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Returning 26 results for 'drives insight are bards'.
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driven insight are bards
drive insight are bards
Backgrounds
Sword Coast Adventurer's Guide
in your faction (though you can choose to do so), and it might enhance your status in the faction.
Skill Proficiencies: Insight and one Intelligence, Wisdom, or Charisma skill of your
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Whispers Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like other bards, sharing news, singing
songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
comes in. A high Intelligence benefits this character, as does proficiency in skills such as Insight and Investigation. Masterminds often come from backgrounds such as acolyte, noble, or sage, that
give them a broad range of knowledge to support their schemes. Bards, rogues, and wizards are often drawn to this role. Safecracker. The âbreakingâ part of âbreaking and enteringâ is the Safecrackerâs
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
. Ivanaâs genius and cynicism, in combination with the Dark Powersâ aid, grant her insight into the nature of Borcaâs people that borders on precognition. Sheâs always one step ahead of her rivals and has
created innumerable unique plants, as well as plant creatures with strange abilities and unflagging loyalty to her. Tyrant Maker. Ivanaâs ambition drives her to take on any challenge. She reflexively
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
drives them to adventure. Due to this inquisitiveness, many kender find themselves falling through portals to other planes and worlds. Kender sometimes amass impressive collections of curiosities
. Kender Aptitude. Thanks to the mystical origin of your people, you gain proficiency with one of the following skills of your choice: Insight, Investigation, Sleight of Hand, Stealth, or Survival
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
item No Frost brand Weapon Yes Helm of brilliance Wondrous item Yes Horn of Valhalla (bronze) Wondrous item No Instrument of the bards (Anstruth harp) Wondrous item Yes (bard) Ioun stone (absorption
) Wondrous item Yes Ioun stone (agility) Wondrous item Yes Ioun stone (fortitude) Wondrous item Yes Ioun stone (insight) Wondrous item Yes Ioun stone (intellect) Wondrous item Yes Ioun stone
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
learns what drives the conflict. Otherwise, a successful DC 13 Wisdom (Insight) check can provide a general sense of whatâs going on. The troglodytes ambushed and killed a drow scouting party whose
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Pursuit of knowledge drives everything berbalangs
(+3)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws Dex +5, Int +5
Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5
Senses truesight 120 ft., passive Perception 12
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to learn the truth, but was told by the militia that the case was closed. He was then threatened with incarceration in Hopeneâer if he didnât leave the matter alone. A New Murder Part of what drives
garrison (area 4 and below). Refrum intends to leave the Styes and spend a few weeks in hiding for his own safety. Any Wisdom (Insight) check made to assess the priest confirms that he is honestly afraid that his investigation into the murders has made him a target of the conspirators.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
drives her. More than any other member of the Grim Harrow, Jyn is desperate to destroy the deck and end her painful existence. If she could, sheâd take the entire multiverse with her. The Grim
23 (+6)
CON
18 (+4)
INT
12 (+1)
WIS
20 (+5)
CHA
19 (+4)
Saving Throws Dex +14, Con +12, Wis +13
Skills Deception +12, Insight +13, Perception +13, Stealth +14
Damage
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Circle gathers around their namesake pool in the northern forest of Mir. The Circle of Swords Protectors of the Neverwinter Wood, the Circle of Swords drives destructive humanoids like hobgoblins
circles in the North are often allied with the Harpers, as they have common purpose, with bards and rangers serving as go-betweens. Individual Harpers can usually expect a circle to at least grant them
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
townsfolk. Chaotic Neutral. (CN) creatures follow their whims, holding their personal freedom above all else. Many rogues and bards are chaotic neutral. Lawful Evil. (LE) creatures methodically take
Describe one ideal that drives your character. Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
connection to the divine. This character might be the driving force behind the groupâs quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rights. Itâs not for the faint of heart. Thankfully, your business acumen draws on insight thatâs literally out of this world. As an emissary of divine will, you possess the guiding wisdom that every
drives your fury.
