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Returning 35 results for 'driven image are breeze'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
):
At will: detect magic, major image
3/day each: dispel magic, fear, telekinesis
1/day each: feeblemind, project imageDemogorgon can take 2 legendary actions, choosing from the options below. Only one
Demogorgon’s followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Chaos trait.
Two Minds of Chaos. This creature
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
Monsters
Curse of Strahd
, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball, nondetection
4th level (3 slots): blight, greater invisibility, polymorph
5th level
.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin, he is paralyzed until the stake is removed.
Sunlight Hypersensitivity. While
Djinni
Legacy
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Monsters
Basic Rules (2014)
Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
Innate Spellcasting. The djinni’s innate
: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shiftMultiattack. The djinni makes three scimitar attacks.
Scimitar. Melee Weapon Attack: +9
Satyr
Legacy
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Species
Mythic Odysseys of Theros
Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure
song of a bird, a warm breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means
Vampire Spellcaster
Legacy
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Monsters
Monster Manual (2014)
from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into the
, prestidigitation, ray of frost
1st level (4 slots): comprehend languages, fog cloud, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, bestow
Spells
Xanathar's Guide to Everything
creature not immune to this effect enters the warded area, the grove guardians fight until they have driven off or slain the intruders. The grove guardians also obey your spoken commands (no action
within the warded area:
A constant gust of wind in two locations of your choice
Spike growth in one location of your choice
Wind wall in two locations of your choice
To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
people both from the depredations of gangs and abuse at the hands of the wealthy.
2 You’re working to improve the image of a marginalized minority group (goblins, changelings, warforged) in
Sharn.
3 You’re a refugee driven from your home by the war. You want to protect other refugees, but you’re also an opponent of the monarchies that drove the nations into war.
4 You’re
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
travelers as a rule, with tongues and hearts as nimble as their feet. Whereas if strongheart halflings are on the move, it always seems driven by a desire to return to home or find and settle in a
fit themselves into dwarven, gnomish, elven, and human societies. Lightfoots breeze into communities as they travel, make friends easily, and then move on as the wind or whimsy takes them. Stronghearts
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Nymmurh Male Bronze Dragon Of all the dragons on the council, Nymmurh disagrees most strongly with Protanther. He knows that the metallic dragons are made in the image of Bahamut, and have no choice
potential of humanoids is partly driven by his affection for and protection of the noble Silmerhelve human family in Waterdeep (including Dala Silmerhelve; see “Chapter 9: Council of Waterdeep
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Nymmurh Male Bronze Dragon Of all the dragons on the council, Nymmurh disagrees most strongly with Protanther. He knows that the metallic dragons are made in the image of Bahamut, and have no choice
potential of humanoids is partly driven by his affection for and protection of the noble Silmerhelve human family in Waterdeep (including Dala Silmerhelve; see “Chapter 9:Council of Waterdeep”). Desire
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
certain houses, with idealistic leaders seeking to direct the house along a more responsible path while barons are driven by greed alone. As a prominent part of society, the dragonmarked houses strive
, preserving the house’s image and reputation. If the plays a significant, recurring role as a villain in your campaign, the characters’ eventual task will be to prove that these so-called “rogue agents” have actually been taking orders from the top of the house’s leadership.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
image of the holy symbol is one common example—a piece of volcanic glass—not something shared by all cults. There are warlocks who draw power from demon overlords and daelkyr cultists who serve mind
flayers and beholders. Others are simply driven by deep convictions that others see as madness. Outsiders use the term “Cult of the Dragon Below” as a blanket term to describe all of these things, but
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creature not immune to this effect enters the warded area, the grove guardians fight until they have driven off or slain the intruders. The grove guardians also obey your spoken commands (no action
area: A constant gust of wind in two locations of your choice Spike growth in one location of your choice Wind wall in two locations of your choice To a creature immune to this effect, the winds are a fragrant, gentle breeze, and the area of spike growth is harmless.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
swiftly as a breeze. They might be as serene as drifting clouds or as tempestuous as storms, but most djinn relish their freedom and desire to discover the wonders of the multiverse. Djinn often know many
Good, Detect Magic
2/Day Each: Create Food and Water (can create wine instead of water), Tongues, Wind Walk
1/Day Each: Creation, Gaseous Form, Invisibility, Major Image, Plane Shift
Kobold
Legacy
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Species
Volo's Guide to Monsters
; animosity, gnomes tend to avoid or abandon settlements that have a severe infestation of kobolds, and conversely kobolds are usually driven out of communities that have a large gnome population
by orange garb (usually just a roughly torn sash or cloak) decorated with an image of a gnome’s skull.
