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Returning 17 results for 'driven impart are bored'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
torments what remains of its mind. In the presence of other creatures, an allip seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it
remains hidden, its victim is gradually overcome by frantic energy. A scholar, driven by sudden insights to work night and day, produces reams of text with little memory of exactly what the documents
Backgrounds
Baldur’s Gate: Descent into Avernus
Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
; but what you learn you pass on to the Guild.
4
The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Feonor’s world, Mahadi fell head-over-heels in love with her zombie-like indifference. Not long after arriving in Avernus, Feonor grew bored of Mahadi’s attempts to impress her. Without so much as a farewell
frustrated sighs. Golden Doom Feonor rides around in a Demon Grinder called Golden Doom, so named because Mahadi fitted it with gilded death armor (see "Gilded Death Armor"). The vehicle is driven by a ghast
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. As a campaign villain, Phenax might be driven by a desire to incite conflict against his fellow gods, usually to serve his own ends. Although Phenax doesn’t desire rulership over Nyx, he does love to
Returned. If he succeeds, the balance of life and death will be shattered.
3 Phenax vanishes. For a time, it’s believe the god has been killed or grew bored and left Theros. In fact, though, Phenax
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild. You take
Guild.
4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos as Campaign Villain Because Keranos doesn’t readily concern himself with quandaries of good versus evil, it is easy to use him as a villain. The god might be driven by frustration at mortals
table explores the sorts of plots the god might pursue. Keranos’s Divine Schemes d4 Scheme
1 Bored with the temporary beauty of violent weather, Keranos creates a massive, self-perpetuating
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
personal revenge. 2 The Guild took over your family business, ran it into the ground, and burned the building for insurance money. You were driven into crime yourself, but you’ll never work for the Guild
to the Guild. 4 The inequality of Baldur’s Gate has driven you to take matters into your own hands. You steal from patriars and rich Lower City residents, funneling the money through charitable fronts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
form allows it to blend into almost any group or community, but its transformation doesn’t impart languages, mannerisms, memory, or personality. Doppelgangers often follow or capture creatures they
mother’s species until it reaches adolescence, at which point it discovers its true nature and is driven to seek out its kind to join them. Doppelganger
Medium monstrosity (shapechanger), neutral
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary mental anguish and violent
. An allip can accomplish this task by lurking in the study or workplace of a scholar. If the allip remains hidden, its victim is gradually overcome by frantic energy. A scholar, driven by sudden
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary madness. The
overcome by manic energy. A scholar, driven by sudden insights to work night and day, produces reams of text with little memory of exactly what the documents contain. If the allip succeeds, it passes from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
complex also holds its own unique puzzle or trap. When solved, these hazards allow one to progress, but also often impart some lesson about history, the nature of the cosmos, or the explorer themselves
Temple of Mystery Villains table. Temple of Mystery Villains d6 Villain
1 A bored androsphinx asks visitors riddles with no correct answer, then tears them apart for fun when they respond
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor. There is no visible lock or handle on it, although a slight gap stretches across the top of the door. Eight holes seem to have been bored into the door; they are about an inch in diameter, but
similar tools can be driven into the door to provide handles. Driving pitons into the door takes 1 minute and requires a successful DC 10 Strength check. With such a grip, the door can be opened with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
archetypal giant seer is a storm giant driven by the search for signs of Annam’s activity. The seer might seek out omens written in natural phenomena, manipulate world events to bring about the fulfillment
with their eager students.
The archetypal giant tutor is a stone giant who is convinced the surface world—the world of dreams—has important wisdom to impart, just as the gods sometimes speak through
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
seconds to impart its psychic images. Once a crystal imparts its psychic scene, it must recharge on a shelf for 24 hours before it can do so again. A character who examines the crystals and succeeds on
results. There are 40 crystals in this room, though many of the older crystals impart the same scenes. Crystal Images d20 Image 1 A mind flayer holding a disembodied head chants over a large pool
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: 1d10) performing a sacrifice to Thrym
9 1 bored troll amalgam* (attitude: 1d10) throwing its arm at a stack of boulders
10 2d4 goliath giant-kin* (attitude: 1d8 + 3) on a pilgrimage
11
Giant Encounters table presents hill giants alongside other creatures driven by hunger. These encounters are good for straightforward adventures that don’t focus on twists and guile. These creatures
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
can see around the screening thickets to area H2. This is a goblin guard post, though the goblins here are bored and inattentive. On the east side of the stream that flows from the cave mouth, a small
stench of animals. Three chained wolves snarl and rattle their chains as you approach the cave mouth. Each wolf’s chain leads to an iron rod driven into the base of a stalagmite.
The Cragmaws keep a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
large sharks with armored plates driven into their flanks swim freely here.
This is one of two large shark pens on the second level of the fortress. Because of the ubiquitous seaweed, the number of
. A third sahuagin in dark robes floats near the doorway, looking bored.
Baroness Seklaz (sahuagin baron) looms over her servant (sahuagin), accusing it of stealing one of her earrings. The earring






