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Returning 6 results for 'druid inherit are brutality'.
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Backgrounds
Guildmastersâ Guide to Ravnica
that whole family.
5
My faith in the Obzedat never wavers.
6
I want to prove myself more worthy than an older sibling and thereby ensure that I inherit a greater share of my parents&rsquo
priests.
5
A Gruul druid hates me but would never dare to touch me.
6
I know an Izzet engineer who is desperate to pay off a debt accrued by a deceased relative.
7
Roll an additional
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
defeat the memory web, they inherit the emissariesâ memories, imprinting Shalfeyâs mission firmly in their minds. Shortly thereafter, the characters witness the prophesied star falling to the Tegefed
Heavens, or they can track down the messengersâ intended contact, the druid Derwyth. The journey might lead characters to a cave of derro raiders, a lakeside community of hunters and giant beavers, or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fear of rats races down the street and slams into the party, having witnessed a bunch of rats feeding on a corpse in an alley.
7 The druid Torimesh offers one party member a strange symbol
-known shanty called Really Big Oysters, but quickly forget the words and stumble away.
12 A reeking, damp âdruidâ flees from the direction of the Sewer Keep. If stopped, the panicked man claims
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
witnessed a bunch of rats feeding on a corpse in an alley. 7 The druid Torimesh offers one party member a strange symbol stained on a piece of bark. He tells the party that the Drawing Tree in
reeking, damp âdruidâ flees from the direction of the Sewer Keep. If stopped, the panicked man claims âSomething hatched in the yuck!â Table E: Lower City Denizens d10 Denizens 1 2d6 gang members or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
off their brutality. 3 The leader needs humanoid remains to perform a ritual with a dark purpose. 4 The leader never ages because it consumes the souls of creatures its followers kill. Hostile
provide what aid they can and might even put themselves in harmâs way for the characters if a friendship is established. Welcoming Island Leader d6 Leader 1 Bard (see appendix C) 2 Druid 3 Guardian
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the ground. Each day at dawn, highsun, and dusk, there is a cumulative 10 percent chance that a friendly druid (NG male or female moon elf) visits the site. The druid doesnât stay long but urges
, and maimed soldiers and citizens that are lasting reminders of the warâs brutality. Silverwood Growing atop the rugged, hilly terrain between the Evermoors and the Nether Mountains, the Silverwood






