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Returning 28 results for 'druid insect are brush'.
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druid intent are brush
druid invent are brush
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Monsters
Divine Contention
":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle
uses this lair action again or when the dragon dies.
A wall of tangled brush bristling with thorns springs into existence on a solid surface within 120 feet of the dragon. The wall is up to 60 feet long
Backgrounds
Guildmasters’ Guide to Ravnica
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
spore druid responsible for a large rot farm.
5
There’s a troll in a remote area of the undercity who seems to find me interesting — and who knows more than you’d think.
6
An
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
begins shaking. The tremor is strong enough to start small slides of pebbles from the hillsides and cause shrubs and brush to wave from side to side, but then it subsides. A moment later, horrible insect
-like creatures as big as horses begin to burrow out of the ground!
The insect-like monsters are two ankhegs, hungry for flesh. The creatures haven’t specifically been sent by the earth cult to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, freedom of movement 9th conjure elemental, scrying Desert Druid Level
Spells
3rd blur, silence 5th create food and water, protection from energy 7th blight, hallucinatory terrain 9th insect
Druid Level
Spells
3rd invisibility, pass without trace 5th daylight, haste 7th divination, freedom of movement 9th dream, insect plague Mountain Druid Level
Spells
3rd spider climb
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Staff of Swarming Insects Staff, Rare (Requires Attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges. Insect Cloud. While holding the staff, you can take a
from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell. Spell Charge Cost Giant Insect 4 Insect Plague 5 Regaining
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Staff of Swarming Insects Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you
cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Staff of Swarming Insects Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you
cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Giant Insect Level 4 Conjuration (Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You summon a giant centipede, spider, or wasp (chosen
when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Giant Insect Level 4 Conjuration (Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes
You summon a giant centipede, spider, or wasp (chosen
when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Druid Spell List This section presents the Druid spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Druid Spells) Spell School Special Druidcraft Transmutation
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
terrain
9th
insect plague, wall of stone
Forest Druid Level Spells 3rd
barkskin, spider climb
5th
call lightning, plant growth
7th
divination, freedom of movement
9th
commune
with nature, tree stride
Grassland Druid Level Spells 3rd
invisibility, pass without trace
5th
daylight, haste
7th
divination, freedom of movement
9th
dream, insect plague
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid Spell List This section presents the Druid spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Druid Spells) Spell School Special Druidcraft Transmutation
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Druid Spells Cantrips (0 Level) Druidcraft
Guidance
Mending
Poison Spray
Produce Flame
Resistance
Shillelagh
Thorn Whip
1st Level Animal Friendship
Charm Person
Blight
Confusion
Conjure Minor Elementals
Conjure Woodland Beings
Control Water
Dominate Beast
Freedom of Movement
Giant Insect
Grasping Vine
Hallucinatory Terrain
Ice Storm
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Druid Spells Cantrips (0 Level)
Druidcraft
Guidance
Mending
Poison Spray
Produce Flame
Resistance
Shillelagh
1st Level
Animal Friendship
Charm Person
Create or Destroy Water
Water
Dominate Beast
Freedom of Movement
Giant Insect
Hallucinatory Terrain
Ice Storm
Locate Creature
Polymorph
Stone Shape
Stoneskin
Wall of Fire
5th Level
Antilife Shell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Insect Plague Level 5 Conjuration (Cleric, Druid, Sorcerer) Casting Time: Action
Range: 300 feet
Components: V, S, M (a locust)
Duration: Concentration, up to 10 minutes
Swarming locusts fill
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Insect Plague Level 5 Conjuration (Cleric, Druid, Sorcerer) Casting Time: Action
Range: 300 feet
Components: V, S, M (a locust)
Duration: Concentration, up to 10 minutes
Swarming locusts fill
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on
techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature’s power, much as a druid
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Tree Stride Tropical Land Druid Level Circle Spells 3 Acid Splash, Ray of Sickness, Web 5 Stinking Cloud 7 Polymorph 9 Insect Plague Level 3: Land’s Aid As a Magic action, you can expend a use
Druid Subclass A Druid subclass is a specialization that grants you features at certain Druid levels, as specified in the subclass. Druids form loose associations, which they call circles. This
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wall of Thorns Level 6 Conjuration (Druid) Casting Time: Action
Range: 120 feet
Components: V, S, M (a handful of thorns)
Duration: Concentration, up to 10 minutes
You create a wall of
tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.
Staff of Swarming Insects Staff, Rare (Requires Attunement by a Bard, Cleric, Druid
, Sorcerer, Warlock, or Wizard)
This staff has 10 charges.
Insect Cloud. While holding the staff, you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wall of Thorns Level 6 Conjuration (Druid) Casting Time: Action
Range: 120 feet
Components: V, S, M (a handful of thorns)
Duration: Concentration, up to 10 minutes
You create a wall of
tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
dangerous forms. Few people dare to venture into the ruined village now, and those who do so seldom stay long—with two notable exceptions. The druid Reidoth (see area U4) visits Thundertree from time
ruined settlement, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked with vines and brush. In the middle of the settlement rises a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
mutated the local vegetation into new and dangerous forms. Few people dare to venture into the ruined village now, and those who do so seldom stay long—with two notable exceptions. The druid Reidoth (see
area 7). As the party approaches the ruins, read the following: Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked in vines and brush. Ahead of you, in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
9 Tree Stride
Tropical Land Druid Level Circle Spells
3 Acid Splash, Ray of Sickness, Web
5 Stinking Cloud
7 Polymorph
9 Insect Plague
Level 3: Land’s Aid As
Druid Subclasses A Druid subclass is a specialization that grants you features at certain Druid levels, as specified in the subclass. Druids form loose associations, which they call circles. This
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, spider climb, web
3rd level (3 slots): animate dead, plant growth, vampiric touch
4th level (3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th
spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The shaman has the following druid spells prepared:
Cantrips (at will): poison spray, shillelagh, thorn whip
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
between the divans has a glyph of warding on the inside of the lid, so if anyone other than Eclavdra opens it, the glyph casts insect plague (spell save DC 14). The container holds three spell scrolls
table are two combs, a brush, four pins, and ten jars that hold unguents and cosmetics. These items are of onyx and silver, set with tiny gems. Each is worth 50 gp. Beside her bed on a small table are a






