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Returning 35 results for 'drow images are building'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Special Equipment. The drow wields a tentacle rod.
Sunlight Sensitivity
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, providing protection or advice.A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron mother to use the following
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Special Equipment. The drow wields a tentacle rod.
Sunlight Sensitivity
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
depths — something far worse than the drow. You need not explain the cause of these dreams and images at this time. Characters can chalk them up to the conditions in the slave pen, or to the aftereffects
Bad Dreams The characters’ sleep in the slave pen is troubled and fitful, filled with strange dreams and disturbing images. Dark shadows seem to move and reach out toward them as the characters
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
clay roof tiles. Ten-foot-tall walls enclose a large courtyard outside the southeast corner of the building. The closed wooden doors to the courtyard are engraved with images of smiling nymphs
Arrival at the Bathhouse When the characters arrive at the bathhouse, read the following boxed text aloud to the players: The bathhouse is a one-story stuccoed building with stained-glass windows and
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
":"Adventure Hook"}
Adventure Hook
1
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
18. Abandoned Priory This long, windowless stone building contains several apartments formerly occupied by high-ranking priests of Malar, god of the hunt. Stone doors throughout are fitted with locks
, though they’re unlocked at present. The building has various amenities (see the “Lighting and Plumbing”sidebar). Heaped around the building are broken swords, dented helms, and torn metal armor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 3: The Darklake Though its name might evoke images of a single subterranean body of water, the Darklake is a network of underground rivers, natural tunnels, and canals that connect
destinations in the Underdark. More importantly, water travel makes it difficult for their drow pursuers to track them. The kuo-toa town of Sloobludop is located on the eastern edge of the Darklake, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
building is protected by a glyph of warding (save DC 14) that triggers an explosive runes effect (5d8 thunder damage) when a creature other than a drow opens it. Treasure. Each storage building
4. Drow Enclave The drow use Mantol-Derith to trade exquisite and exotic goods according to their rarefied tastes. Rare perfumes, potions, distilled beverages, and other alchemical products are some
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Underdark through the remorhaz tunnels, leaving Meldirn and Tlaknar to fend for themselves. H28. Drow Outpost Much of this building has collapsed, but the front room is intact—and also free of
the cube ripples, as it seems to be putting out enough dry heat to warm the room.
A drow mage named Yilsebek Dalambra has turned this partially collapsed Netherese building into an outpost. From
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Braeryn The Braeryn (also known as “the Stenchstreets”) is a shantytown of ramshackle structures overlooking garbage-choked alleyways, inhabited by the dregs of drow society. Fallen priestesses
Demogorgon’s rampage. Drow who have lost homes or businesses find what shelter they can here, scratching out a meager existence among the roughest folk in Menzoberranzan. The Braeryn is a great place to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Quarters Two male drow guards named Krivven and Yazdriirn stand outside the door. They deny entry to all but T’rissa and immediately attack intruders. The building holds the following features: Stuffed
entrails and other less identifiable fixings. Non-drow intruders are attacked on sight. 20d. Demon Mirror The door to this building is locked, and T’rissa Auvryndar (see area 6) carries the only key
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
passage, and the slave pen. The lower chamber of the tower is occupied by two drow and one drow elite warrior on guard duty. It contains a zurkhwood table and three chairs, a smaller side table, and
armor 6 shields 6 hand crossbows 20 cases of hand crossbow bolts, each case containing 20 bolts 6 shortswords and 10 daggers 6 bags of caltrops (20 caltrops per bag) 4 100-foot-long coils of silk rope 2 building hammers (not usable as weapons) 2 bags of iron spikes (10 spikes per bag)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
drow (Kalanszar and Tsabalin) and a female drow elite warrior (Talafaere) rest here.
Arch Gate. An archway is set in the back wall and carved with images of falling coins. A thin slot is carved into
11. Drow Outpost The drow of House Auvryndar established this outpost after discovering the arch gate in area 11c. All told, this area contains a drow priestess of Lolth named Melith Auvryndar, a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
moments in the city’s history, as well as numerous statues and graven images of Lolth. Between West Wall and Narbondellyn is a residential neighborhood called Lolth’s Web. Its residents built their homes
random encounters in West Wall by succeeding on a DC 13 Dexterity (Stealth) group check. West Wall Encounters d20 Encounter 1–3 Bandersnatches 4–7 Bregan D’aerthe spy 8–14 Drow foot patrol 15–17 Slave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
notable leaders of the great houses and their honored heroes were cast into the lake, dressed in full regalia and weighed down with stone spars. Many less important drow have been sent by rivals to
sparsely populated, the area is so vital to the city’s survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
trap. False Hope. Thanks to a limited form of telepathy, a balhannoth can sense the desires of other creatures and identify images of places where they expect those desires to be met. The balhannoth then
its victims. Useful Slaves. Drow hunting parties and other denizens of the Underdark sometimes venture into the Shadowfell to capture balhannoths. They install the creatures as guardians, protecting passages from enemy intruders and cutting off avenues of retreat or watching over slaves.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sending. Fastened to his robes is a spider silk pouch holding 31 pp. 18e. South Barracks This 20-foot-high curved structure has a stone door with no lock. The building houses ten off-duty male drow who
18. Drow Fortress House Freth built its dark fortress in a 100-foot-high cavern, the roof of which is dotted with stalactites. Outside the fortress walls, the cavern floor is hidden under a 2-foot
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Drow Matron Mother Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god’s will while also advancing the
takes back what she has given. The stat block here represents a matron mother at the height of her power. A matron mother is almost never encountered alone. She is typically accompanied by a drow favored
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of adventurers who make up typical parties. Dragonborn, gnomes, half-elves, half-orcs, and tieflings are less common as adventurers. Drow, a subrace of elves, are also uncommon. Your choice of race
affects your ability scores and traits but also provides the cues for building your character’s story. Each race’s description in this section includes information to help you roleplay a character of that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of adventurers who make up typical parties. Dragonborn, gnomes, half-elves, half-orcs, and tieflings are less common as adventurers. Drow, a subrace of elves, are also uncommon. Your choice of race
affects your ability scores and traits but also provides the cues for building your character’s story. Each race’s description in this chapter includes information to help you roleplay a character of that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Chapter 1: Ten-Towns Like the famous drow Drizzt Do’Urden, many people who come to Ten-Towns are outcasts, fugitives, or pariahs in search of a place where they can be tolerated, if not accepted
cut from the slopes of the Spine of the World or the depths of the Lonelywood Forest. Stone from the hills and valleys surrounding Kelvin’s Cairn supplements wood as a building material in Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enclave and wipe out the deep gnomes. A 20-foot-high stone building stands in the northeast corner of the warehouse. Inside this unlocked building, Ghuldur Flagonfist and Krimgol Muzgardt (a pair of male
leader of the Stoneheart Enclave based in Blingdenstone (see chapter 6). She is bound with rope and spinning an elaborate lie about how the drow must’ve charmed her and taken Krimgol’s gem. She has an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
two stone walkways raised atop 20-foot-high marble columns.
