an artifact, the itemâs magic is suppressed until the start of Trostaniâs next turn.
Wrath of MatâSelesnya (Recharge 5â6). Trostani conjures a momentary whirl of branches and vines at a point
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
village and turn it into a Black Network base. Her original plan was to drive away the Lionshield Coster and bully Lady Velrosa Nandar into subservience, but the cloud giant attack has left the
the goblins, whom she believes have nothing to do with the giants. Characters can see through her ruse with a successful Wisdom (Insight) check contested by Kellaâs Charisma (Deception) check. Any
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
with a successful DC 14 Wisdom (Insight) check.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance. The hag covers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
would drive the order into obsolescence or even banishment if she were in charge.
Does Lady Ofejjaia hold her lofty position because of her loyalty, her piety, and her qualifications? Or is she
connection to the divine. This character might be the driving force behind the groupâs quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters are hostile, the trees do what they can to drive the invaders off the hill. If the trees are not met with violence, they shepherd the characters up the hill to Jingle Jangleâs den, waving them on
with their branches. Characters who stray from the path are met by 1d6 additional awakened trees. These trees donât attack but join in coaxing the characters up the hill. At the top of the hill, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, their branches bearing purple pears that hang like ornaments. A low wall, broken in several places, threads its way through the grove, which is surrounded by six exits.
Purple Pear This grove of
their last foray down the southeast passage. Purple Pears. Each tree has 3d6 ripe pears hanging from its branches, most of them within reach. Any creature that eats more than half of a purple pear gains
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
build, fix, and drive infernal machines. At some point during their visit, the characters see the kenku angrily hammering on a nonfunctional Demon Grinder. It isnât working, and they canât figure out
and succeed on a DC 15 Wisdom (Insight) check realize Mickeyâs plight. They can then attempt to remove the bone fragment without permanently inhibiting Mickeyâs stride. A successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to catch brigands and smugglers, drive monsters from the roads, and prevent raids. The soldiers are initially suspicious of the characters. However, if the characters explain their business in the
Flame Tongue sword of their choice; this process takes 1d4 days. The giant doesnât know the location of the Lost Caverns but suspects other local inhabitants might. Gnome Vale A small track branches off
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
. Staff 3 is made of translucent purple glass, which splits into three branches at the top that circle around one another to form a hollow spiral with an orb of lighter purple glass tucked inside it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
vault. Hill dwarves are more perceptive and empathic than their kin. They rely on their intuition and insight to guide them in relationships with other races. To offset the disadvantage of not being
development, armies of gold dwarves returned to drive the drow from the region. At the site that would come to be known as the Great Rift, they shaped the underground canyons and passages to their needs, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y10-Y18) Y10. Arboretum A canopy of golden leaves crowns the trees inside a sunken basin. The trees grow in stark contrast to their bleak surroundings, their branches swaying
the orb, the character touching the orb experiences a vivid vision of the targetâs location and knows how far away it is and in what direction. Such insight, however, comes with a risk: a creature
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
scions of giantsâ gods described in chapter 6). An adventure might also challenge characters to drive the giants (and other forces of destruction) away from settled lands. The giant in a scenario like
the Magic: The Gathering setting of Kaldheim, all moving among the branches of a vast World Tree. Wintry Surtland is a realm of constant turmoil. Volcanoes burst through snow and ice to form new
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
challenge a willing character to a quick round. To win the game, a character must succeed on a DC 17 Charisma (Deception) check to out-bluff the dryads or a DC 17 Wisdom (Insight) check to catch them in a lie
oak leaves here are a key to the teleportation sundial in the maze (area G21). Treasure. Fluttering in the branches of Sonnaâs tree is a Cloak of Elvenkind. Yvraâs tree has the setâs matching Boots of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
â stone branches serve as the balconyâs railings.
Archdruid and Friends. Wyllow is here, attended by Crissann, her displacer beast companion, and Halastree, her awakened tree usher. Wyllow wears a
, Yinark. A detect magic spell reveals an aura of divination magic around it. A creature seated on the throne has advantage on Wisdom (Insight) checks. For information on Wyllow, see the âWyllowâ section at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
statistics, with the following changes: The young cloud giants have an Intelligence score of 10 (+0) and Wisdom and Charisma scores of 12 (+1). They have the following skills: Insight +4, Perception +4. They
succeeds on a DC 20 Wisdom (Insight) check realizes that the siege is a ruse to draw attention away from the villageâs east gate, where the real attack is taking place. A while back, Worvil Forkbeard told
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Doing so provides no special insight but reveals a few details of the life of the legendary character who lies interred within these halls. If a worshiper of Phenax enters the room, though, that
and tells his overprotective partner, Callisos, what has happened. Both of the lampads then return to try to drive the characters off. Eidolon. Varyasâs flitterstep eidolon (see chapter 6) dwells in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Belak are Sir Braford and Sharwyn Hucrele (both described in appendix B). Belakâs giant frog, Kulket, lurks stealthily in the branches of the Gulthias Tree. A character who has a passive Perception score
successful DC 15 Wisdom (Insight) check or Intelligence (Arcana or Nature) check allows a character to deduce that destroying the tree might have an effect on Sir Braford, Sharwyn, and the twig blights
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
successful DC 15 Wisdom (Insight) check. The squealerâs lair is an artificial burrow close by. Inside is a red key card, a concussion grenade, and four gems worth 100 gp each. S56f: Dew Drinkers. Three
into the morass, and sagging vines droop from branches just above the scummy, knee-high water. A chorus of chirping insects, hissing reptiles, and ribbiting frogs pervades the area.
Burst pipes have
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The rolling pin stops at the south end of the hall. C7: Candied Apple Orchard Nestled in this courtyard are four trees with peppermint bark. Candied apples dangle from their delicate white branches
. Until this condition ends, the wyrmling regards the hag as her ally and obeys Uncle Nibblecheek. A character who takes the Search action to observe the wyrmling and succeeds on a DC 13 Wisdom (Insight