Life and Outlook
Kobolds have a tribal society in which they all take on specialized
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
driven 10 feet underwater and restrained there. The creature can use its action to make a DC 15 Strength (Athletics) check, ending the restrained condition on a success. Aboleth Whispers Whenever the
characters explore a new area, roll a d6. On a roll of 1, choose one character to receive an image of the setting features (but not creatures) in area P4, area P5, or area P6. The aboleth living in the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
emotion. If she is freed and the Fiends are driven out of her home, she’s indebted to the characters. She introduces herself and can provide information on the following topics: Personal Background
characters first enter area W6. Zaythir can reactivate it with a word, at which point its body animates and the table before it projects an illusory image of the Outlands. The Castellan has the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Satyr Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every
breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means to forget the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
., passive Perception 13
Languages Auran
Challenge 11 (7,200 XP)
Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or
elemental only), creation, gaseous form, invisibility, major image, plane shift
Actions
Multiattack. The djinni makes three scimitar attacks.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bamboo or thatch walls with enormous windows to let in the breeze, under broad thatched or tiled eaves. All buildings are richly decorated with paint, ivy, and vivid flowers. Some are painted in
fountain or rain basin. With so much water running downhill, Chultans also make excellent use of water-driven mechanical gadgets. Many buildings have water wheels built into their cisterns. Rainwater
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Satyr Satyrs are raucous fey that frolic in wild forests, driven by curiosity and hedonism in equal measure. Satyrs resemble stout male humans with the furry lower bodies and cloven hooves of goats
My song doth stir them like a summer breeze
They fill mine empty cup without reprieve.
The sun becomes the moon becomes the sun
I while away the hours as I please.
— Sonnet of a Naughty Satyr
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
image cast at 6th level). A character who has a passive Perception score of 19 or higher notices the illusory floor shimmering slightly. A creature that falls into the pit takes 22 (4d10) acid damage
area. The undead attack until they are destroyed or the intruders have been driven away. They pursue intruders throughout the tunnels but do not leave the Winding Way. Once any intruders have been
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
.
Spellcasting. Demogorgon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: detect magic, major image
3/day
each: dispel magic, fear, telekinesis
1/day each: feeblemind, project image
Legendary Actions
Demogorgon can take 2 legendary actions, choosing from the options below. Only one legendary action
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Feywild. Driven by dramatic and unpredictable emotions, these feral creatures wreak havoc wherever they go. Corrupted Essence. The devils of Avernus attempted an expedition to the Feywild long ago, and the
components:
At will: expeditious retreat, false life, minor illusion, prestidigitation
3/day each: aid, misty step, Tasha’s hideous laughter
1/day each: heal, heat metal, mirror image
Actions
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
destroyed by its last gatekeeper, a foolish wizard named Tharick Bleakshadow. Driven by reckless curiosity, Tharick sought to plug the gate with a magical seal and stop its gales. To his surprise, the
creature’s capture or extermination. 3 Orbys Bumblewing asks the characters to test a dubious new flying machine. During their flight, Nimbus Knife bandits attempt to steal it. 4 A wave of murder sweeps through Midtown, caused by a malevolent breeze (use the ghost stat block) that possesses the townsfolk.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wizard hurling over Tser Falls (area H). The wizard, his staff and spellbook lost, survived the fall and retreated into the mountains, hoping to regain his power, only to be driven mad by the
. Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): mirror image, misty step, web
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair can create the
-rin can innately cast the following spells, requiring no material components:
At will: gaseous form, major image (6th-level version), wind walk
1/day: create food and water
Legendary Resistance
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
-shaped coppery horn just above and between its luminous violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire. Beyond their coloration, ki-rins
the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
staircase. The rest of the cabin is empty. D6. Chart Room As the door comes open, a light breeze emerges from this room. Pieces of parchment and paper flutter on the floor. A large, detailed map of the Sword
detritus notices that some of the planks display parts of a painted symbol. The characters can reassemble the symbol by putting the planks together properly. The image is a circle, contained within which
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
: arcane lock, continual flame, gust of wind, invisibility, knock, mirror image
3rd level: dispel magic, glyph of warding, haste, hypnotic pattern, lightning bolt, sending
4th level: fabricate, ice
driven like his sister to gain and flaunt wealth and power, and thus he is lower in the cloud giant ordning and must follow her orders. However, he swore an oath to his parents to advise and protect
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, prestidigitation, ray of frost
1st level (4 slots): comprehend languages, fog cloud, sleep
2nd level (3 slots): detect thoughts, gust of wind, mirror image
3rd level (3 slots): animate dead, fireball
Running Water. He takes 20 acid damage if he ends his turn in running water.
Stake to the Heart. If a piercing weapon made of wood is driven into his heart while he is incapacitated in his coffin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
start poking around the room, the gargoyles swoop down and attack. Tomes. Any character who spends an hour searching the bookshelves finds a fat tome titled Flumph Mating Rituals, with an embossed image
. In addition, Ered’s spellbook contains burning hands, knock, and lightning bolt; Havi’s spellbook contains charm person, detect thoughts, and major image; and Savara’s spellbook contains comprehend
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stench of animals. Three chained wolves snarl and rattle their chains as you approach the cave mouth. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
The Cragmaws keep a
. Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, prestidigitation, vicious mockery
1st level (4 slots): cure wounds, disguise self, silent image, Tasha’s hideous laughter
2nd level (3 slots): invisibility, suggestion
3rd level (2 slots): major image
Wanderers. Dreamwalkers are driven mad by isolation, shame, and their unendingly alien surroundings, and this madness leeches out into the world around them, affecting other creatures that get too