Bridge. A stone bridge on the platform spans the river to the east. (See area 10 for more information on the bridge.)
Building. A mossy
staircase climbs the south wall to the top of the platform. There stands a 15-foot-high stone building with a commanding view of the river and stone doors set into its north, west, and south walls. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
casks of wine, and a wooden dartboard is mounted on the west wall with darts carved to look like stirges. A drow mage named Elan Tanor’thal (see “Elan Tanor’thal”) is seated at a table strewn with
attempt to copy Wormriddle’s spell scroll was successful, Elan’s book also contains legend lore. 13b. Arch Gate to Level 6 Arch. Embedded in the south wall is a stone arch bearing images of beholders
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after the galeb duhr. T3: Lesser Chapel The walls of this room are carved with images of dwarven miners kneeling in pious reflection. Three statues of humans kneel in the room’s corners. An altar against
have used this kitchen recently are the drow explorers camped in the reading room (area T14). Treasure. One drow explorer left a backpack here. It contains 100 feet of silk rope, three daggers, a blank
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Unfamiliar drow adventurers have been prowling a city’s streets at night and have been overheard talking about the dragon they serve.
2 Svirfneblin hire the characters to deliver tribute to their deep
.
2 A young deep dragon maintains the guise of a handsome Humanoid artist so as to maintain an adoring cult of drow and duergar admirers.
3 A rather snooty bone naga serves as a young deep
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
gives way moments after they leave. The mill’s workers can only watch as the building is consumed by flames. After the characters escape, another strange event occurs. Read the following description
questions, tap objects to get his point across, scratch simple images in the dirt, and so forth. The macaw is confused by the process of passing through the rift but is eager to get back to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are small folk, and that they fashion their homes by digging down and living within rather than building up and living above. Like the badgers and raccoons that are often their companions, they live
babbling brook that runs through the place. A storytelling session conducted by a group of forest gnomes is a riot of sounds and images that helps give meaning and intensity to the tale being told. It
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
bear Ephara’s face, fashioned thus in the belief that each of her images watches over the part of the city it looks upon. Ephara is strongly affiliated with the daytime, when cities are awake, alive
building in a place that once held plants and animals, and Ephara has no patience for any wild creature that encroaches on a settlement. Ephara looks at the wilderness and sees only wasted potential, while
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the appearances of Davil Starsong and Yagra Stonefist. Reward: Each Harper character gains 1 renown. 3rd “Uza Solizeph is an old woman who sells books out of a narrow three-story building on Sorn
Remallia Haventree is hosting a party at House Ulbrinter, her villa on Delzorin Street, located between Vhezoar Street and Brondar’s Way in the North Ward. We have reason to suspect that drow spies have
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
only once while in the memory. I3. Temple of Lathander This two-story, white stone temple carved with images of the sun on its exterior walls is the largest building in the town. Iron shutters cover the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the city in an hour or two. Sanctum Locations The building shown in map 12.1 is a large house built in front of a natural cave opening, donated to the Heralds of the Comet by a wealthy aspirant. The
imagery decorates the room’s walls and pillars, and each card from a Deck of Many Things is represented in images that surround the cave entrance in the west wall. Cave. The winding cave is mostly
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M10. Treasury This solitary building is set atop a small floating islet within an area of open space punched down through the main body of the monastery’s island. It is held aloft on its own
with images of air and water elementals locked in furious battle, within which is a Galder’s bubble pipe (see appendix D). A suit of Heward’s hireling armor (see appendix D). Components of value to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mount of an impending attack from the drow in Stromkuhldur or from Skullport. A shroud of gloom and anxiety hangs over the normally raucous settlement, which has the following features: Ruins. The 30
their identification papers.
Visitors entering Azrok’s Hold are greeted by two bugbears. Drow are attacked on sight. Others may enter and move through Azrok’s Hold, provided they have the proper
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Building a Dungeon When you set out to create a dungeon, think about its distinctive qualities. For example, a dungeon that serves as a hobgoblin stronghold has a different quality from an ancient
dungeon. You can roll on the table or choose an entry that inspires you. Dungeon Location d100 Location 01–04 A building in a city 05–08 Catacombs or sewers beneath a city 09–12 Beneath a farmhouse 13