10 Youâve got buyerâs remorse, and youâre wondering if this is really the deity for you.
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, Intimidation, Insight, Investigation, Nature, Religion, Perception, or Persuasion. You gain proficiency in that skill if you donât already have it, representing the symbioteâs counsel and guidance. If you
, the symbiote canât use it again until you finish a long rest. Symbiotic Agenda. Your symbiote has an agenda that drives it, and it expects you to assist it in achieving those goals. How permissive or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
who confront them. Similarly, the spiraling Y sign of Demogorgonâs cult drives those who contemplate it for too long to delirium. As a result, all followers of the Prince of Demons break with reality
)
Saving Throws Dex +10, Con +16, Wis +11, Cha +15
Skills Insight +11, Perception +19
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning, piercing, and slashing that is
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chukka and Clonk These two kenku are loyal, longtime associates of Mad Maggieâs. She refers to them as the Magpies. Clonk, the bigger of the two kenku, is the strong, silent type who sometimes drives
and succeed on a DC 15 Wisdom (Insight) check realize Mickeyâs plight. They can then attempt to remove the bone fragment without permanently inhibiting Mickeyâs stride. A successful DC 15 Wisdom
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
knowledge drives everything berbalangs do. Although they mostly learn their secrets from the dead, they arenât above spying on the living to take knowledge from them as well. A berbalang can create a
)
DEX
16(+3)
CON
9(-1)
INT
17(+3)
WIS
11(+0)
CHA
10(+0)
Saving Throws Dex +5, Int +5
Skills Arcana +5, History +5, Insight +2, Perception +2, Religion +5
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
impulses that drives many mortals to battle. Fear, greed, hatredâthese are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
30 (+10)
WIS
22 (+6)
CHA
25 (+7)
Saving Throws Con +12, Int +18, Wis +14, Cha +15
Skills Arcana +18, History +18, Insight +14, Religion +18
Damage Resistances cold, fire
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
beholder to ignorant creatures in an attempt to intimidate them, or as a spectator to its summoner in order to drain magic items it is expected to guard. Inferior Tyrant. A beholder usually drives
creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
be with. Stories of Hanaliâs romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
least a century. More than a few elves claim to have experienced this benefit, and the truth of it is attested by many bards â sometimes in all earnestness, sometimes with a knowing wink. Priests of
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Intelligence (History or Investigation) check or a Wisdom (Insight) check, you can expend one Superiority Die and add that die to the ability check. Trip Attack When you hit a creature with an attack roll using
Attacks. Level 7: Additional Fighting Style You gain another Fighting Style feat of your choice. Level 10: Heroic Warrior The thrill of battle drives you toward victory. During combat, you can give yourself
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
are then highlighted in a new color of the characterâs choice. Playing the Game. After every 10 minutes of playing, a character can make a DC 18 Dexterity (Sleight of Hand) or Wisdom (Insight) check
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
realizes that her faith in the small folk has been misplaced. In effect, the killing Mirran or Nym gives Iymrith a major victory, so far as the act drives a wedge between giants and the small folk. To win
important information about her father!â or âPrincess Serissa told you that we were coming, or have you forgotten?â Have the liar make a Charisma (Deception) check contested by the giantsâ Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
WIS
17 (+3)
CHA
21 (+5)
Saving Throws Dex +7, Con +15, Wis +10, Cha +12
Skills Insight +10, Perception +17, Stealth +7
Damage Immunities lightning
Senses blindsight 60 ft
)
DEX
10 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Dex +5, Con +11, Wis +7, Cha +9
Skills Insight +7, Perception +12, Stealth +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
an avalanche as it attacks. Overlords and Minions. Blue dragons covet valuable and talented creatures whose service reinforces their sense of superiority. Bards, sages, artists, wizards, and assassins
)
CON
25 (+7)
INT
20 (+5)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws Dex +8, Con +14, Wis +10, Cha +11
Skills Deception +11, Insight +10, Perception +17, Persuasion +11






